Jund Raccoon Gangster: Virtual Booster
| Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Any player may activate Everything has a Price ability.
Yiu may get control of any nonland permanent as long as they pay X with treasure tokens, X being its converted mana cost. X cannot be 0. |
Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
|
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
|
All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
: draw a card and then discard a card.1/2
|
|
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
|
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
|
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
|
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
|
Haste, Hexproof.
Crew 4 8/8
|
|
Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
|
Blitz
![]() ![]()
Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
|
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
|
If a player would draw cards this turn, he create that many treasures token instead.
|
|
Everything has a Price
(rare)
Bulletproof Cadillac
(uncommon)
No Face, No Case
(uncommon)
Streets of Rage
(uncommon)
Fresh Recruit
(common)
An Offer you can't Refuse
(common)
Club Bouncer
(common)
Loot and Scoot
(common)
Raccoon Gambler
(common)
Gang Whip
(common)
Glock
(common)
Alley Thugs
(common)
Dumpster Fire
(common)
Time is Money
(common)
Swamp
(basic)



: Exile target creature you control. They return to the batllefield under their owner control at their endstep.

