Royale: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each nonland permanent you control, flip a coin. If you win, create a copy of that permanent. If you lose, sacrifice that permanent.
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Fortune
![]() (As you draw this card, exile it face down. You may look at and play this card from exile for its Fortune cost until your next upkeep. Return it to your hand from exile at the beginning of your next upkeep.)
Whenever you cast a spell from anywhere other than your hand, draw a card. 1/3
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When Overconfident Plutocrat enters the battlefield, create a Treasure token.
High Roller — Whenever you win a coin flip or die roll, you may sacrifice an artifact you control. If you do, add two mana of any one color. 2/2
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Menace
Whenever Ludarus’ Daredevil deals combat damage to a player, flip a coin. If you win, that player discards a card. High Roller — Whenever you win a coin flip or die roll, draw a card, then discard a card. 3/1
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Flying
When Dealer of Death enters the battlefield, choose one: —Whenever a player flips heads or rolls an even number, they lose 1 life. —Whenever a player flips tails or rolls an odd number, they lose 1 life. For whom money means nothing, they deal in death.
3/1
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Target player shuffles their library.
Draw a card. “Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple |
High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
![]() , Flip a coin: If you win the flip, you draw a card and lose 1 life.3/3
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When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
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When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
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Whenever you pay a luck counter, you gain 1 life.
![]() : You gain a luck counter.1/1
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Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.) */3
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Flying
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result. 4/4
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Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Burning Cards deals damage to any target equal to the stake. |
When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
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Defender
When Table Glider enters the battlefield, scry 2. It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
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All In
(rare)
Bounty’s Host
(uncommon)
Overconfident Plutocrat
(uncommon)
Ludarus’ Daredevil
(uncommon)
Dealer of Death
(common)
Call The Bluff
(common)
Theatric Spectator
(common)
Rakish Gambler
(common)
Traveling Guard
(common)
Die Enchanter
(common)
Gardens Renegade
(common)
Kind Welcomer
(common)
Burning Cards
(common)
Underhanded Gangster
(common)
Table Glider
(common)





(As you draw this card, exile it face down. You may look at and play this card from exile for its Fortune cost until your next upkeep. Return it to your hand from exile at the beginning of your next upkeep.)



