Grixis Ninja Turtles: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Undying
You may cast spell from exile without paying their mana cost. If a spell cast from exile would go to graveyard, put it at the bottom of your library instead. Partner 2/2
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Ninjutsu
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Whenever Ninja of the Deep Sauce deals combat damage to an opponent, draw X card from every library., X being the amount of damage dealt this way. Cycle ![]() 1/4
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Draw cards equal to the number of creature you control who dealt combat damage to opponent this turn.
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Create 5 token copy of target creature you control, they are not legendary. They have haste until end of turn.
Foretell ![]() ![]() |
Gaslighting cost
less to cast, being the amount of combat damage dealt by creature you control this turn.
Gain control of target permanent. |
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Ward
If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter. Whenever a creature you control deals combat damage to an opponent, you may cast a card with a void counter on it. 1/4
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Target opponent transform X land they control into snow desert, X being the number of creature that dealt them damage this turn.
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Flying
Creature can crew this vehicle from your hand. Creatures that crew Turtle Copter are returned to your hand at the end of turn. Crew ![]() 2/6
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and pay 2 life : Shuffle a card from your hand in your deck and search a card with the same type in your library and put it in your hand. |
Ninjutsu
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Undying Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power. 1/3
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Deal 3 damage to any target. If this spell was foretold, this spell has storm.
Foretell ![]() ![]() ![]() |
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
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All ninjustu abilities cost
this turn. |
Shadow, Ward
If an attacking creature you control would be unblocked, you may play Shadow Turtle without paying its mana cost tapped and attacking. 2/4
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Delve, islandwalk
Scuba Diver can't be blocked. Scuba Diver has hexproof as long as it is attacking. 3/6
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Pepe Le Frog
(rare)
Ninja of the Deep Sauce
(uncommon)
Industrial Espionnage
(uncommon)
Shadow Clone Jutsu
(uncommon)
Gaslighting
(common)
Turtle Voidwalker
(common)
Ninjartic
(common)
Turtle Copter
(common)
Mindjutsu Stone
(common)
Zombie Turtle
(common)
Delayed Grapebolt
(common)
Shadowstep
(common)
Kawabunga
(common)
Shadow Turtle
(common)
Scuba Diver
(common)





less to cast,
this turn.