Dog Cowboy: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 All Dogs Go to Heaven White Uncommon 2{w}{w} Enchantment Whenever a dog creature goes to a graveyard, if it isn't a angel, return it to the battlefield under its owner control, except it has flying and is angel in addition to its other types. 0
2 Country Roads White Uncommon 4{3}{w} Enchantment Each opponent destroy a land they control and create a desert.
Creature you control have desertwalk.
0
3 Dog Hustler White Uncommon 3{1}{w}{w} Creature – Dog Cowboy 3 2 Vigilance
Whenever a land enter the battlefield under an opponent's control, if that player has more lands than you, create a treasure.
0
4 Dog Mayor White Rare 5{3}{w}{w} Creature – Dog Cowboy 2 2 Exalted, Support 1
Triggered abilities of permanent you control trigger an additionnal time.
Whenever an ability of a permanent you control trigers, draw a card.
0
5 Dog Pack White Rare 6{4}{w}{w} Creature – Dog Cowboy 2 2 Vigilance, Exalted
Creature you control have support 1.
Whenever Dog Pack enter the battlefield create 3 2/2 white dog cowboy creature token with vigilance.
0
6 Dog Water White Common 2{w}{w} Enchantment – Curse Enchant target permanent.
Enchanted permanent becomes an island and loose all other abilities.
0
7 Goodest Boy White Common 1{w} Creature – Dog 1 1 Lifelink
Whenever you gain life, all player draw a card. This ability triggers only once per turn.
1 1682233025 on 23 Apr 2023 by dude1818
8 Let him Cook White Common 2{1}{w} Instant Player can't cast spells or activate abilities of permanent they control except target player until end of turn. 0
9 Scooby Doo White Common 1{w} Creature – Dog Shapeshifter Support 1
{t}: Investigate
Whenever Scooby Doo deals combat damage to an opponent, look at the top card of that opponent library. You may put that card at the bottom of their library.
0
10 Sike White Common 1{w} instant Counter target spell if its your turn. 0
11 Tavern Host White Rare 3{2}{w} Creature – Dog Bard Whenever Tavern Host enter the battlefield and at every of your upkeep, support 1.
Exalted
Whenever a creature you control with a +1/+1 counter attacks alone, create a treasure token.
0
12 That's my Dog White Common 1{w} Instant Target attacking creature controlled by an opponent get +4/+4 until end of turn.
Draw a card.
0
13 Trusty Steed White Common 2{1}{w} Creature – Horse 2 2 Horsemanship
Trusty Steed deals damage equal to its thoughness.
Ride 2
0
14 Underdog White Common 1{w} Creature – Dog Cowboy 1 1 First strike
Whenever an oponent creature enter the battlefield with power or thoughness greater than Underdog, put 2 +1/+1 counters on Underdog.
0
15 All Bark No Bite Red Common 4{3}{r} Enchantment All non-combat damage is prevented.
Combat damage dealt by creature you control deals twice that much damage.
0
16 Blasphemous React Red Uncommon 6{5}{r} instant Deal 13 damage to all creature that entered the battlefield this turn.
This spell cost X less to cast, X being the number of creature that entered the battlefield this turn.
0
17 Dog Eat Dog World Red Uncommon 5{3}{r}{r} Sorcery Deal X damage to each creature controlled by each opponent, X being the power of target creature you own 3 times.
Miracle {r}
0
18 Dog Piled Red Common 3{2}{r} Sorcery Convoke
Deal X damage to any target, X being the total power of each creature tapped to cast Dog Piled.
0
19 Dog'law Red Uncommon 3{1}{r}{r} Creature – Dog Cowboy 3 2 Shadow
Whenever Dog'law deals combat damage to target opponent, they discard a card. You draw that discarded card.
0
20 Howdy Red Common 1{r} Sorcery Exile the top card of your library, you may cast all exiled cards this way.
Storm
0
21 Jackpot Red Common 8{7}{r} Sorcery Roll a D20 : Create X treasure token, X being the number rolled.
Miracle {r}
0
22 Pitbull Red Common 1{r} Creature – Dog 2 2 Haste
{t}: Destroy target creature with converted mana cost 2 or less.
0
23 Tavern Brawl Red Uncommon 4{2}{r}{r} Sorcery Any creature you control may fight any creature you dont control until end of turn.
Creature you control have +1/+1 until end of turn.
