Spaghetti at the Wall

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Showing 15 of 15 White cards

Go to section: Colourless (4) White (15) Blue (10) Black (13) Red (16) Green (9) Multicolour (17) Hybrid (1) Artifact (10) Land (4)

Show rarities: N

Enchantment
Permanents with two or more different counters on them are world. (if two or more permanents have the supertype world, all except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. In the event of a tie, all are put into their owners’ graveyards)
Tribal Enchantment – Spirit
Whenever damage to a creature or planeswalker you control is prevented, if that damage would have been lethal, create a X/X white Spirit creature token, where X is the amount of prevented damage.
Creature – Human Soldier
Echo {x}{w} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.).

When you pay Beloved Admiral's echo cost, put a battle cry counter on it, then create X 1/1 white Soldier creature tokens.
1/1
Creature – Angel Soldier
Flying, Vigilance.

Whenever two or more creatures die, amass Spirits X, where X is the number of those creatures.

{0}: put a deployment counter on target Army. As long as it has a deployment counter on it, it's not an Army.
5/3
Colour indicator W Instant
As an additional cost to cast this spell, sacrifice a land.

You may play an additional land this turn.
Colour indicator W Instant
Each player may create a predefined token of their choice (predefined tokens are Blood, Clue, Food, Gold, Incubator, Powerstone and Treasure artifacts, and Shard enchantments.)
Creature – Human Soldier
Prevent all damage that Honorable Duelist would deal to players and noncreature permanents.

Prevent all damage that would be dealt to Honorable Duelist from a noncreature source.
3/2
Legendary Creature – Human Soldier
Whenever an aura becomes attached to Jhodel, add {w} and draw a card if it is equipped.

If you would create one or more Soldiers, instead you create that many X/Y white Soldier creature tokens, where X and Y are Jhodel's power and toughness.
0/1
Enchantment
Whever an opponents pays mana, add mana of the same kind and amount. Mana you add in this way may not be used to pay for generic costs.
Enchantment
Players skip their combat phases.

{5}: destroy Peaceful Silence. Any player may activate this ability.
Instant
Destroy all tokens. Then each player adds {w} for each permanent they controlled that left the battlefield this way.
Sorcery
Destroy all permanents, then return each permanent destroyed by Reborn Anew from their owner's graveyard to the battlefield under their owner's control.
If a permanent leaving or entering the battlefield in this way would cause a triggered ability to trigger, you gain control of that ability and may select new targets for it.
Creature – Soldier
When Selfless Hero enters the battlefield, create a 0/1 white Soldier creature token with "this creature can't block".

Whenever a creature you control would be dealt lethal damage, destroy Selfless Hero instead.
3/2
Creature – Human Coward Soldier
Whenever a player casts a spell or activates an activated ability, or a triggered ability triggers, Stealthy Fugitive phases out unless that spell or ability targets Stealthy Fugitive. If Stealthy Fugitive phases out in this way, it phases in at the beginning of the next phase.
4/1
Artifact
When Stone Bulwark enters the battlefield and at the beginning of your upkeep, create a 1/1 white Soldier creature token.

Whenever you would be dealt damage, instead put that many breach counters on Stone Bulwark. Then, if there are five or more breach counters on it, sacrifice it.

Go to section: Colourless (4) White (15) Blue (10) Black (13) Red (16) Green (9) Multicolour (17) Hybrid (1) Artifact (10) Land (4)

Show rarities: N


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