Royale: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever you sacrifice a permanent, Loose Cannon deals damage to any target equal to the number of permanents you've sacrificed this turn.
4/4
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When Overconfident Plutocrat enters the battlefield, create a Treasure token.
High Roller — Whenever you win a coin flip or die roll, you may sacrifice an artifact you control. If you do, add two mana of any one color. 2/2
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Fortune
![]() ![]() Whenever you cast a spell from anywhere other than your hand, draw a card. 1/3
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Menace
Whenever Wealthy Chiphoarder enters the battlefield or attacks, roll a d6, winning on 3. If you win, create a Treasure token. 2/3
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When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
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Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Draw cards equal to the stake, then discard that many cards. "Adrenaline is simply your body telling you that you're about to win big."
-Kazerk, goblin high roller |
When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
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When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
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Defender
When Table Glider enters the battlefield, scry 2. It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
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Flying
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result. 4/4
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High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
![]() ![]() 3/3
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Target player shuffles their library.
Draw a card. “Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple |
Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.) */3
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Flying
When Dealer of Death enters the battlefield, choose one: —Whenever a player flips heads or rolls an even number, they lose 1 life. —Whenever a player flips tails or rolls an odd number, they lose 1 life. For whom money means nothing, they deal in death.
3/1
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Whenever you pay a luck counter, you gain 1 life.
![]() ![]() 1/1
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Loose Cannon
(rare)
Overconfident Plutocrat
(uncommon)
Bounty’s Host
(uncommon)
Wealthy Chiphoarder
(uncommon)
Rakish Gambler
(common)
Risky Thrills
(common)
Traveling Guard
(common)
Underhanded Gangster
(common)
Table Glider
(common)
Kind Welcomer
(common)
Theatric Spectator
(common)
Call The Bluff
(common)
Gardens Renegade
(common)
Dealer of Death
(common)
Die Enchanter
(common)