Grixis Ninja Turtles

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 R 
Enchantment
Whenever a creature you control is attacking, create a copy of that creature tapped and attacking. Destroy the copy at the end of turn.
 U 
Creature – Turtle Ninja
Flash
When Master of Diversion enter the battlefield under your control, damage cant be prevented this turn and creatures controlled by opponents cannot block creature you own this turn.
1/3
 U 
Creature – Turtle Ninja
Ninjutsu {u}{u}{u}
Whenever Ninja of the Deep Sauce deals combat damage to an opponent, draw X card from every library., X being the amount of damage dealt this way.
Cycle {2}
1/4
 C 
Instant
Target opponent transform X land they control into snow desert, X being the number of creature that dealt them damage this turn.
 C 
Snow Creature – Penguin Ninja
Ninjutsu {2}{u}
Whenever Penguin Ninja enter the battlefield under your control you may either tap target permanent or untap target permanent. Permanent tapped this way do not untap at their next untap step.
1/3
 C 
Creature – Monkey Ninja
Delve, islandwalk
Scuba Diver can't be blocked.
Scuba Diver has hexproof as long as it is attacking.
3/6
 U 
Sorcery
Create 5 token copy of target creature you control, they are not legendary. They have haste until end of turn.
Foretell {3}{u}
 C 
Instant
Return target permanent you control to your hand. You may play it without paying its mana cost until end of turn.
 C 
Instant
Counter target spell that targets you or a creature you control.
 C 
Sorcery
Creature in your graveyard have ninjutsu until end of turn, their ninjutsu cost is equal to their converted mana cost.
Flashback {2}{b}{b}
 U 
Enchantment
Creature that attack alone have shroud and shadow.
 C 
Sorcery
Gaslighting cost {x} less to cast, {x} being the amount of combat damage dealt by creature you control this turn.
Gain control of target permanent.
 U 
Sorcery
Draw cards equal to the number of creature you control who dealt combat damage to opponent this turn.
 C 
Creature – Turtle Ninja
Shadow, Ward {1}
If an attacking creature you control would be unblocked, you may play Shadow Turtle without paying its mana cost tapped and attacking.
2/4
 R 
Enchantment
Creature you control have foretell ninjutsu. (Creature have "During your turn, you may pay {2} and exile this card from your hand face down. You may return an unblocked attacker you control to your hand and pay this card mana cost and put it onto the battlefield from exile tapped and attacking".)
 C 
instant
Destroy target permanent with any amount of counters and draw cards equal to the number of counters on destroyed target permanent.
 U 
Creature – Turtle Ninja Necromancer
Ninjutsu {3}{b}{b}
Whenever Turtle Reanimator deals combat damage to a player, put target card from a graveyard on the battlefield under your control.
1/4
 C 
Creature – Turtle Ninja
Ward {2}
If a card would be put into an opponent's graveyard from anywhere, exile it instead with a void counter.
Whenever a creature you control deals combat damage to an opponent, you may cast a card with a void counter on it.
1/4
 C 
Creature – Zombie Turtle Ninja
Ninjutsu {1}{b}{b}
Undying
Whenever Zombie Turtle enter the battlefield, target opponent mills cards equal to Zombie Turtle power.
1/3
{r}
 
 R 
Enchantment
Cumulative upkeep {1}
Whenever Amogus enter the battlefield, 3 player create a "player" enchantment token and 1 player create a double face "impostor" enchantment token at random.
At the begining of your turn, all player vote to exile a creature. If the player with the "impostor" token is the only one with creature on the battlefied, they win the game.
 C 
Instant
Deal 3 damage to any target. If this spell was foretold, this spell has storm.
Foretell {2}{r}{r}
 U 
Creature – Turtle Ninja
Ninjutsu {1}{r}{r}{r}
Doublestrike
Whenever Fruit Ninja deals damage to an opponent, create treasure token equal to the damage dealt this way.
1/4
 C 
Creature – Turtle Ninja
Ninjutsu {4}{r}{r}
Whenever Fuego Turtle enter the battlefield under your control, deal 6 damage divided any way you choose to any number of target.
2/5
 U 
Creature – Turtle Ninja
Ninjutsu {3}{r}{r}
Whenever Gangsta Ninja deals combat damage to an opponent, there is another combat phase after this one. This ability triggers only once per turn.
1/3
 C 
Instant
All ninjustu abilities cost {0} this turn.
 U 
Enchantment
Creature you control have first strike and myriad.
Creature you control that enter the battlefield through a ninjutsu trigger get a +3/+0 counter.
 U 
Creature – Turtle Ninja Shaman
Ninjutsu {3}{r}{r}
Whenever Pizza Deliver deals combat damage to an opponent, exile cards from the top of your library equal to the damage dealt this way. You may cast creature exiled this way without paying their mana cost.
Cycle {2}
2/4
 C 
instant
Deal 3 damage to target creature or player.
Whenever an opponent draws 2 card on the same turn, you may return Punishing Shuriken to your hand.
 R 
Enchantment
Damage is trippled.
Creature that enter the battlefield under your control get a +1/+1 counter.
 U 
Creature – Turtle Ninja
Ninjutsu abilities of permanent you control cost {2} less to activate.
Whenever a creature you control return to your hands from the battlefield, deal 2 damage to any target.
1/4
 U 
Enchantment
Whenever a creature you control deals combat damage to an opponent, deal that much damage to all creature that opponent controls and draw that many cards.
 R 
Legendary Creature – Turtle Ninja Wizard
Ward {2}, deathtouch
Whenever Master Oogway enter the battlefield under your control and at every of your upkeep choose one -
- Creature you control get a +1/+1 counter.
- Creature you control have double strike, deathtouch or flying until end of turn.
- Draw 2 cards.
1/5
 R 
Legendary Creature – Elder Frog Wizard
Undying
You may cast spell from exile without paying their mana cost.
If a spell cast from exile would go to graveyard, put it at the bottom of your library instead.
Partner
2/2
 U 
Instant
Creature you control have flash until end of turn.
You may cast spells from the top of your library until end of turn.
Flashback {1}{u}{r}
 C 
Artifact
{1} and pay 2 life : Shuffle a card from your hand in your deck and search a card with the same type in your library and put it in your hand.
 R 
Artifact
Ninjutsu {0}
{t}: Add one mana of any color.
S/o to Matthew O'Connor
 C 
Artifact – Vehicle
Flying
Creature can crew this vehicle from your hand.
Creatures that crew Turtle Copter are returned to your hand at the end of turn.
Crew {3}
2/6
 C 
Artifact – Equipment
Equipped creature has hexproof and "{2}: Equipped creature phases out".
Equip {2}
 R 
Legendary Artifact – Equipment
Equipment ninjutsu {u}{r}{b}
Whenever equipped creature deals combat damage, put 2 counters on Turtlezawa Jitte.
Remove a charge counter from Turtlezawa Jitte : Choose one – Target player discard their hand and draw 5 cards; Deal 3 damage to any target; Add {c}{c}{c}.
Equip {4}

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Grixis Ninja Turtles: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity