Dog Cowboy: Virtual Booster
Dog Cowboy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Vigilance
Whenever a land enter the battlefield under an opponent's control, if that player has more lands than you, create a treasure. s/o Wisnu Tan
3/2
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Vigilance
Discard 2 card : Counter target spell. Whenever you counter target spell, draw a card and put a +1/+1 on Pat Patrouille. Partner 2/2
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Shadow
Whenever Dog'law deals combat damage to target opponent, they discard a card. You draw that discarded card. 3/2
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Flash, first Strike, death touch, vigilance
When Doggy Luke rides a creature, it gives it all its abilities. 1/1
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Any creature you control may fight any creature you dont control until end of turn.
Creature you control have +1/+1 until end of turn. |
Target player reveal their hand.
Add ![]() |
All non-combat damage is prevented.
Combat damage dealt by creature you control deals twice that much damage. |
Menace
Whenever The Dogtons deals combat damage do an opponent, target opponent search their library for a land card and put it on your battlefield tapped. 2/2
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Equipped creature can ride creature and crew vehicle as though its power was 10 or greater.
When equipped creature ride a creature or crew a vehicle, it gets double strike. Equip ![]() |
First strike
Whenever an oponent creature enter the battlefield with power or thoughness greater than Underdog, put 2 +1/+1 counters on Underdog. 1/1
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Exile the top card of your library, you may cast all exiled cards this way.
Storm |
Lifelink
Whenever you gain life, all player draw a card. This ability triggers only once per turn. 1/1
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Counter target spell if its your turn.
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Convoke
Deal X damage to any target, X being the total power of each creature tapped to cast Dog Piled. |
Player can't cast spells or activate abilities of permanent they control except target player until end of turn.
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Dog Hustler
(uncommon, foil)
Pat Patrouille
(rare)
Dog'law
(uncommon)
Doggy Luke
(uncommon)
Tavern Brawl
(uncommon)
What the Dog Doing ?
(common)
All Bark No Bite
(common)
The Dogtons
(common)
Cowboy Hat
(common)
Underdog
(common)
Howdy
(common)
Goodest Boy
(common)
Sike
(common)
Dog Piled
(common)
Let him Cook
(common)