Grixis Ninja Turtles: Virtual Booster
| Grixis Ninja Turtles: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a creature you control is attacking, create a copy of that creature tapped and attacking. Destroy the copy at the end of turn.
|
Draw cards equal to the number of creature you control who dealt combat damage to opponent this turn.
|
Creature that attack alone have shroud and shadow.
|
Whenever a creature you control deals combat damage to an opponent, deal that much damage to all creature that opponent controls and draw that many cards.
|
Deal 3 damage to target creature or player.
Whenever an opponent draws 2 card on the same turn, you may return Punishing Shuriken to your hand. |
|
Gaslighting cost
less to cast, being the amount of combat damage dealt by creature you control this turn.
Gain control of target permanent. |
Delve, islandwalk
Scuba Diver can't be blocked. Scuba Diver has hexproof as long as it is attacking. 3/6
|
Target opponent transform X land they control into snow desert, X being the number of creature that dealt them damage this turn.
|
Equipped creature has hexproof and "
: Equipped creature phases out".
Equip ![]() |
Ninjutsu
![]() ![]()
Whenever Fuego Turtle enter the battlefield under your control, deal 6 damage divided any way you choose to any number of target. 2/5
|
|
Ninjutsu
![]() ![]()
Undying Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power. 1/3
|
All ninjustu abilities cost
this turn. |
Shadow, Ward
If an attacking creature you control would be unblocked, you may play Shadow Turtle without paying its mana cost tapped and attacking. 2/4
|
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
|
Destroy target permanent with any amount of counters and draw cards equal to the number of counters on destroyed target permanent.
|
Double Turtle Trouble
(rare)
Industrial Espionnage
(uncommon)
Dense Fart
(uncommon)
Turtle Tyranny
(uncommon)
Punishing Shuriken
(common)
Gaslighting
(common)
Scuba Diver
(common)
Ninjartic
(common)
Turtle Shell
(common)
Fuego Turtle
(common)
Zombie Turtle
(common)
Kawabunga
(common)
Shadow Turtle
(common)
Shadowstep
(common)
Testicular Torsion
(common)



less to cast, 

this turn.