Logic: the Processing: Recent Activity
Logic: the Processing: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Foreword |
Recent updates to Logic: the Processing: (Generated at 2024-05-07 18:26:53)
Logic: the Processing: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Foreword |
Recent updates to Logic: the Processing: (Generated at 2024-05-07 18:26:53)
blue+red is a distinct color. not to be confused with blue or red.
instant+sorcery is a distinct card type. not to be confused with instant or sorcery.
+ means you can cast the card with either or , but not both or any other combination (e.g. or ).
FWIW you shouldn't need to define your own mechanic "Aftermath" if it's identical to the Wizards one. (You're still welcome to, if you want to add your own description, as indeed you're doing with "Split cards halves that can only be cast from the grave"; also if you want to have the convenience links from your mechanics page showing you how many cards are using it.)
Front side of Shield // Defense, a two-sided split card containing four spells.
The front side is cast from the hand and back side from the grave.
Naming convention is A is to B as C is to D
Back side of Sword // Offense, a two-sided split card containing four spells.
The back side can only be played from the graveyard.
Lookie here:
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/774977-cards-280-287-simple-tap-dual-lands
They decided to make taplands always available for standard. they are found outside the main expansion, within special planeswalker decks and deck builders kits.
See Learned Fireball.
dude have you checked out the Amonkhet spoilers? they literally designed the frames so it sticks out from other cards in the grave. so you can tell if a split card can be cast from the graveyard. my idea is the same, the only difference is either half can be cast from graveyard.
also Skullbriar, the Walking Grave which says "Counters remain on Skullbriar as it moves to any zone other than a player's hand or library." so yea they already found an exception to identify cards that move between zones.
It breaks everything else though. Most rules exist for a reason, and this is definitely one of them. If an object changes zones, there must not be a way to identify it, because you physically can't if it goes to a hidden zone or one that's unordered.
I say it works, so it works. people write the rules; they dont write themselves.
This doesn't work. The game requires every copy of a card in a deck to be identical, so you can't track that this particular still has Bears available, but this one has Guns. You would have to refer to it by name, which makes it terrible to run multiple copies in a deck.
This has memory issues (how would a random dude know how to tilt this card?) and is just waaaayyy too confusing as it is IMO.
I would specify in the reminder text if "haven't cast that half this game" means as in from anywhere or just from graveyard. I don't think cards as game objects really know if they have been cast or not this game once they move from a zone to another (such as hand to grave). If it would retain that knowledge, it would have weird implications. What if it's returned to hand? What if it's put on top of library? What if it's shuffled into a library?
Split card to the next logical iteration. Play either half from hand xor graveyard. When a spell is put in the graveyard from the stack, turn the card 90 degrees so that the other half is exposed to signify that that half can be cast from the graveyard. However, put the card normally in the grave if both halves of the same card have been cast this game or if it was put there by other means.
The restriction to cast from the graveyard is per instance of the card. Each card in your deck is counted separately. The restriction is forgotten if the card is moved to another zone besides the stack.
Ex. You cast Bears from the hand. You put the card sideways in the grave so that Guns is exposed to signify that you can cast Guns from the grave. You draw another copy and cast Guns from the hand. This time expose Bears in the grave. So now you have one card showing Guns and another showing Bears in the grave.
Adjoining word is "with". e.g. Bears with Guns
Some other cards that touch on this theme: Kird Ape Learned Fireball
Loops could be worded as 'for each...'
Switch could be templated like the FRF choice cards. e.g. if based on color, would present five choices.
This feels like it tries to combine too many ideas into one. For most instances "land that also has a mana cost", "card type with structure counters" and "permanent type representing a place on the battlefield individual creatures can maneuver to" are individually enough to create a new card type (and in the second case it did!) - but you haul them all together AND add the rules to the existing card type land. That's a lot.
The problem of combining those mechanics is that it also creates questions about how the individual parts interact and why (not) e. g. I expected there to be a connection between creatures occupying the Terrain and those blocking for it.
Moving creatures around also seems awkward since it is so unimportant if you have only one (compared to enchantments) - except if you e. g. cast an instant that creates tokens.
Open a thesaurus for synonyms of sorcery:
If starting over from zero I would use 'sorcery' for the fast spells and 'ritual' for the slow type since it sounds more like it needs preparation.
There is much to process here, but some comments...
I cannot tell if any of these are problematic or what problem this list wants to address.
So I assume you are going for the definition " measured piece or parcel of land" with plot here? Seems weird that a dark cave (natural) would be "measured". Also "dark" implies black, "cave" as subterran also usually implies black, sometimes red.
The only cavernous lands that add white mana use specific story elements to justify them like the white-blue-black character Dromar or the presumably plains-filled desert region of Koilos.
I can get behind the idea of the most simple of ETBT dual lands being basic. The new land type is really putting a question mark behind the "most simple" here.