Royale: Virtual Booster
| Royale: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
When Clover Faerie enters the battlefield, wager, then wager again. : You get a luck counter. Activate only if you’ve wagered a card this turn.2/2
|
Wager X times. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
|
High Roller — Whenever you win a coin flip or die roll, create a 1/1 black Rogue creature token.
2/2
|
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Rageful Loss deals damage to each creature equal to the stake. |
High Roller — Whenever you win a coin flip, Theatric Spectator gets +1/+0 until end of turn.
![]() , Flip a coin: If you win the flip, you draw a card and lose 1 life.3/3
|
|
When Underhanded Gangster dies, flip a coin. If you win, create two Treasure tokens. If you lose, you lose 1 life.
1/1
|
Defender
When Table Glider enters the battlefield, scry 2. It wanders beneath the myriad tables of the Poker Hall, collecting fallen cards and other debris to construct its shell.
0/4
|
Target player shuffles their library.
Draw a card. “Impressive hand. Five jacks? That’s quite rare…”
—Vaekar, Ludarus’ disciple |
Gardens Renegade's power is equal to the stake.
Whenever Gardens Renegade attacks, raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.) */3
|
Raise the stake. (The stake starts at zero. Whenever you raise the stake, increase it by one.)
Burning Cards deals damage to any target equal to the stake. |
|
Flying
When Dealer of Death enters the battlefield, choose one: —Whenever a player flips heads or rolls an even number, they lose 1 life. —Whenever a player flips tails or rolls an odd number, they lose 1 life. For whom money means nothing, they deal in death.
3/1
|
Whenever you pay a luck counter, you gain 1 life.
![]() : You gain a luck counter.1/1
|
Flying
Whenever Kind Welcomer deals combat damage to a player, roll a d6, winning on 3. If you win, you gain life equal to the result. 4/4
|
When Traveling Guard enters the battlefield, roll a d6, winning on 3. If you win, wager. (Shuffle, then exile the top card of your library. At the beginning of your upkeep, put a stake counter on it. Turn it face up at any time. When you do, if it has stake counters greater than its mana cost, cast it without paying its mana cost.)
1/1
|
When Rakish Gambler enters the battlefield, you get a luck counter. (Whenever you flip a coin or roll a die, you may pay a luck counter. If you do, you may choose the result of that coin or die.)
1/1
|
Clover Faerie
(rare)
Calculated Risk
(uncommon)
Entourage Leader
(uncommon)
Rageful Loss
(uncommon)
Theatric Spectator
(common)
Underhanded Gangster
(common)
Table Glider
(common)
Call The Bluff
(common)
Gardens Renegade
(common)
Burning Cards
(common)
Dealer of Death
(common)
Die Enchanter
(common)
Kind Welcomer
(common)
Traveling Guard
(common)
Rakish Gambler
(common)

: You get a luck counter. Activate only if you’ve wagered a card this turn.


