Royale: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ogre Rogue
Whenever you sacrifice a permanent, Loose Cannon deals damage to any target equal to the number of permanents you've sacrificed this turn.
4/4
 U 
Sorcery
Wager X times. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
 U 
Creature – Faerie Wizard
Flying

At the beginning of your upkeep, scry 1.
The patrons win, she gets paid — it's a mutually beneficial agreement.
1/3
 U 
Instant
Look at target face-down card in exile.

Draw a card. If you've played a card from exile this turn, instead draw two cards.
 C 
Creature – Crab
Defender

When Table Glider enters the battlefield, scry 2.
It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
 C 
Sorcery
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Draw cards equal to the stake, then discard that many cards.
"Adrenaline is simply your body telling you that you're about to win big."
-Kazerk, goblin high roller
 C 
Creature – Elf Rogue
High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
{3}{b}, Flip a coin: If you win the flip, you draw a card and lose 1 life.
3/3
 C 
Creature – Faerie Employee
Flying

Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result.
4/4
 C 
Instant
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)

Burning Cards deals damage to any target equal to the stake.
 C 
Creature – Human Pirate
When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
 C 
Creature – Beast
Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
*/3
 C 
Instant
Target player shuffles their library.

Draw a card.
“Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple
 C 
Creature – Halfling Soldier
When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
 C 
Creature – Devil Rogue
When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
 C 
Creature – Faerie Druid
Whenever you pay a luck counter, you gain 1 life.

{2}{g}: You gain a luck counter.
1/1

Loose Cannon (rare)
Calculated Risk (uncommon)
Card Counter (uncommon)
Honest Peek (uncommon)
Table Glider (common)
Risky Thrills (common)
Theatric Spectator (common)
Kind Welcomer (common)
Burning Cards (common)
Underhanded Gangster (common)
Gardens Renegade (common)
Call The Bluff (common)
Traveling Guard (common)
Rakish Gambler (common)
Die Enchanter (common)