Jund Raccoon Gangster: Virtual Booster
| Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Move all counters from target permanent to The Magical Trashcan.
Sacrifice The Magical Trashcan: Add mana of any colors equal to the number of counters on The Magical Trashcan. |
If you paid a spell cost only with mana coming from treasures, you may copy that spell and choose new target if needed to.
Equip cost are reduced by .Buy one, get the other one for free!
2/2
|
Whenever a player discard a card, create a treasure token.
...is another man's treasure.
|
Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
|
: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
|
|
If a player would draw cards this turn, he create that many treasures token instead.
|
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
|
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
|
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
|
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
|
|
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
|
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
|
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
Haste, Hexproof.
Crew 4 8/8
|
|
The Magical Trashcan
(mythic)
Weapon Seller
(uncommon)
One Man's Junk...
(uncommon)
Gangsta Thief
(uncommon)
Gang Weeder
(common)
Time is Money
(common)
Club Bouncer
(common)
Dumpster Fire
(common)
Loot and Scoot
(common)
An Offer you can't Refuse
(common)
Gang Motivational Speaker
(common)
Raccoon Gambler
(common)
Tony, get em Bing Bangs
(common)
Gang Whip
(common)
Mountain
(basic)
: Move all counters from target permanent to The Magical Trashcan.


.
