Homestuck: the Gathering: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Clockwork Sorrow White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature’s activated abilities cost {2} more to activate.
0
2 Dave Strider White Common 3{1}{w}{w} Creature – Human Knight 2 2 First strike
Whenever Dave Strider deals combat damage to a player, put a 2/2 white Human Knight creature token with first strike named Alternate Dave onto the battlefield.
0
3 Condescend Blue Uncommon 1{x}{u} Instant Counter target spell unless its controller pays {x}.
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
0
4 Unsummon Blue Common 1{u} Instant Return target creature to its owner's hand. 0
5 Ancestral Awakening Black Mythic 6{5}{b} Sorcery Return target Ancestor permanent card from your graveyard to the battlefield.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
0
6 Skaian Portal Multicolour Common 3{1}{w}{u} Enchantment – Aura Enchant land
Enchanted land has "{t}: Counter target spell if it would destroy a land you control."
0
7 Grimdark Multicolour Common 2{u}{b} Enchantment – Aura Enchant creature, kicker {u}{b}
Enchanted creature gets +1/+1 and gains cumulative upkeep {1}.
If Grimdark was kicked, you control enchanted creature.
0
8 Her Imperious Condescension Multicolour Mythic 5{3}{u}{b} Legendary Creature – Troll Ancestor 3 3 All Troll creatures get +1/+1.
{x}{u}{b}, {t}: Gain control of target Troll creature with converted mana cost X as long as you control Her Imperious Condescension.
When Her Imperious Condescension dies, destroy all Troll creatures you control but don't own. They can't be regenerated.
0
9 Marquise Spinneret Mindfang Multicolour Uncommon 5{3}{u}{b} Creature – Troll Ancestor Pirate 3 3 {2}{u}{b}, {t}: Gain control of target creature you don’t control as long as you control Marquise Spinneret Mindfang. 0
10 John Egbert, Heir of Breath Multicolour Rare 4{2}{g}{u} Legendary Creature – Human God 3 3 Flying
{u}, {t}: Return target nonland permanent to its owner’s hand.
0
11 Davesprite Multicolour Mythic 6{4}{u}{r} Creature – Spirit Advisor 4 4 Flying
{u/r}, {t}, Discard a card: Scry 3.
{2}: Untap Davesprite.
0
12 Karkat Vantas Multicolour Common 3{1}{r}{w} Creature – Troll Knight 2 2 First strike
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
0
13 Aradiabot Artifact Uncommon 3{3} Artifact Creature – Troll Construct 1 1 {3}, {t}: Put a token that's a copy of Aradiabot onto the battlefield. 0
14 Alternia Land Mythic 0 Legendary Land – Planet Alternia enters the battlefield tapped.
When Alternia enters the battlefield, return a land you control to its owner’s hand.
{t}: Add X to your mana pool, where X is equal to half the number of Trolls you control, rounded down.
0
15 Derse Land Mythic 0 Land – Swamp Planet ({t}: Add {b} to your mana pool.)
{2}{b}{b}, {t}: Put a legendary black artifact creature token with changeling named Black King onto the battlefield. It has “This creature’s power and toughness are equal to the number of Planets you control.”
0
16 Land of Brains and Fire Land Common 0 Land – Planet Land of Brains and Fire enter the battlefield tapped.
When Land of Brains and Fire enters the battlefield, return a land you control to its owner’s hand.
T: Add {u}{r} to your mana pool.
0
17 Land of Caves and Silence Land Common 0 Land – Planet Land of Caves and Silence enter the battlefield tapped.
When Land of Caves and Silence enters the battlefield, return a land you control to its owner’s hand.
T: Add {r}{g} to your mana pool.
0
18 Land of Crypts and Helium Land Common 0 Land – Planet Land of Crypts and Helium enter the battlefield tapped.
When Land of Crypts and Helium enters the battlefield, return a land you control to its owner’s hand.
T: Add {w}{b} to your mana pool.
0
19 Land of Dew and Glass Land Uncommon 0 Land – Planet Land of Dew and Glass enters the battlefield tapped.
When Land of Dew and Glass enters the battlefield, you gain 1 life.
{t}: Add {g} or {u} to your mana pool.
0
20 Land of Frost and Frogs Land Uncommon 0 Snow Land – Planet Land of Frost and Frogs enters the battlefield tapped.
When Land of Frost and Frogs enters the battlefield, you gain 1 life.
{t}: Add {g} or {w} to your mana pool.
0
21 Land of Heat and Clockwork Land Uncommon 0 Land – Planet Land of Heat and Clockwork enters the battlefield tapped.
When Land of Heat and Clockwork enters the battlefield, you gain 1 life.
{t}: Add {b} or {r} to your mana pool.
