Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Doublestrike
Your hand size is reduced to 4. Draw a card every time a creature you control deals combat damage to a player. Pay 2 life : discard a card and draw a card. Discard a card : Creature you control get +1/+0 until end of turn. 2/2
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Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Take a combat phase. Untap all your creatures, they have haste.
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If a player would draw cards this turn, he create that many treasures token instead.
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Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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: draw a card and then discard a card.1/2
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Coony, Blood Hungry
(rare)
Familly Buisiness
(uncommon)
Make a Run for it
(uncommon)
Drive By Shoot Out
(uncommon)
Time is Money
(common)
The Hustle Never Ends
(common)
Glock
(common)
Fresh Recruit
(common)
Alley Thugs
(common)
An Offer you can't Refuse
(common)
Dumpster Fire
(common)
Club Bouncer
(common)
Clean Up Crew
(common)
Loot and Scoot
(common)
Forest
(basic)







: deal 4 damage to any target".