Grixis Ninja Turtles: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creature you control have foretell ninjutsu. (Creature have "During your turn, you may pay {2} and exile this card from your hand face down. You may return an unblocked attacker you control to your hand and pay this card mana cost and put it onto the battlefield from exile tapped and attacking".)
 U 
Creature – Turtle Ninja
Flash
When Master of Diversion enter the battlefield under your control, damage cant be prevented this turn and creatures controlled by opponents cannot block creature you own this turn.
1/3
 U 
Sorcery
Create 5 token copy of target creature you control, they are not legendary. They have haste until end of turn.
Foretell {3}{u}
 U 
Enchantment
Whenever a creature you control deals combat damage to an opponent, deal that much damage to all creature that opponent controls and draw that many cards.
 C 
Sorcery
Gaslighting cost {x} less to cast, {x} being the amount of combat damage dealt by creature you control this turn.
Gain control of target permanent.
 C 
Instant
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
 C 
Instant
All ninjustu abilities cost {0} this turn.
 C 
instant
Destroy target permanent with any amount of counters and draw cards equal to the number of counters on destroyed target permanent.
 C 
Instant
Target opponent transform X land they control into snow desert, X being the number of creature that dealt them damage this turn.
 C 
Snow Creature – Penguin Ninja
Ninjutsu {2}{u}
Whenever Penguin Ninja enter the battlefield under your control you may either tap target permanent or untap target permanent. Permanent tapped this way do not untap at their next untap step.
1/3
 C 
Creature – Turtle Ninja
Ward {2}
If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter.
Whenever a creature you control deals combat damage to an opponent, you may cast a card with a void counter on it.
1/4
 C 
Sorcery
Creature in your graveyard have ninjutsu until end of turn, their ninjutsu cost is equal to their converted mana cost.
Flashback {2}{b}{b}
 C 
Artifact – Vehicle
Flying
Creature can crew this vehicle from your hand.
Creatures that crew Turtle Copter are returned to your hand at the end of turn.
Crew {3}
2/6
 C 
Artifact – Equipment
Equipped creature has hexproof and "{2}: Equipped creature phases out".
Equip {2}
 C 
Creature – Turtle Ninja
Ninjutsu {4}{r}{r}
Whenever Fuego Turtle enter the battlefield under your control, deal 6 damage divided any way you choose to any number of target.
2/5

Shadowrealm (rare)
Master of Diversion (uncommon)
Shadow Clone Jutsu (uncommon)
Turtle Tyranny (uncommon)
Gaslighting (common)
Shadowstep (common)
Kawabunga (common)
Testicular Torsion (common)
Ninjartic (common)
Penguin Ninja (common)
Turtle Voidwalker (common)
Back for More (common)
Turtle Copter (common)
Turtle Shell (common)
Fuego Turtle (common)