Jund Raccoon Gangster: Virtual Booster

Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Take a combat phase. Untap all your creatures, they have haste.
 
 R 
Enchantment
Whenever you sacrifice a treasure token, reveal the top of your library until you reveal a land card. For all creature card reveal this way, create a 2/2 black, green and red raccoon gangster token. Shuffle all cards reveal this way under you library in any order.
 U 
Instant
Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
 U 
Creature – Raccoon Gangster
When Roadside Extortionist enter the battlefield under your control, create X treasure tokens, where X is the number of artifacts and enchantments an opponent control that you dealt combat damage this turn.
2/1
 U 
Enchantment
Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
 C 
Creature – Raccoon Assassin
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control.
Creature with "Wanted" must block Mafia Assassin.
If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent.
2/1
 C 
Sorcery
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
 C 
Instant
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
 C 
Creature – Raccoon Gangster Shaman
{t}: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.
Bro, weed makes me smarter bro.
1/1
 C 
Sorcery
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
 C 
Sorcery
Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn.
 C 
Artifact – Vehicle
Haste, Hexproof.
Crew 4
8/8
 C 
Creature – Raccoon Gangster
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card.
3/2
 C 
Creature – Raccoon Gangster
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
Mountain
 
 B 
Basic Land – Mountain

Drive By Shoot Out (uncommon, foil)
Gang Recruitment (rare)
Make a Run for it (uncommon)
Roadside Extortionist (uncommon)
Familly Buisiness (uncommon)
Mafia Assassin (common)
Dumpster Fire (common)
Loot and Scoot (common)
Gang Weeder (common)
An Offer you can't Refuse (common)
The Hustle Never Ends (common)
Gang Whip (common)
Raccoon Gambler (common)
Club Bouncer (common)
Mountain (basic)