@Jmgariepy (fellow Quebecer, by chance?), it's not the Birdie's power level I was truly concerned about, but rather the fact the original doesn't tap. I tried to offset it by making it a 1/1 rather than a 0/0.
Mmm, it's a 3/3 for 5; which isn't bad or it's a Pentad Prism; that costs a chunk more but can be used as a chump when you don't need it any more. Where the workhorse is only colourless.
I don't see a problem with this. I reckon it just about hits the sweetspot of cost.
I don't think you have to worry about the power level of Birds of Paradise's activated ability at 5cc. If someone wants to be goofy and scavenge some counters for their hobby horse, it seems like the correct response would be to be happy that person is enjoying the synergic applications of the card.
The card is a bit weak, though it's a reasonable common. Removing +1/+1 counters from creatures for an effect is something designers like, but players don't... but as long as your not trying to use a card like this to sell a set, then I think it's a fair choice.
Oh. Am I allowed to point out that the source card suffers all these problems and also ought to have a fix applied?
Still, caring about only the top card of your library would help shorten it; I'd go straight up for "Add matching mana" "Get if creature" "Get if instant" if I really had to do the three ability thing.
V: You're missing the point. He said he's aiming to reproduce (i.e. colourshift) Deathrite Shaman into another enemy-colour pair. So it has to include three activated abilities, with costs "" / "A, " / "B, ", all of which care about resources from the same location. That's undeniably a tough challenge.
If by "Really wordy" you mean "I actually had to scroll my browser window to read the last bit" then yeah, just a bit.
Seriously, this has two abilities too many. And seems determined to cause you to dump your whole deck into your graveyard - which is unfortunately a game winning combo nowadays.
And why does blue care about creature power rather than green?
I think the three abilities should be merged. Something like:
,: Put the top card of your library into your graveyard. If it's an instant or a creature; draw a card.
(That might actually still be too strong. A card a turn for one mana, as a 2-drop? Not sure what card drawing costs nowadays)
I'll admit I'm not particularly happy with the design, if only because the overall card is really wordy, but the constrains of reproducing the shaman (i.e. with three effects using resources from the same place in an enemy color pair)made it very difficult, and I didn't want the thread it was made for to stagnate.
I like the first and second abilities, but the last one (the one) seems utterly mad. Many decks could easily average drawing 2 or more cards off this, and it'd be possible to sculpt your deck to give you a good chance of drawing 5+. As a repeatable effect. OK, you're milling yourself too, but still. (Also, that level of self-mill in a near-creatureless deck strikes me as potentially dangerous too.)
@Jmgariepy (fellow Quebecer, by chance?), it's not the Birdie's power level I was truly concerned about, but rather the fact the original doesn't tap. I tried to offset it by making it a 1/1 rather than a 0/0.
Mmm, it's a 3/3 for 5; which isn't bad or it's a Pentad Prism; that costs a chunk more but can be used as a chump when you don't need it any more. Where the workhorse is only colourless. I don't see a problem with this. I reckon it just about hits the sweetspot of cost.
I don't think you have to worry about the power level of Birds of Paradise's activated ability at 5cc. If someone wants to be goofy and scavenge some counters for their hobby horse, it seems like the correct response would be to be happy that person is enjoying the synergic applications of the card.
The card is a bit weak, though it's a reasonable common. Removing +1/+1 counters from creatures for an effect is something designers like, but players don't... but as long as your not trying to use a card like this to sell a set, then I think it's a fair choice.
That is a lot simpler, and had I been a better designer, I might have thought of it myself ^_^ ;;
This one's even more fun than Sigarda to flash in in response to an Annihilator trigger.
Deathrite Shaman in another enemy colour pair, inspired by Fleshmolder Ritualist.
Oh. Am I allowed to point out that the source card suffers all these problems and also ought to have a fix applied?
Still, caring about only the top card of your library would help shorten it; I'd go straight up for "Add matching mana" "Get if creature" "Get if instant" if I really had to do the three ability thing.
V: You're missing the point. He said he's aiming to reproduce (i.e. colourshift) Deathrite Shaman into another enemy-colour pair. So it has to include three activated abilities, with costs "
" / "A,
" / "B,
", all of which care about resources from the same location. That's undeniably a tough challenge.
Enough to prompt me to have a go myself: Ensorcelment Ritualist :)
If by "Really wordy" you mean "I actually had to scroll my browser window to read the last bit" then yeah, just a bit.
Seriously, this has two abilities too many. And seems determined to cause you to dump your whole deck into your graveyard - which is unfortunately a game winning combo nowadays.
And why does blue care about creature power rather than green?
I think the three abilities should be merged. Something like:
,
: Put the top card of your library into your graveyard. If it's an instant or a creature; draw a card.
(That might actually still be too strong. A card a turn for one mana, as a 2-drop? Not sure what card drawing costs nowadays)
I'll admit I'm not particularly happy with the design, if only because the overall card is really wordy, but the constrains of reproducing the shaman (i.e. with three effects using resources from the same place in an enemy color pair)made it very difficult, and I didn't want the thread it was made for to stagnate.
I like the first and second abilities, but the last one (the
one) seems utterly mad. Many decks could easily average drawing 2 or more cards off this, and it'd be possible to sculpt your deck to give you a good chance of drawing 5+. As a repeatable effect. OK, you're milling yourself too, but still. (Also, that level of self-mill in a near-creatureless deck strikes me as potentially dangerous too.)
Rishadan Brigand in Ravnica
accidentally pressed enter >>
Kilnmouth Dragon in Alara Reborn