Jund Raccoon Gangster
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
Whenever Hostage Hustler enters the battlefield under your control, exile target creature spell an opponent controls. Return exiled creature with Hostage Hustler when Hostage Hustler dies.
Creature controled by your opponents cannot block creature you control as long as there is an exiled card with Hostage Hustler.
Gangster creature you control have +1/+1 as long as there is an exiled card with Hostage Hustler
Creature controled by your opponents cannot block creature you control as long as there is an exiled card with Hostage Hustler.
Gangster creature you control have +1/+1 as long as there is an exiled card with Hostage Hustler
3/3
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control.
Creature with "Wanted" must block Mafia Assassin.
If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent.
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control.
Creature with "Wanted" must block Mafia Assassin.
If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent.
2/1
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
Dash
: Clean Up Crew deals damage equal to its power to target creature.
: Clean Up Crew deals damage equal to its power to target creature.
3/1
Take a combat phase. Untap all your creatures, they have haste.
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
: draw a card and then discard a card.
1/2
Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
When Roadside Extortionist enter the battlefield under your control, create X treasure tokens, where X is the number of artifacts and enchantments an opponent control that you dealt combat damage this turn.
2/1
All creatures have haste.
Creature must attack every turn.
Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature.
Creature must attack every turn.
Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature.
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip and "Equipped creature has ": deal 2 damage to any target."" and equip it with it.
If you paid a spell cost only with mana coming from treasures, you may copy that spell and choose new target if needed to.
Equip cost are reduced by .
Equip cost are reduced by .
Buy one, get the other one for free!
2/2
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.
Bro, weed makes me smarter bro.
1/1
If a player would draw cards this turn, he create that many treasures token instead.
: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.
2/2
Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group.
All life a player would gain is also gained for all other players from this group.
Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card.
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card.
3/2
Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn.
Whenever Torture Connoisseur deals combat damage to a player, all your opponents exile the top card of their library. You may play those cards this turn.
Draw a card whenever you cast spell that you do not own.
Draw a card whenever you cast spell that you do not own.
Tell me what you know or we're watching the Emoji Movie again.
3/2
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn.
All creature you control must attack every turn.
3/2
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
Whenever a player discard a card, create a treasure token.
...is another man's treasure.
Dash
Menace
Whenever Al Coonpon deals damage to a player, put a theft counter on target noncreature permanent. You take control of it until end of turn and untap it.
Menace
Whenever Al Coonpon deals damage to a player, put a theft counter on target noncreature permanent. You take control of it until end of turn and untap it.
3/4
Any player may activate Everything has a Price ability.
Yiu may get control of any nonland permanent as long as they pay X with treasure tokens, X being its converted mana cost. X cannot be 0.
Yiu may get control of any nonland permanent as long as they pay X with treasure tokens, X being its converted mana cost. X cannot be 0.
Whenever you sacrifice a treasure token, reveal the top of your library until you reveal a land card. For all creature card reveal this way, create a 2/2 black, green and red raccoon gangster token. Shuffle all cards reveal this way under you library in any order.
You may draw a card and discard a card whenever a creature you control deals damage to a player.
Creature you control have +1/+1 if there are 4 types of cards in your graveyard.
Creature you control have +1/+1 if there are 4 types of cards in your graveyard.
3/2
Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
and sacrifice a creature: deal X damage to any target, X being the sacrificed creature power.
Creature you control that cost 2 or less have blitz.
Creature you control that cost 2 or less have blitz.
3/3
Haste, Doublestrike
Your hand size is reduced to 4.
Draw a card every time a creature you control deals combat damage to a player.
Pay 2 life : discard a card and draw a card.
Discard a card : Creature you control get +1/+0 until end of turn.
Your hand size is reduced to 4.
Draw a card every time a creature you control deals combat damage to a player.
Pay 2 life : discard a card and draw a card.
Discard a card : Creature you control get +1/+0 until end of turn.
2/2
When Biggie Raboom deals combat damage to a player, shuffle Biggie Raboom in defending player library.
If Biggie Raboom is drawn, milled or exiled, you gain 20 life, add 10 mana of any color, draw 5 cards and deal 2 damage to all creature controlled by that player. Put Biggie Raboom on the battlefield under your control.
If Biggie Raboom is drawn, milled or exiled, you gain 20 life, add 10 mana of any color, draw 5 cards and deal 2 damage to all creature controlled by that player. Put Biggie Raboom on the battlefield under your control.
5/4
Sacrifice Hustler: draw a card.
You may cast Hustler from your graveyard using only mana from treasure token.
You may cast Hustler from your graveyard using only mana from treasure token.
2/1
Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5
5/5
Trample
Whenever Dumpster Truck enter the battlefield or attack, create 2 2/2 black raccoon creature token and create 2 treasure token.
Crew 4
Whenever Dumpster Truck enter the battlefield or attack, create 2 2/2 black raccoon creature token and create 2 treasure token.
Crew 4
6/6
Haste, Hexproof.
Crew 4
Crew 4
8/8
Equipped has reach and ": deal 4 damage to any target".
Equip
Equip
Yo hold it sideways, does way more damage.
: Move all counters from target permanent to The Magical Trashcan.
Sacrifice The Magical Trashcan: Add mana of any colors equal to the number of counters on The Magical Trashcan.
Sacrifice The Magical Trashcan: Add mana of any colors equal to the number of counters on The Magical Trashcan.
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Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token.
last 2022-11-06 03:06:08 by dude1818