Royale: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result. 4/4
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For each nonland permanent you control, flip a coin. If you win, create a copy of that permanent. If you lose, sacrifice that permanent.
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Fortune
![]() (As you draw this card, exile it face down. You may look at and play this card from exile for its Fortune cost until your next upkeep. Return it to your hand from exile at the beginning of your next upkeep.)
Whenever you cast a spell from anywhere other than your hand, draw a card. 1/3
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Fortune
![]() (As you draw this card, exile it face down. You may cast it from exile for its fortune cost. At the beginning of your next upkeep, put it into your hand.)
Counter target spell. |
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Rageful Loss deals damage to each creature equal to the stake. |
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Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.) */3
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When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
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When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
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High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
![]() , Flip a coin: If you win the flip, you draw a card and lose 1 life.3/3
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Defender
When Table Glider enters the battlefield, scry 2. It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
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When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
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Target player shuffles their library.
Draw a card. “Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple |
Flying
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result. 4/4
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Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Burning Cards deals damage to any target equal to the stake. |
Whenever you pay a luck counter, you gain 1 life.
![]() : You gain a luck counter.1/1
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Kind Welcomer
(common, foil)
All In
(rare)
Bounty’s Host
(uncommon)
Inflict Unluck
(uncommon)
Rageful Loss
(uncommon)
Gardens Renegade
(common)
Traveling Guard
(common)
Underhanded Gangster
(common)
Theatric Spectator
(common)
Table Glider
(common)
Rakish Gambler
(common)
Call The Bluff
(common)
Kind Welcomer
(common)
Burning Cards
(common)
Die Enchanter
(common)





(As you draw this card, exile it face down. You may look at and play this card from exile for its Fortune cost until your next upkeep. Return it to your hand from exile at the beginning of your next upkeep.)


