Grixis Ninja Turtles: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creature you control have foretell ninjutsu. (Creature have "During your turn, you may pay
and exile this card from your hand face down. You may return an unblocked attacker you control to your hand and pay this card mana cost and put it onto the battlefield from exile tapped and attacking".) |
Creature you control have flash until end of turn.
You may cast spells from the top of your library until end of turn. Flashback ![]() ![]() ![]() |
Ninjutsu
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Whenever Turtle Reanimator deals combat damage to a player, put target card from a graveyard on the battlefield under your control. 1/4
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Flash
When Master of Diversion enter the battlefield under your control, damage cant be prevented this turn and creatures controlled by opponents cannot block creature you own this turn. 1/3
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Flying
Creature can crew this vehicle from your hand. Creatures that crew Turtle Copter are returned to your hand at the end of turn. Crew ![]() 2/6
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Delve, islandwalk
Scuba Diver can't be blocked. Scuba Diver has hexproof as long as it is attacking. 3/6
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Deal 3 damage to any target. If this spell was foretold, this spell has storm.
Foretell ![]() ![]() ![]() |
Ward
If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter. Whenever a creature you control deals combat damage to an opponent, you may cast a card with a void counter on it. 1/4
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Gaslighting cost
less to cast, being the amount of combat damage dealt by creature you control this turn.
Gain control of target permanent. |
and pay 2 life : Shuffle a card from your hand in your deck and search a card with the same type in your library and put it in your hand. |
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Ninjutsu
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Whenever Penguin Ninja enter the battlefield under your control you may either tap target permanent or untap target permanent. Permanent tapped this way do not untap at their next untap step. 1/3
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Ninjutsu
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Whenever Fuego Turtle enter the battlefield under your control, deal 6 damage divided any way you choose to any number of target. 2/5
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All ninjustu abilities cost
this turn. |
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
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Ninjutsu
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Undying Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power. 1/3
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Shadowrealm
(rare)
Pizza Time
(uncommon)
Turtle Reanimator
(uncommon)
Master of Diversion
(uncommon)
Turtle Copter
(common)
Scuba Diver
(common)
Delayed Grapebolt
(common)
Turtle Voidwalker
(common)
Gaslighting
(common)
Mindjutsu Stone
(common)
Penguin Ninja
(common)
Fuego Turtle
(common)
Kawabunga
(common)
Shadowstep
(common)
Zombie Turtle
(common)







less to cast,
this turn.