0
24 The Biggest Dog on the Block Red Common 3{2}{r} Creature – Dog Cowboy * * Menace
The Biggest Dog on the Block's power and thoughness is equal to the biggest thougness and power on the battlefield plus 1.
Other creature have -1/-1.
0
25 The Dogtons Red Common 3{2}{r} Creature – Dog Gangster 2 2 Menace
Whenever The Dogtons deals combat damage do an opponent, target opponent search their library for a land card and put it on your battlefield tapped.
0
26 What the Dog Doing ? Red Common 2{1}{r} Instant Target player reveal their hand.
Add {r} for each nonland card revealed this way.
0
27 Who Let the Dogs Out ? Red Uncommon 4{3}{r} instant Exile the top 6 cards of your deck. You may play any cards exiled this way without paying their mana cost. You take 3 damage for each creature revealed this way. 0
28 Pat Patrouille Multicolour Rare 5{3}{u}{w} Legendary Creature – Dog Warcriminal 2 2 Vigilance
Discard 2 card : Counter target spell.
Whenever you counter target spell, draw a card and put a +1/+1 on Pat Patrouille.
Partner
0
29 Snoop Dog Multicolour Rare 5{1}{w}{g}{g}{g} Legendary Creature – Dog Wizard 2 2 Whenever Snoop Dog enter the battlefield under your control, create 3 treasure token.
Whenever a treasure is sacrificed, the player that is at the right of the owner of the destroyed treasure creates a treasure.
Whenever you sacrifice a treasure, put a +2/+2 on Snoop Dog.
Partner
0
30 Burning Man Multicolour Rare 5{3}{w}{r} Enchantment Whenever you cast a creature, put a counter on Burning Man and create a 1/1 white hippie token.
Creature you control have +1/+1 for each counter on Burning Man.
0
31 Doggy Luke Multicolour Uncommon 3{1}{w}{r} Creature – Dog Cowboy 1 1 Flash, first Strike, death touch, vigilance
When Doggy Luke rides a creature, it gives it all its abilities.
0
32 Leader of the Pack Multicolour Rare 4{2}{w}{r} Creature – Dog Hero 2 2 Menace, vigilance, mentor
Other dog you control have +1/+1
Whenever Leader of the Pack deals combat damage to an opponent, you may search your library for a dog creature. Put it into your hands and shuffle your library.
{t} and sacrifice Leader of the Pack : Prevent all damage dealt to you and creature you control.
0
33 Pit Mommy Multicolour Uncommon 4{2}{w}{r} Creature – Human Nurse 2 2 Dog creature you own cost {2} less to cast.
Whenever you cast a dog creature, gain life equal to its mana value and exile that many card from the top of your library. You may cast these cards this turn.
0
34 Sherrif Multicolour Rare 4{2}{w}{r} Creature – Dog Cowboy 3 2 First strike, vigilance
You and other permanents you control have hexproof as long as Sherrif is untapped.
{t}: Draw 2 cards and discard 2 cards.
0
35 Big Iron Artifact Uncommon 2{2} Artifact Indestructible
Equipped creature has first strike and death touch.
You may equipped Big Iron at instant speed.
Equip {2}
0
36 Butter Artifact Common 1{1} Artifact Equipped creature has +1/-1. If equipped creature is a dog creature, it has +3/-3 and undying instead.
Whenever equipped creature dies, draw a card.
Equip {1}
0
37 Cowboy Hat Artifact Common 1{1} Artifact Equipped creature can ride creature and crew vehicle as though its power was 10 or greater.
When equipped creature ride a creature or crew a vehicle, it gets double strike.
Equip {0}
0
38 Diamond Hands Artifact Uncommon 2{2} Artifact Equip {2}
Equipped creature has "At the begining of your upkeep, double the number of treasure token you own. You can't sacrifice treasure."
0
39 Far West Train Artifact Rare 5{5} Artifact – Vehicle 10 10 Trample, Desertwalk
Whenever Far West Train deals combat damage to a player, draw that many card and create that many treasure token.
Crew 8
0
40 Mechanical Bull Artifact Uncommon 3{3} Artifact – Vehicle 4 4 Haste, First strike
Whenever Mechanical Bull is crewed, you may tap it. If you do, draw 2 cards and discard a card.
Crew 3
0
41 The Dog House Artifact Rare 4{4} Artifact – Prison {t}: Exile target creature permanent.
Player may pay {4} at any moment. If they do, they may play a card they owned exiled by The Dog House without paying its mana cost.
0
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