Grixis Ninja Turtles: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Creature in your graveyard have ninjutsu until end of turn, their ninjutsu cost is equal to their converted mana cost.
Flashback {2}{b}{b}
 
{r}
 
 R 
Enchantment
Cumulative upkeep {1}
Whenever Amogus enter the battlefield, 3 player create a "player" enchantment token and 1 player create a double face "impostor" enchantment token at random.
At the begining of your turn, all player vote to exile a creature. If the player with the "impostor" token is the only one with creature on the battlefied, they win the game.
 U 
Creature – Turtle Ninja
Ninjutsu {u}{u}{u}
Whenever Ninja of the Deep Sauce deals combat damage to an opponent, draw X card from every library., X being the amount of damage dealt this way.
Cycle {2}
1/4
 U 
Creature – Turtle Ninja
Ninjutsu abilities of permanent you control cost {2} less to activate.
Whenever a creature you control return to your hands from the battlefield, deal 2 damage to any target.
1/4
 U 
Creature – Turtle Ninja Shaman
Ninjutsu {3}{r}{r}
Whenever Pizza Deliver deals combat damage to an opponent, exile cards from the top of your library equal to the damage dealt this way. You may cast creature exiled this way without paying their mana cost.
Cycle {2}
2/4
 C 
Instant
Target opponent transform X land they control into snow desert, X being the number of creature that dealt them damage this turn.
 C 
Creature – Turtle Ninja
Shadow, Ward {1}
If an attacking creature you control would be unblocked, you may play Shadow Turtle without paying its mana cost tapped and attacking.
2/4
 C 
instant
Deal 3 damage to target creature or player.
Whenever an opponent draws 2 card on the same turn, you may return Punishing Shuriken to your hand.
 C 
Instant
Deal 3 damage to any target. If this spell was foretold, this spell has storm.
Foretell {2}{r}{r}
 C 
Sorcery
Gaslighting cost {x} less to cast, {x} being the amount of combat damage dealt by creature you control this turn.
Gain control of target permanent.
 C 
Snow Creature – Penguin Ninja
Ninjutsu {2}{u}
Whenever Penguin Ninja enter the battlefield under your control you may either tap target permanent or untap target permanent. Permanent tapped this way do not untap at their next untap step.
1/3
 C 
Creature – Zombie Turtle Ninja
Ninjutsu {1}{b}{b}
Undying
Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power.
1/3
 C 
Creature – Monkey Ninja
Delve, islandwalk
Scuba Diver can't be blocked.
Scuba Diver has hexproof as long as it is attacking.
3/6
 C 
Instant
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
 C 
Artifact – Equipment
Equipped creature has hexproof and "{2}: Equipped creature phases out".
Equip {2}

Back for More (common, foil)
Amogus (rare)
Ninja of the Deep Sauce (uncommon)
Turtle Strategist (uncommon)
Pizza Deliver (uncommon)
Ninjartic (common)
Shadow Turtle (common)
Punishing Shuriken (common)
Delayed Grapebolt (common)
Gaslighting (common)
Penguin Ninja (common)
Zombie Turtle (common)
Scuba Diver (common)
Shadowstep (common)
Turtle Shell (common)