Royale
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Mechanics |
Showing all 33 cards
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Flying
When Clover Faerie enters the battlefield, wager, then wager again.
: You get a luck counter. Activate only if you’ve wagered a card this turn.
When Clover Faerie enters the battlefield, wager, then wager again.

2/2
Look at target face-down card in exile.
Draw a card. If you've played a card from exile this turn, instead draw two cards.
Draw a card. If you've played a card from exile this turn, instead draw two cards.
Flying
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result.
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result.
4/4
When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
Wager X times. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
Target player shuffles their library.
Draw a card.
Draw a card.
“Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple
—Vaekar, Ludarus’ disciple
Flying
At the beginning of your upkeep, scry 1.
At the beginning of your upkeep, scry 1.
The patrons win, she gets paid — it's a mutually beneficial agreement.
1/3
Whenever you cast a noncreature spell, you get a luck counter.
1/5
Fortune 
(As you draw this card, exile it face down. You may look at and play this card from exile for its fortune cost until your next upkeep. Return it to your hand from exile at the beginning of your next upkeep.)
Counter target spell.


Counter target spell.
Reveal your hand. If you have a card with mana value 1, mana value 2, mana value 3, and so on for 4, 5, 6, 7, you win the game.
Defender
When Table Glider enters the battlefield, scry 2.
When Table Glider enters the battlefield, scry 2.
It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
Target opponent reveals their hand, then you and that player each choose a nonland card from it. Flip a coin. If you win, that player discards the card you chose; otherwise, they discard the card they chose.
Flying
When Dealer of Death enters the battlefield, choose one:
—Whenever a player flips heads or rolls an even number, they lose 1 life.
—Whenever a player flips tails or rolls an odd number, they lose 1 life.
When Dealer of Death enters the battlefield, choose one:
—Whenever a player flips heads or rolls an even number, they lose 1 life.
—Whenever a player flips tails or rolls an odd number, they lose 1 life.
For whom money means nothing, they deal in death.
3/1
High Roller — Whenever you win a coin flip or die roll, create a 1/1 black Rogue creature token.
2/2
High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.

, Flip a coin: If you win the flip, you draw a card and lose 1 life.


3/3
When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
For each nonland permanent you control, flip a coin. If you win, create a copy of that permanent. If you lose, sacrifice that permanent.
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Burning Cards deals damage to any target equal to the stake.
Burning Cards deals damage to any target equal to the stake.
Whenever you sacrifice a permanent, Loose Cannon deals damage to any target equal to the number of permanents you've sacrificed this turn.
4/4
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Rageful Loss deals damage to each creature equal to the stake.
Rageful Loss deals damage to each creature equal to the stake.
When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Draw cards equal to the stake, then discard that many cards.
Draw cards equal to the stake, then discard that many cards.
"Adrenaline is simply your body telling you that you're about to win big."
-Kazerk, goblin high roller
-Kazerk, goblin high roller
Menace
Whenever Wealthy Chiphoarder enters the battlefield or attacks, roll a d6, winning on 3. If you win, create a Treasure token.
Whenever Wealthy Chiphoarder enters the battlefield or attacks, roll a d6, winning on 3. If you win, create a Treasure token.
2/3
Whenever you pay a luck counter, you gain 1 life.

: You gain a luck counter.


1/1
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
You get luck counters equal to the stake.
You get luck counters equal to the stake.
Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
*/3
When Overconfident Plutocrat enters the battlefield, create a Treasure token.
High Roller — Whenever you win a coin flip or die roll, you may sacrifice an artifact you control. If you do, add two mana of any one color.
High Roller — Whenever you win a coin flip or die roll, you may sacrifice an artifact you control. If you do, add two mana of any one color.
2/2
Changeling (This card is every creature type.), flying
Whenever Croft’s Scion deals combat damage to a player, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
Whenever Croft’s Scion deals combat damage to a player, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
“This’ll only be the third time I’ve been banned from the tables this week. I’ve got a lot more in store yet.”
2/2
Menace
Whenever Ludarus’ Daredevil deals combat damage to a player, flip a coin. If you win, that player discards a card.
High Roller — Whenever you win a coin flip or die roll, draw a card, then discard a card.
Whenever Ludarus’ Daredevil deals combat damage to a player, flip a coin. If you win, that player discards a card.
High Roller — Whenever you win a coin flip or die roll, draw a card, then discard a card.
3/1
Whenever you sacrifice a permanent, Sancho’s Magnate deals 1 damage to any target.
High Roller — Whenever you win a coin flip or die roll, create a Treasure token.
High Roller — Whenever you win a coin flip or die roll, create a Treasure token.
3/2
At the beginning of your upkeep, roll a d6, winning on 4. If you win, create a 1/1 green Elf creature token.
High Roller — Whenever you win a coin flip or a die roll, put a +1/+1 counter on target creature.
High Roller — Whenever you win a coin flip or a die roll, put a +1/+1 counter on target creature.
1/3
Fortune 
(As you draw this card, exile it face down. You may look at and play this card from exile for its Fortune cost until your next upkeep. Return it to your hand from exile at the beginning of your next upkeep.)
Whenever you cast a spell from anywhere other than your hand, draw a card.


Whenever you cast a spell from anywhere other than your hand, draw a card.
1/3
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Mechanics |
Whenever Aven Overwatcher deals combat damage to a player, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)