Grixis Ninja Turtles: Virtual Booster
Grixis Ninja Turtles: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Creature you control have foretell ninjutsu. (Creature have "During your turn, you may pay
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Flash
When Master of Diversion enter the battlefield under your control, damage cant be prevented this turn and creatures controlled by opponents cannot block creature you own this turn. 1/3
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Create 5 token copy of target creature you control, they are not legendary. They have haste until end of turn.
Foretell ![]() ![]() |
Whenever a creature you control deals combat damage to an opponent, deal that much damage to all creature that opponent controls and draw that many cards.
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Gaslighting cost
![]() ![]() Gain control of target permanent. |
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
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All ninjustu abilities cost
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Destroy target permanent with any amount of counters and draw cards equal to the number of counters on destroyed target permanent.
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Target opponent transform X land they control into snow desert, X being the number of creature that dealt them damage this turn.
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Ninjutsu
![]() ![]() Whenever Penguin Ninja enter the battlefield under your control you may either tap target permanent or untap target permanent. Permanent tapped this way do not untap at their next untap step. 1/3
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Ward
![]() If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter. Whenever a creature you control deals combat damage to an opponent, you may cast a card with a void counter on it. 1/4
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Creature in your graveyard have ninjutsu until end of turn, their ninjutsu cost is equal to their converted mana cost.
Flashback ![]() ![]() ![]() |
Flying
Creature can crew this vehicle from your hand. Creatures that crew Turtle Copter are returned to your hand at the end of turn. Crew ![]() 2/6
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Equipped creature has hexproof and "
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Ninjutsu
![]() ![]() ![]() Whenever Fuego Turtle enter the battlefield under your control, deal 6 damage divided any way you choose to any number of target. 2/5
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Shadowrealm
(rare)
Master of Diversion
(uncommon)
Shadow Clone Jutsu
(uncommon)
Turtle Tyranny
(uncommon)
Gaslighting
(common)
Shadowstep
(common)
Kawabunga
(common)
Testicular Torsion
(common)
Ninjartic
(common)
Penguin Ninja
(common)
Turtle Voidwalker
(common)
Back for More
(common)
Turtle Copter
(common)
Turtle Shell
(common)
Fuego Turtle
(common)