SFDD Custom Commander Set: Front Page

Printable
SFDD Custom Commander Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Skittering Friends (WRG) | The Caravan (UGW) | Meek Diplomats (BWU) | Space Dragon (RUB) | Pikmin (GBR) | Perfect Machines (C) | Features of Colors | Cycles

Intro

This is a cube of custom cards for our Commander playgroup to draft and play.

Is it finished?

No, it isn't finished. This is on indefinite hiatus, I won't be responding to comments that are made in this cube. It'll remain as a repository for the shared ideas I made with my co-developer, and may be continued some day.

Draft Rules

Drafting rules haven't been determined, likely to use Commander Legends: Baldur's Gate rules. Booster collation is: - 20 Magic cards per Draft Booster - 1–4 cards of rarity Rare or higher in every pack - At least 2 Legendary cards - Grab 3 boosters, pick 2 cards at a time, and build a 60-card Commander deck

Color identity is slightly adjusted: If you're not playing a card as your Commander, you can include Hybrid-color-costed cards as though their color identity was one or the other Hybrid cost. Example: Each faction has a mythic rare that is all three colors of the faction. One example cost might be {w}{w/r}{w/g}. In this case, you could include this card in a white mono-colored deck, in a white-red or white-green deck, or use them as your commander and have all three colors. This allows for factional cards to work with two-color pairings that don't include the color of the hybrid, such that faction representation is stronger.

Factions

There are planned to be six factions. The flavor and details of them are to be adjusted. They're loosely based on off Sci-Fi concepts, brought in to a Magic-y flavor and storytelling context.

Each faction focuses on one color. It has one enemy color and the ally color that's between them as splashes. Several hybrid costed cards exist that are the main color of a faction and a splash color, making it easy to fit in faction representation.

"Roles" from Eldraine play a part here, with each faction having its own Role. Each faction Role modifies the creature types of its enchanted creature and helps tie things together mechanically for that faction.

WRG - Skittering Friends

UGW - The Caravan

BWU - Meek Diplomats

RUB - Space Dragon

GBR - Pikmin

Colorless - Perfect Machines

Mechanics

Core Returning Mechanics

Partner

Adventure

Roles

New Mechanics

Flawed: Enchanted creature gets -1/-0 and "this creature can't block".

Improved: Improved - Whenever a flawed role attached to this creature is destroyed, something.

Expedition: land type Expedition (Search your library for a land type Land card. Exile that card. Until the end of its owner's next turn, they may play that card.)

Updated on 16 May 2024 by RatLantern