Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
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Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
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Take a combat phase. Untap all your creatures, they have haste.
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Sacrifice Hustler: draw a card.
You may cast Hustler from your graveyard using only mana from treasure token. 2/1
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Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Mafia Protection
(rare)
Gang War
(uncommon)
Familly Buisiness
(uncommon)
Drive By Shoot Out
(uncommon)
Mafia Assassin
(common)
Hustler
(common)
The Hustle Never Ends
(common)
Club Bouncer
(common)
Trash Crew
(common)
Clean Up Crew
(common)
Glock
(common)
An Offer you can't Refuse
(common)
Tony, get em Bing Bangs
(common)
Loot and Scoot
(common)
Island
(basic)






: Clean Up Crew deals damage equal to its power to target creature.