Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Whenever a player discard a card, create a treasure token.
...is another man's treasure.
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Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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If a player would draw cards this turn, he create that many treasures token instead.
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Sacrifice Hustler: draw a card.
You may cast Hustler from your graveyard using only mana from treasure token. 2/1
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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: draw a card and then discard a card.1/2
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Mafia Protection
(rare)
Make a Run for it
(uncommon)
One Man's Junk...
(uncommon)
Gang War
(uncommon)
Dumpster Fire
(common)
Time is Money
(common)
Glock
(common)
Gang Motivational Speaker
(common)
Hustler
(common)
Club Bouncer
(common)
Raccoon Gambler
(common)
Fresh Recruit
(common)
An Offer you can't Refuse
(common)
Mafia Assassin
(common)
Plains
(basic)






: deal 4 damage to any target".