Homestuck: the Gathering
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Mechanics |
Showing all 41 cards
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First strike
Whenever Dave Strider deals combat damage to a player, put a 2/2 white Human Knight creature token with first strike named Alternate Dave onto the battlefield.
Whenever Dave Strider deals combat damage to a player, put a 2/2 white Human Knight creature token with first strike named Alternate Dave onto the battlefield.
Illus. CrescentMarionette
2/2
Counter target spell unless its controller pays .
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Scry 2 (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Return target creature to its owner's hand.
You put the bunny back in the box.
Return target Ancestor permanent card from your graveyard to the battlefield.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Illus. Ashley Ann Swaby
Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
Enchanted land has ": Counter target spell if it would destroy a land you control."
Enchant creature, kicker
Enchanted creature gets +1/+1 and gains cumulative upkeep .
If Grimdark was kicked, you control enchanted creature.
Enchanted creature gets +1/+1 and gains cumulative upkeep .
If Grimdark was kicked, you control enchanted creature.
All Troll creatures get +1/+1.
, : Gain control of target Troll creature with converted mana cost X as long as you control Her Imperious Condescension.
When Her Imperious Condescension dies, destroy all Troll creatures you control but don't own. They can't be regenerated.
, : Gain control of target Troll creature with converted mana cost X as long as you control Her Imperious Condescension.
When Her Imperious Condescension dies, destroy all Troll creatures you control but don't own. They can't be regenerated.
Illus. Hyamei
3/3
, : Gain control of target creature you don’t control as long as you control Marquise Spinneret Mindfang.
Illus. Schwarz_Gold
3/3
Flying
, : Return target nonland permanent to its owner’s hand.
, : Return target nonland permanent to its owner’s hand.
Illus. Dareedse
3/3
Flying
, , Discard a card: Scry 3.
: Untap Davesprite.
, , Discard a card: Scry 3.
: Untap Davesprite.
“I got your back, dude. Don’t worry.”
Illus. Ikimaru
4/4
First strike
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2
, : Put a token that's a copy of Aradiabot onto the battlefield.
“We must be prepared to die a thousand deaths before our quest is complete.”
1/1
Alternia enters the battlefield tapped.
When Alternia enters the battlefield, return a land you control to its owner’s hand.
: Add X to your mana pool, where X is equal to half the number of Trolls you control, rounded down.
When Alternia enters the battlefield, return a land you control to its owner’s hand.
: Add X to your mana pool, where X is equal to half the number of Trolls you control, rounded down.
(: Add to your mana pool.)
, : Put a legendary black artifact creature token with changeling named Black King onto the battlefield. It has “This creature’s power and toughness are equal to the number of Planets you control.”
, : Put a legendary black artifact creature token with changeling named Black King onto the battlefield. It has “This creature’s power and toughness are equal to the number of Planets you control.”
Land of Brains and Fire enter the battlefield tapped.
When Land of Brains and Fire enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Brains and Fire enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Caves and Silence enter the battlefield tapped.
When Land of Caves and Silence enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Caves and Silence enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Crypts and Helium enter the battlefield tapped.
When Land of Crypts and Helium enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Crypts and Helium enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Dew and Glass enters the battlefield tapped.
When Land of Dew and Glass enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Dew and Glass enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Frost and Frogs enters the battlefield tapped.
When Land of Frost and Frogs enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Frost and Frogs enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Heat and Clockwork enters the battlefield tapped.
When Land of Heat and Clockwork enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Heat and Clockwork enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Light and Rain enters the battlefield tapped.
When Land of Light and Rain enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Light and Rain enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Little Cubes and Tea enter the battlefield tapped.
When Land of Little Cubes and Tea enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Little Cubes and Tea enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Maps and Treasure enters the battlefield tapped.
When Land of Maps and Treasure enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Maps and Treasure enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Mounds and Xenon enter the battlefield tapped.
When Land of Mounds and Xenon enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Mounds and Xenon enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Pulse and Haze enters the battlefield tapped.
When Land of Pulse and Haze enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Pulse and Haze enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Pyramids and Neon enter the battlefield tapped.
When Land of Pyramids and Neon enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Pyramids and Neon enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Quartz and Melody enter the battlefield tapped.
When Land of Quartz and Melody enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Quartz and Melody enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Rays and Frogs enter the battlefield tapped.
When Land of Rays and Frogs enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Rays and Frogs enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Sand and Zephyr enter the battlefield tapped.
When Land of Sand and Zephyr enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Sand and Zephyr enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Tents and Mirth enters the battlefield tapped.
When Land of Tents and Mirth enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Tents and Mirth enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Thought and Flow enters the battlefield tapped.
When Land of Thought and Flow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Thought and Flow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Tombs and Krypton enter the battlefield tapped.
When Land of Tombs and Krypton enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
When Land of Tombs and Krypton enters the battlefield, return a land you control to its owner’s hand.
T: Add to your mana pool.
Land of Wind and Shade enters the battlefield tapped.
When Land of Wind and Shade enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Wind and Shade enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Land of Wrath and Angels enters the battlefield tapped.
When Land of Wrath and Angels enters the battlefield, you gain 1 life.
: Add or to your mana pool.
When Land of Wrath and Angels enters the battlefield, you gain 1 life.
: Add or to your mana pool.
: Add to your mana pool.
, Sacrifice Meteor: Destroy target land.
, Sacrifice Meteor: Destroy target land.
(: Add to your mana pool.)
, : Put a legendary white artifact creature token with changeling named White King onto the battlefield. It has “This creature’s power and toughness are equal to the number of Planets you control.”
, : Put a legendary white artifact creature token with changeling named White King onto the battlefield. It has “This creature’s power and toughness are equal to the number of Planets you control.”
Skaia enters the battlefield tapped.
When Skaia enters the battlefield, return a land you control to its owner’s hand.
: Add X mana in any combination of colors to your mana pool, where X is equal to half the number of Planets you control, rounded down.
When Skaia enters the battlefield, return a land you control to its owner’s hand.
: Add X mana in any combination of colors to your mana pool, where X is equal to half the number of Planets you control, rounded down.
Changeling (This card is every creature type at all times.)
Black King’s power and toughness are equal to the number of Planets you control.
Black King’s power and toughness are equal to the number of Planets you control.
Illus. MagneticSkye
*/*
Changeling (This card is every creature type at all times.)
White King’s power and toughness are equal to the number of Planets you control.
White King’s power and toughness are equal to the number of Planets you control.
*/*
First strike
Illus. Kotijumi
2/2
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Homestuck: the Gathering: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Enchanted creature’s activated abilities cost more to activate.