Royale: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Clover Faerie enters the battlefield, wager, then wager again. : You get a luck counter. Activate only if you’ve wagered a card this turn.2/2
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Look at target face-down card in exile.
Draw a card. If you've played a card from exile this turn, instead draw two cards. |
Flying
At the beginning of your upkeep, scry 1. The patrons win, she gets paid — it's a mutually beneficial agreement.
1/3
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Whenever you sacrifice a permanent, Sancho’s Magnate deals 1 damage to any target.
High Roller — Whenever you win a coin flip or die roll, create a Treasure token. 3/2
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Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Draw cards equal to the stake, then discard that many cards. "Adrenaline is simply your body telling you that you're about to win big."
-Kazerk, goblin high roller |
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Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Burning Cards deals damage to any target equal to the stake. |
Defender
When Table Glider enters the battlefield, scry 2. It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
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High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
![]() , Flip a coin: If you win the flip, you draw a card and lose 1 life.3/3
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Flying
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result. 4/4
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When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
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Whenever you pay a luck counter, you gain 1 life.
![]() : You gain a luck counter.1/1
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Flying
When Dealer of Death enters the battlefield, choose one: —Whenever a player flips heads or rolls an even number, they lose 1 life. —Whenever a player flips tails or rolls an odd number, they lose 1 life. For whom money means nothing, they deal in death.
3/1
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Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.) */3
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When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
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Target player shuffles their library.
Draw a card. “Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple |
Clover Faerie
(rare)
Honest Peek
(uncommon)
Card Counter
(uncommon)
Sancho’s Magnate
(uncommon)
Risky Thrills
(common)
Burning Cards
(common)
Table Glider
(common)
Theatric Spectator
(common)
Kind Welcomer
(common)
Traveling Guard
(common)
Die Enchanter
(common)
Dealer of Death
(common)
Gardens Renegade
(common)
Underhanded Gangster
(common)
Call The Bluff
(common)

: You get a luck counter. Activate only if you’ve wagered a card this turn.



