Greyhawk Wars: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an Instant or Sorcery spell you may switch Tenser, the Archmage's power and toughness until end of turn. If you do, Tenser gains Indestructible until end of turn.
1/5
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Enchant Creature
If Bigby's Interposing Hand enchants a creature you control it gains Hexproof. Otherwise, Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Haste
Whenever Son of Maglubiyet attacks an opponent, it deals 1 damage to target creature that player controls. 1/1
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Menace
, : Target creature gets "Whenever this creature deals combat damage to an opponent, you may draw a card." until end of turn.2/2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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When Son of Kyuss dies create a 1/1 black and green Worm creature token.
3/2
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Witch of Iggwilv's Coven's base Power is equal to the number of Witches you control.
*/3
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No more commons
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No more commons
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1/1
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Tenser, the Archmage
(mythic)
Bigby's Interposing Hand
(uncommon)
Son of Maglubiyet
(uncommon)
Jaw of Sekolah
(uncommon)
Son of Kyuss
(common)
Witch of Iggwilv's Coven
(common)
Forest
(basic)
Spirit
(token)





: Target creature gets "Whenever this creature deals combat damage to an opponent, you may draw a card." until end of turn.
Token Creature – Spirit