Homestuck: the Gathering: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Land – Planet
Land of Dew and Glass enters the battlefield tapped.
When Land of Dew and Glass enters the battlefield, you gain 1 life.
{t}: Add {g} or {u} to your mana pool.
 
 
 M 
Legendary Land – Planet
Skaia enters the battlefield tapped.
When Skaia enters the battlefield, return a land you control to its owner’s hand.
{t}: Add X mana in any combination of colors to your mana pool, where X is equal to half the number of Planets you control, rounded down.
 U 
Land – Planet
Land of Light and Rain enters the battlefield tapped.
When Land of Light and Rain enters the battlefield, you gain 1 life.
{t}: Add {w} or {u} to your mana pool.
 U 
Land – Planet
Land of Pulse and Haze enters the battlefield tapped.
When Land of Pulse and Haze enters the battlefield, you gain 1 life.
{t}: Add {r} or {w} to your mana pool.
 U 
Instant
Counter target spell unless its controller pays {x}.
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
 C 
Land – Planet
Land of Sand and Zephyr enter the battlefield tapped.
When Land of Sand and Zephyr enters the battlefield, return a land you control to its owner’s hand.
T: Add {r}{w} to your mana pool.
 C 
Creature – Troll Knight
First strike
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2
 C 
Creature – Human Knight
First strike
Whenever Dave Strider deals combat damage to a player, put a 2/2 white Human Knight creature token with first strike named Alternate Dave onto the battlefield.
Illus. CrescentMarionette
2/2
 C 
Land – Planet
Land of Pyramids and Neon enter the battlefield tapped.
When Land of Pyramids and Neon enters the battlefield, return a land you control to its owner’s hand.
T: Add {b}{r} to your mana pool.
 C 
Land – Planet
Land of Brains and Fire enter the battlefield tapped.
When Land of Brains and Fire enters the battlefield, return a land you control to its owner’s hand.
T: Add {u}{r} to your mana pool.
 C 
Land – Planet
Land of Caves and Silence enter the battlefield tapped.
When Land of Caves and Silence enters the battlefield, return a land you control to its owner’s hand.
T: Add {r}{g} to your mana pool.
 C 
Instant
Return target creature to its owner's hand.
You put the bunny back in the box.
 C 
Land – Planet
Land of Tombs and Krypton enter the battlefield tapped.
When Land of Tombs and Krypton enters the battlefield, return a land you control to its owner’s hand.
T: Add {u}{b} to your mana pool.
 C 
Land – Planet
Land of Mounds and Xenon enter the battlefield tapped.
When Land of Mounds and Xenon enters the battlefield, return a land you control to its owner’s hand.
T: Add {b}{g} to your mana pool.
Mountain
 
 B 
Basic Land – Mountain
 T 
Legendary Artifact Creature
Changeling (This card is every creature type at all times.)
Black King’s power and toughness are equal to the number of Planets you control.
Illus. MagneticSkye
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Land of Dew and Glass (uncommon, foil)
Skaia (mythic)
Land of Light and Rain (uncommon)
Land of Pulse and Haze (uncommon)
Condescend (uncommon)
Land of Sand and Zephyr (common)
Karkat Vantas (common)
Dave Strider (common)
Land of Pyramids and Neon (common)
Land of Brains and Fire (common)
Land of Caves and Silence (common)
Unsummon (common)
Land of Tombs and Krypton (common)
Land of Mounds and Xenon (common)
Mountain (basic)
Black King (token)