Royale: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{4}{r}{r}
 
 R 
Sorcery
For each nonland permanent you control, flip a coin. If you win, create a copy of that permanent. If you lose, sacrifice that permanent.
 U 
Creature – Human Citizen
High Roller — Whenever you win a coin flip or die roll, create a 1/1 black Rogue creature token.
2/2
 U 
Creature – Elf Advisor
At the beginning of your upkeep, roll a d6, winning on 4. If you win, create a 1/1 green Elf creature token.

High Roller — Whenever you win a coin flip or a die roll, put a +1/+1 counter on target creature.
1/3
 U 
Creature – Faerie Wizard
Flying

At the beginning of your upkeep, scry 1.
The patrons win, she gets paid — it's a mutually beneficial agreement.
1/3
 C 
Creature – Faerie Druid
Whenever you pay a luck counter, you gain 1 life.

{2}{g}: You gain a luck counter.
1/1
 C 
Creature – Devil Rogue
When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
 C 
Instant
Target player shuffles their library.

Draw a card.
“Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple
 C 
Creature – Spirit Employee
Flying

When Dealer of Death enters the battlefield, choose one:
—Whenever a player flips heads or rolls an even number, they lose 1 life.
—Whenever a player flips tails or rolls an odd number, they lose 1 life.
For whom money means nothing, they deal in death.
3/1
 C 
Instant
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)

Burning Cards deals damage to any target equal to the stake.
 C 
Creature – Beast
Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
*/3
 C 
Creature – Faerie Employee
Flying

Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result.
4/4
 C 
Creature – Elf Rogue
High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
{3}{b}, Flip a coin: If you win the flip, you draw a card and lose 1 life.
3/3
 C 
Creature – Crab
Defender

When Table Glider enters the battlefield, scry 2.
It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
 C 
Creature – Halfling Soldier
When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
 C 
Creature – Human Pirate
When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1

All In (rare)
Entourage Leader (uncommon)
Remaria’s Steward (uncommon)
Card Counter (uncommon)
Die Enchanter (common)
Rakish Gambler (common)
Call The Bluff (common)
Dealer of Death (common)
Burning Cards (common)
Gardens Renegade (common)
Kind Welcomer (common)
Theatric Spectator (common)
Table Glider (common)
Traveling Guard (common)
Underhanded Gangster (common)