Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Torture Connoisseur deals combat damage to a player, all your opponents exile the top card of their library. You may play those cards this turn.
Draw a card whenever you cast spell that you do not own. Tell me what you know or we're watching the Emoji Movie again.
3/2
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All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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If a player would draw cards this turn, he create that many treasures token instead.
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Haste, Hexproof.
Crew 4 8/8
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Torture Connoisseur
(rare)
Streets of Rage
(uncommon)
No Face, No Case
(uncommon)
Bulletproof Cadillac
(uncommon)
Dumpster Fire
(common)
Gang Weeder
(common)
An Offer you can't Refuse
(common)
Time is Money
(common)
Loot and Scoot
(common)
Tony, get em Bing Bangs
(common)
Clean Up Crew
(common)
Gang Whip
(common)
Gang Motivational Speaker
(common)
Raccoon Gambler
(common)
Forest
(basic)


: Exile target creature you control. They return to the batllefield under their owner control at their endstep.


