Royale: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Clover Faerie enters the battlefield, wager, then wager again. : You get a luck counter. Activate only if you’ve wagered a card this turn.2/2
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At the beginning of your upkeep, roll a d6, winning on 4. If you win, create a 1/1 green Elf creature token.
High Roller — Whenever you win a coin flip or a die roll, put a +1/+1 counter on target creature. 1/3
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Flying
At the beginning of your upkeep, scry 1. The patrons win, she gets paid — it's a mutually beneficial agreement.
1/3
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Flying
Whenever Aven Overwatcher deals combat damage to a player, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.) 1/3
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High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
![]() , Flip a coin: If you win the flip, you draw a card and lose 1 life.3/3
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Flying
When Dealer of Death enters the battlefield, choose one: —Whenever a player flips heads or rolls an even number, they lose 1 life. —Whenever a player flips tails or rolls an odd number, they lose 1 life. For whom money means nothing, they deal in death.
3/1
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Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Draw cards equal to the stake, then discard that many cards. "Adrenaline is simply your body telling you that you're about to win big."
-Kazerk, goblin high roller |
Defender
When Table Glider enters the battlefield, scry 2. It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
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Whenever you pay a luck counter, you gain 1 life.
![]() : You gain a luck counter.1/1
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When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
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Target player shuffles their library.
Draw a card. “Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple |
Flying
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result. 4/4
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Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.) */3
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When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
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When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
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Clover Faerie
(rare)
Remaria’s Steward
(uncommon)
Card Counter
(uncommon)
Aven Overwatcher
(uncommon)
Theatric Spectator
(common)
Dealer of Death
(common)
Risky Thrills
(common)
Table Glider
(common)
Die Enchanter
(common)
Traveling Guard
(common)
Call The Bluff
(common)
Kind Welcomer
(common)
Gardens Renegade
(common)
Underhanded Gangster
(common)
Rakish Gambler
(common)

: You get a luck counter. Activate only if you’ve wagered a card this turn.



