Spaghetti at the Wall

Spaghetti at the Wall by biancospino

99 cards in Multiverse

96 with no rarity, 2 commons, 1 mythic

4 colourless, 15 white, 10 blue, 13 black, 16 red,
9 green, 17 multicolour, 1 hybrid, 10 artifact, 4 land

15 comments total

random stuff I've thought of

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 M 
Legendary Enchantment – Aura
Enchant Aura

Enchanted Aura can enchant any number of permanents and/or players.

Enchanted Aura enchants all permanents and/or players that it could enchant.
1 comment
2024-07-11 09:14:30 by biancospino
Artifact – Fortification
Whenever fortified land becomes tapped, if it wasn't tapped for mana, create a treasure. If it is basic, create two treasures instead.

Fortify — Tap a land you control.
Instant
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this spell.)

If the kicker cost was paid, discard your hand, otherwise exile your hand. For each card that left your hand in this way, Soulfire Bombardment deals 2 damage to any target.
Enchantment
Permanents with two or more different counters on them are world. (if two or more permanents have the supertype world, all except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. In the event of a tie, all are put into their owners’ graveyards)
Legendary Creature – Wall
Defender (This creature can't attack.).

Whenever a creature without defender you control blocks, you may remove it from combat. If you do, put a defender counter on it.

At the end of combat, for each creature that attacked and dealt no combat damage, create a token that's a copy of it and put a defender counter on that token.

{t}: Target creature attacks you this turn if able.
0/5
2 comments
last 2024-07-09 22:30:56 by biancospino

Recent comments: (all recent activity)
On Esoterical Overloading:

Tbh, idk whether this does work whithin the rules.

(Also this doesn't actually work with Spellweaver Volute, but that's likely for the best)

On ___, Misty Mirror:

I assume it's better to have it enter with a defender counter is for memory issues? Indeed, that's a good point.

Now, the idea* here is this thing really enjoys stuff that triggers upon creatures ETBs, and stuff that wants to use creatures as resource (like, sacrifices, flings or whatnot). Each creature (without defender) can basically produce and extra ETBs trigger, at the cost of gaining defender, and one can prop this further with fogs and 0 powers creatures, which effectively clone themselves upon attacking. Doing all that should incidentally also produce quite a pillow fort, and if some opponents has creatures with good noncombat abilities, this can produce copies, although one can't really have much control on that.

*in reality, there wasn't much though behind the thing, and it's just something that kind of randomly came to mind

On ___, Misty Mirror:

This can do some gnarly stuff with a fog! Feels like this would really gum up a board. Perhaps the creature tokens that you make should have a "defender counter" rather than just having defender?

Let's say this is your commander or somesuch. What kinds of game plans do you think this sort of deck would have?

On Smiteflame:

Turns out, yes, I'd forgot to add the keyword

On Smiteflame:

Is this supposed to have flying, since it's a dragon?

On Retreating Killbot:

oh, right. It is silver-boarded (sorry, acorn) only, but they did print legal Employees after all...

On Retreating Killbot:

Killbot is a supported creature type if you feel like using it over Construct.

On Quick Casting:

Yes, but this one works only for your opponents.

(Also, yes, I do have to add "that aren't mana abilities", thanks!)

On Quick Casting:

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)(https://scryfall.com/search?q=o%3A%22split+second%22)

Edit: that was supposed to be a hyperlink. I didn't realize reminder text worked in comments

On Chronometric Hiccup:

The second mode skips over the entire ending step, including cleanup step (so damage won't wear off, the player needs not discard excess cards, "until end of turn" effects don't end, etc). I have a hunch this doesn't work for some reason, but I can't actually see what it would break exactly

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