Grixis Ninja Turtles: Virtual Booster

[-] [+]
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Turtle Ninja Wizard
Ward {2}, deathtouch
Whenever Master Oogway enter the battlefield under your control and at every of your upkeep choose one -
- Creature you control get a +1/+1 counter.
- Creature you control have double strike, deathtouch or flying until end of turn.
- Draw 2 cards.
1/5
 U 
Sorcery
Create 5 token copy of target creature you control, they are not legendary. They have haste until end of turn.
Foretell {3}{u}
 U 
Creature – Turtle Ninja
Flash
When Master of Diversion enter the battlefield under your control, damage cant be prevented this turn and creatures controlled by opponents cannot block creature you own this turn.
1/3
 U 
Sorcery
Draw cards equal to the number of creature you control who dealt combat damage to opponent this turn.
 C 
Creature – Turtle Ninja
Ninjutsu {4}{r}{r}
Whenever Fuego Turtle enter the battlefield under your control, deal 6 damage divided any way you choose to any number of target.
2/5
 C 
Snow Creature – Penguin Ninja
Ninjutsu {2}{u}
Whenever Penguin Ninja enter the battlefield under your control you may either tap target permanent or untap target permanent. Permanent tapped this way do not untap at their next untap step.
1/3
 C 
Instant
Counter target spell that targets you or a creature you control.
 C 
instant
Deal 3 damage to target creature or player.
Whenever an opponent draws 2 card on the same turn, you may return Punishing Shuriken to your hand.
 C 
Artifact
{1} and pay 2 life : Shuffle a card from your hand in your deck and search a card with the same type in your library and put it in your hand.
 C 
Sorcery
Creature in your graveyard have ninjutsu until end of turn, their ninjutsu cost is equal to their converted mana cost.
Flashback {2}{b}{b}
 C 
Instant
Deal 3 damage to any target. If this spell was foretold, this spell has storm.
Foretell {2}{r}{r}
 C 
Creature – Turtle Ninja
Shadow, Ward {1}
If an attacking creature you control would be unblocked, you may play Shadow Turtle without paying its mana cost tapped and attacking.
2/4
 C 
Creature – Zombie Turtle Ninja
Ninjutsu {1}{b}{b}
Undying
Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power.
1/3
 C 
Creature – Turtle Ninja
Ward {2}
If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter.
Whenever a creature you control deals combat damage to an opponent, you may cast a card with a void counter on it.
1/4
 C 
Artifact – Vehicle
Flying
Creature can crew this vehicle from your hand.
Creatures that crew Turtle Copter are returned to your hand at the end of turn.
Crew {3}
2/6

Master Oogway (rare)
Shadow Clone Jutsu (uncommon)
Master of Diversion (uncommon)
Industrial Espionnage (uncommon)
Fuego Turtle (common)
Penguin Ninja (common)
Turtle Shield (common)
Punishing Shuriken (common)
Mindjutsu Stone (common)
Back for More (common)
Delayed Grapebolt (common)
Shadow Turtle (common)
Zombie Turtle (common)
Turtle Voidwalker (common)
Turtle Copter (common)