0
22 Land of Light and Rain Land Uncommon 0 Land – Planet Land of Light and Rain enters the battlefield tapped.
When Land of Light and Rain enters the battlefield, you gain 1 life.
{t}: Add {w} or {u} to your mana pool.
0
23 Land of Little Cubes and Tea Land Common 0 Land – Planet Land of Little Cubes and Tea enter the battlefield tapped.
When Land of Little Cubes and Tea enters the battlefield, return a land you control to its owner’s hand.
T: Add {g}{w} to your mana pool.
0
24 Land of Maps and Treasure Land Uncommon 0 Land – Planet Land of Maps and Treasure enters the battlefield tapped.
When Land of Maps and Treasure enters the battlefield, you gain 1 life.
{t}: Add {u} or {b} to your mana pool.
0
25 Land of Mounds and Xenon Land Common 0 Land – Planet Land of Mounds and Xenon enter the battlefield tapped.
When Land of Mounds and Xenon enters the battlefield, return a land you control to its owner’s hand.
T: Add {b}{g} to your mana pool.
0
26 Land of Pulse and Haze Land Uncommon 0 Land – Planet Land of Pulse and Haze enters the battlefield tapped.
When Land of Pulse and Haze enters the battlefield, you gain 1 life.
{t}: Add {r} or {w} to your mana pool.
0
27 Land of Pyramids and Neon Land Common 0 Land – Planet Land of Pyramids and Neon enter the battlefield tapped.
When Land of Pyramids and Neon enters the battlefield, return a land you control to its owner’s hand.
T: Add {b}{r} to your mana pool.
0
28 Land of Quartz and Melody Land Common 0 Land – Planet Land of Quartz and Melody enter the battlefield tapped.
When Land of Quartz and Melody enters the battlefield, return a land you control to its owner’s hand.
T: Add {w}{u} to your mana pool.
0
29 Land of Rays and Frogs Land Common 0 Land – Planet Land of Rays and Frogs enter the battlefield tapped.
When Land of Rays and Frogs enters the battlefield, return a land you control to its owner’s hand.
T: Add {g}{u} to your mana pool.
0
30 Land of Sand and Zephyr Land Common 0 Land – Planet Land of Sand and Zephyr enter the battlefield tapped.
When Land of Sand and Zephyr enters the battlefield, return a land you control to its owner’s hand.
T: Add {r}{w} to your mana pool.
0
31 Land of Tents and Mirth Land Uncommon 0 Land – Planet Land of Tents and Mirth enters the battlefield tapped.
When Land of Tents and Mirth enters the battlefield, you gain 1 life.
{t}: Add {r} or {g} to your mana pool.
0
32 Land of Thought and Flow Land Uncommon 0 Land – Planet Land of Thought and Flow enters the battlefield tapped.
When Land of Thought and Flow enters the battlefield, you gain 1 life.
{t}: Add {u} or {r} to your mana pool.
0
33 Land of Tombs and Krypton Land Common 0 Land – Planet Land of Tombs and Krypton enter the battlefield tapped.
When Land of Tombs and Krypton enters the battlefield, return a land you control to its owner’s hand.
T: Add {u}{b} to your mana pool.
0
34 Land of Wind and Shade Land Uncommon 0 Land – Planet Land of Wind and Shade enters the battlefield tapped.
When Land of Wind and Shade enters the battlefield, you gain 1 life.
{t}: Add {b} or {g} to your mana pool.
0
35 Land of Wrath and Angels Land Uncommon 0 Land – Planet Land of Wrath and Angels enters the battlefield tapped.
When Land of Wrath and Angels enters the battlefield, you gain 1 life.
{t}: Add {w} or {b} to your mana pool.
0
36 Meteor Land Common 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Meteor: Destroy target land.
0
37 Prospit Land Mythic 0 Land – Plains Planet ({t}: Add {w} to your mana pool.)
{2}{w}{w}, {t}: Put a legendary white artifact creature token with changeling named White King onto the battlefield. It has “This creature’s power and toughness are equal to the number of Planets you control.”
0
38 Skaia Land Mythic 0 Legendary Land – Planet Skaia enters the battlefield tapped.
When Skaia enters the battlefield, return a land you control to its owner’s hand.
{t}: Add X mana in any combination of colors to your mana pool, where X is equal to half the number of Planets you control, rounded down.
0
39 Black King token Black Token 0 Legendary Artifact Creature * * Changeling (This card is every creature type at all times.)
Black King’s power and toughness are equal to the number of Planets you control.
0
40 White King token White Token 0 Legendary Artifact Creature * * Changeling (This card is every creature type at all times.)
White King’s power and toughness are equal to the number of Planets you control.
0
41 Alternate Dave token Hybrid whitered Token 0 Creature – Human Knight 2 2 First strike 0
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Mechanics