Dog Cowboy

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 U 
Enchantment
Whenever a dog creature goes to a graveyard, if it isn't a angel, return it to the battlefield under its owner control, except it has flying and is angel in addition to its other types.
s/o to Stray Child
 U 
Enchantment
Each opponent destroy a land they control and create a desert.
Creature you control have desertwalk.
 U 
Creature – Dog Cowboy
Vigilance
Whenever a land enter the battlefield under an opponent's control, if that player has more lands than you, create a treasure.
s/o Wisnu Tan
3/2
 R 
Creature – Dog Cowboy
Exalted, Support 1
Triggered abilities of permanent you control trigger an additionnal time.
Whenever an ability of a permanent you control trigers, draw a card.
2/2
 R 
Creature – Dog Cowboy
Vigilance, Exalted
Creature you control have support 1.
Whenever Dog Pack enter the battlefield create 3 2/2 white dog cowboy creature token with vigilance.
2/2
 C 
Enchantment – Curse
Enchant target permanent.
Enchanted permanent becomes an island and loose all other abilities.
 C 
Creature – Dog
Lifelink
Whenever you gain life, all player draw a card. This ability triggers only once per turn.
1/1
1 comment
2023-04-23 06:57:05 by dude1818
 C 
Instant
Player can't cast spells or activate abilities of permanent they control except target player until end of turn.
 C 
Creature – Dog Shapeshifter
Support 1
{t}: Investigate
Whenever Scooby Doo deals combat damage to an opponent, look at the top card of that opponent library. You may put that card at the bottom of their library.
{w}
 
 C 
instant
Counter target spell if its your turn.
 R 
Creature – Dog Bard
Whenever Tavern Host enter the battlefield and at every of your upkeep, support 1.
Exalted
Whenever a creature you control with a +1/+1 counter attacks alone, create a treasure token.
 C 
Instant
Target attacking creature controlled by an opponent get +4/+4 until end of turn.
Draw a card.
 C 
Creature – Horse
Horsemanship
Trusty Steed deals damage equal to its thoughness.
Ride 2
2/2
 C 
Creature – Dog Cowboy
First strike
Whenever an oponent creature enter the battlefield with power or thoughness greater than Underdog, put 2 +1/+1 counters on Underdog.
1/1
 C 
Enchantment
All non-combat damage is prevented.
Combat damage dealt by creature you control deals twice that much damage.
 U 
instant
Deal 13 damage to all creature that entered the battlefield this turn.
This spell cost X less to cast, X being the number of creature that entered the battlefield this turn.
 U 
Sorcery
Deal X damage to each creature controlled by each opponent, X being the power of target creature you own 3 times.
Miracle {r}
 C 
Sorcery
Convoke
Deal X damage to any target, X being the total power of each creature tapped to cast Dog Piled.
{1}{r}{r}
 
 U 
Creature – Dog Cowboy
Shadow
Whenever Dog'law deals combat damage to target opponent, they discard a card. You draw that discarded card.
3/2
{r}
 
 C 
Sorcery
Exile the top card of your library, you may cast all exiled cards this way.
Storm
{7}{r}
 
 C 
Sorcery
Roll a D20 : Create X treasure token, X being the number rolled.
Miracle {r}
{r}
 
 C 
Creature – Dog
Haste
{t}: Destroy target creature with converted mana cost 2 or less.
2/2
 U 
Sorcery
Any creature you control may fight any creature you dont control until end of turn.
Creature you control have +1/+1 until end of turn.
 C 
Creature – Dog Cowboy
Menace
The Biggest Dog on the Block's power and thoughness is equal to the biggest thougness and power on the battlefield plus 1.
Other creature have -1/-1.
*/*
 C 
Creature – Dog Gangster
Menace
Whenever The Dogtons deals combat damage do an opponent, target opponent search their library for a land card and put it on your battlefield tapped.
2/2
 C 
Instant
Target player reveal their hand.
Add {r} for each nonland card revealed this way.
 U 
instant
Exile the top 6 cards of your deck. You may play any cards exiled this way without paying their mana cost. You take 3 damage for each creature revealed this way.
 R 
Legendary Creature – Dog Warcriminal
Vigilance
Discard 2 card : Counter target spell.
Whenever you counter target spell, draw a card and put a +1/+1 on Pat Patrouille.
Partner
2/2
 R 
Legendary Creature – Dog Wizard
Whenever Snoop Dog enter the battlefield under your control, create 3 treasure token.
Whenever a treasure is sacrificed, the player that is at the right of the owner of the destroyed treasure creates a treasure.
Whenever you sacrifice a treasure, put a +2/+2 on Snoop Dog.
Partner
2/2
 R 
Enchantment
Whenever you cast a creature, put a counter on Burning Man and create a 1/1 white hippie token.
Creature you control have +1/+1 for each counter on Burning Man.
Fucking hippies
 U 
Creature – Dog Cowboy
Flash, first Strike, death touch, vigilance
When Doggy Luke rides a creature, it gives it all its abilities.
1/1
 R 
Creature – Dog Hero
Menace, vigilance, mentor
Other dog you control have +1/+1
Whenever Leader of the Pack deals combat damage to an opponent, you may search your library for a dog creature. Put it into your hands and shuffle your library.
{t} and sacrifice Leader of the Pack : Prevent all damage dealt to you and creature you control.
2/2
 U 
Creature – Human Nurse
Dog creature you own cost {2} less to cast.
Whenever you cast a dog creature, gain life equal to its mana value and exile that many card from the top of your library. You may cast these cards this turn.
2/2
{2}{w}{r}
 
 R 
Creature – Dog Cowboy
First strike, vigilance
You and other permanents you control have hexproof as long as Sherrif is untapped.
{t}: Draw 2 cards and discard 2 cards.
3/2
 U 
Artifact
Indestructible
Equipped creature has first strike and death touch.
You may equipped Big Iron at instant speed.
Equip {2}
{1}
 
 C 
Artifact
Equipped creature has +1/-1. If equipped creature is a dog creature, it has +3/-3 and undying instead.
Whenever equipped creature dies, draw a card.
Equip {1}
 C 
Artifact
Equipped creature can ride creature and crew vehicle as though its power was 10 or greater.
When equipped creature ride a creature or crew a vehicle, it gets double strike.
Equip {0}
 U 
Artifact
Equip {2}
Equipped creature has "At the begining of your upkeep, double the number of treasure token you own. You can't sacrifice treasure."
 R 
Artifact – Vehicle
Trample, Desertwalk
Whenever Far West Train deals combat damage to a player, draw that many card and create that many treasure token.
Crew 8
10/10
 U 
Artifact – Vehicle
Haste, First strike
Whenever Mechanical Bull is crewed, you may tap it. If you do, draw 2 cards and discard a card.
Crew 3
4/4
 R 
Artifact – Prison
{t}: Exile target creature permanent.
Player may pay {4} at any moment. If they do, they may play a card they owned exiled by The Dog House without paying its mana cost.

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