Grixis Ninja Turtles: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature you control is attacking, create a copy of that creature tapped and attacking. Destroy the copy at the end of turn.
 U 
Sorcery
Draw cards equal to the number of creature you control who dealt combat damage to opponent this turn.
 U 
Enchantment
Creature that attack alone have shroud and shadow.
 U 
Enchantment
Whenever a creature you control deals combat damage to an opponent, deal that much damage to all creature that opponent controls and draw that many cards.
 C 
instant
Deal 3 damage to target creature or player.
Whenever an opponent draws 2 card on the same turn, you may return Punishing Shuriken to your hand.
 C 
Sorcery
Gaslighting cost {x} less to cast, {x} being the amount of combat damage dealt by creature you control this turn.
Gain control of target permanent.
 C 
Creature – Monkey Ninja
Delve, islandwalk
Scuba Diver can't be blocked.
Scuba Diver has hexproof as long as it is attacking.
3/6
 C 
Instant
Target opponent transform X land they control into snow desert, X being the number of creature that dealt them damage this turn.
 C 
Artifact – Equipment
Equipped creature has hexproof and "{2}: Equipped creature phases out".
Equip {2}
 C 
Creature – Turtle Ninja
Ninjutsu {4}{r}{r}
Whenever Fuego Turtle enter the battlefield under your control, deal 6 damage divided any way you choose to any number of target.
2/5
 C 
Creature – Zombie Turtle Ninja
Ninjutsu {1}{b}{b}
Undying
Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power.
1/3
 C 
Instant
All ninjustu abilities cost {0} this turn.
 C 
Creature – Turtle Ninja
Shadow, Ward {1}
If an attacking creature you control would be unblocked, you may play Shadow Turtle without paying its mana cost tapped and attacking.
2/4
 C 
Instant
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
 C 
instant
Destroy target permanent with any amount of counters and draw cards equal to the number of counters on destroyed target permanent.

Double Turtle Trouble (rare)
Industrial Espionnage (uncommon)
Dense Fart (uncommon)
Turtle Tyranny (uncommon)
Punishing Shuriken (common)
Gaslighting (common)
Scuba Diver (common)
Ninjartic (common)
Turtle Shell (common)
Fuego Turtle (common)
Zombie Turtle (common)
Kawabunga (common)
Shadow Turtle (common)
Shadowstep (common)
Testicular Torsion (common)