Greyhawk Wars
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Showing 17 of 17 Multicolour cards
Go to section: White (2) Blue (2) Black (1) Red (2) Multicolour (17) Hybrid (1) Artifact (1)
Show rarities: U R M
Whenever you cast an Instant or Sorcery Spell, tap target creature and put a stun counter on it.
: Put a stun counter on target creature.

1/2
+1 Create a 1/1 black Witch creature token.
-2 Search your library for a Curse card,then shuffle and put that card on top.
-7 You get an emblem with "Whenever you cast a Curse spell, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
-2 Search your library for a Curse card,then shuffle and put that card on top.
-7 You get an emblem with "Whenever you cast a Curse spell, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
5
Flying
Whenever a creature dealt damage by Drelzna, Iggwilv's Daughter this turn would die, instead exile it and create a 2/2 black and red Vampire creature token.
Whenever a creature dealt damage by Drelzna, Iggwilv's Daughter this turn would die, instead exile it and create a 2/2 black and red Vampire creature token.
4/4
Lifelink
Whenever a creature dies, its controller loses 1 life.
Whenever a creature dies, its controller loses 1 life.
1/3
Cards in graveyards can't be the targets of spells or abilities an opponent controls.
Sacrifice The White Book of Wee Jas: Exile all opponents' graveyards
Sacrifice The White Book of Wee Jas: Exile all opponents' graveyards
Whenever a creature dies create a 1/1 white and black Spirit creature token.
Tap five Spirits you control: Exile target creature card from a graveyard. Create a token that's a copy of it, except its a white and black Spirit.
Sacrifice a Spirit: Return Wee Jas, the Stern Lady to its owner's hand.
Tap five Spirits you control: Exile target creature card from a graveyard. Create a token that's a copy of it, except its a white and black Spirit.
Sacrifice a Spirit: Return Wee Jas, the Stern Lady to its owner's hand.
4/5
When Kyuss, the Worm that Walks enters the battlefield exile a creature card from a graveyard, then create X 1/1 black and green Worm creature tokens where X is the exiled card's toughness.
Tap four untapped Worms you control: Return target card from your graveyard to your hand.
Sacrifice a Worm: Return Kyuss to its owner's hand.
Tap four untapped Worms you control: Return target card from your graveyard to your hand.
Sacrifice a Worm: Return Kyuss to its owner's hand.
4/5



2/2
Flying
Creature tokens you control have flying and trample.
Whenever you cast an Instant or Sorcery Spell, create a 2/2 Blue Illusion creature token.
Creature tokens you control have flying and trample.
Whenever you cast an Instant or Sorcery Spell, create a 2/2 Blue Illusion creature token.
2/3
Enchant Creature
If Bigby's Interposing Hand enchants a creature you control it gains Hexproof. Otherwise, Enchanted creature can't attack or block, and its activated abilities can't be activated.
If Bigby's Interposing Hand enchants a creature you control it gains Hexproof. Otherwise, Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever Semuanya, the Seeker or another non-token Lizard enters the battlefield under your control, create a 1/2 green and blue Lizard creature token.
Tap three Lizards you control: Lizards you control gain Hexproof until end of turn.
, Sacrifice three Lizards you control: Lizards you control gain Indestructible until end of turn.
Sacrifice a Lizard: Return Semuanya to its owner's hand.
Tap three Lizards you control: Lizards you control gain Hexproof until end of turn.

Sacrifice a Lizard: Return Semuanya to its owner's hand.
3/3
Whenever you roll the maximum result on a dice create a Treasure token.
, Sacrifice seven Treasures, Shuffle Norebo, Lord of Chance into your Library: Take an extra turn after this one.
Sacrifice a Treasure: Return Norebo to its owner's hand

Sacrifice a Treasure: Return Norebo to its owner's hand
3/3
Switch Target creature's Power and Toughness until end of turn, it gains Indestructible.
Whenever you cast an Instant or Sorcery spell you may switch Tenser, the Archmage's power and toughness until end of turn. If you do, Tenser gains Indestructible until end of turn.
1/5
Whenever another Dwarf you control dies you create a Treasure token.
Tap seven Dwarves and/or Treasures you control: Create seven 2/2 red and white Dwarf Knight token creatures with Vigilance named Hammer of Moradin.
Sacrfice a Dwarf: Return Moradin, Soul Forger to its owner's hand.
Tap seven Dwarves and/or Treasures you control: Create seven 2/2 red and white Dwarf Knight token creatures with Vigilance named Hammer of Moradin.
Sacrfice a Dwarf: Return Moradin, Soul Forger to its owner's hand.
3/4
Whenever a nontoken creature enters the battlefield under your control, create a treasure token.
Sacrifice six Treasures, exile Aestrella, Grand Diva then return it to the battlefield transformed.
Sacrifice six Treasures, exile Aestrella, Grand Diva then return it to the battlefield transformed.
2/2
Flying
Soulbond
As long as Aestrella, Greyhawk Dragon is paired with another creature both creatures have Lifelink and Hexproof.
Soulbond
As long as Aestrella, Greyhawk Dragon is paired with another creature both creatures have Lifelink and Hexproof.
6/6
Go to section: White (2) Blue (2) Black (1) Red (2) Multicolour (17) Hybrid (1) Artifact (1)
Show rarities: U R M
Greyhawk Wars: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Tap enchanted creature and put two Stun counters on it.