Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
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Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Haste, Hexproof.
Crew 4 8/8
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: draw a card and then discard a card.1/2
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Mafia Protection
(rare)
No Face, No Case
(uncommon)
Gang War
(uncommon)
Bulletproof Cadillac
(uncommon)
Club Bouncer
(common)
An Offer you can't Refuse
(common)
Alley Thugs
(common)
Clean Up Crew
(common)
Gang Motivational Speaker
(common)
Trash Crew
(common)
Loot and Scoot
(common)
Raccoon Gambler
(common)
Gang Whip
(common)
Fresh Recruit
(common)
Forest
(basic)




: Exile target creature you control. They return to the batllefield under their owner control at their endstep.

