Jund Raccoon Gangster: Recent Activity
Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Jund Raccoon Gangster: (Generated at 2024-04-25 20:28:42)
Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Jund Raccoon Gangster: (Generated at 2024-04-25 20:28:42)
You can write this as an activated ability with "Any player may activate this ability."
Problematic with tokens, which most Treasures are.
Really a Memnite is just annoying with this - might as well not exist. At the very least this wold need an additionally generic mana cost or be sorcery speed just to avoid stupid races for 0-mv permanents.
The activated ability alone pushes this past common or even uncommon.
Compare your card with e. g. Heavy Arbalest, Throwing Knife, Wolfhunter's Quiver.
This card gives you a Ninja's Kunai-plus every turn in addition to +2/+0 snd reach (which are irrelevant most of the time because you get to cast Flame Lash every turn - representing a 5-turn clock that can't be blocked and stays on board past creature removal, and is removal for mid-sized creatures as well.
This card isn't just "to good for common", it's "too much for a card". Might not need Aladdin's Ring costs, but anything repeatedly putting out 4 damage to an target is rare+ even after balancing.
It is much easier to parse your cards if you write triggered abilities starting with the condition: "Whenever a creature you control deals damage to a player, you may discard a card. If you do, draw a card."
Note also that I moved the discard first since this card has red, but no blue - and red gets to do rummaging with tthe discard first.
You can copy the rules text almost exactly from Scuttletide for the static ability: "Creatures you control get +1/+1 as long as there are four or more card types among cards in your graveyard." You could even use the ability word delirium!
I personally prefer to order ability word conditions the way Dragon’s Rage Channeler: "As long as there are four or more card types among cards in your graveyard, creatures you control get +1/+1." Having the condition first helps to decide early whether to consider the rest of the effect - but ability words can take part of that responsibility.
Both methods are valid though.
I feel Gangster doesn't really need to be a new creature type. We have e. g. Rogues.