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Mechanics

CardName: Risky Thrills Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.) Draw cards equal to the stake, then discard that many cards. Flavour Text: "Adrenaline is simply your body telling you that you're about to win big." -Kazerk, goblin high roller Set/Rarity: Royale Common

Risky Thrills
{r}
 
 C 
Sorcery
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Draw cards equal to the stake, then discard that many cards.
"Adrenaline is simply your body telling you that you're about to win big."
-Kazerk, goblin high roller
Updated on 22 Apr 2024 by Carnoraptor

History: [-]

2024-04-18 20:47:30: Carnoraptor created the card Risky Thrills
2024-04-18 20:47:46: Carnoraptor edited Risky Thrills

So the idea is that you play this to make the copies of it your opponent plays later better? Accumulated Knowledge-style?

We kinda evolved beyond this style of cards.


Also: What a cardname for a blue card. Not "Calculated Risk". No. Blue totally is in it for the thrills.

Yes. Maybe WOTC stopped printing this type of effect, but me and my friends like this mechanic and think it'd be fun. The intention isn't evolution, it's fun. This set is nothing more than a goofy experiment for limited only. Very few of the cards would work well actually printed.

The cardname is a work in progress, like everything else in this set.

2024-04-22 16:56:18: Carnoraptor edited Risky Thrills

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How much damage does this card deal? Lightning Blast
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