Jund Raccoon Gangster: Virtual Booster
| Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
|
Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
|
Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
|
Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
|
|
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
|
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
|
Blitz
![]() ![]()
Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
|
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
|
: draw a card and then discard a card.1/2
|
|
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
|
Haste, Hexproof.
Crew 4 8/8
|
If a player would draw cards this turn, he create that many treasures token instead.
|
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
|
|
Trash Crew
(common, foil)
Mafia Protection
(rare)
Gang Spy
(uncommon)
Gang War
(uncommon)
Familly Buisiness
(uncommon)
Gang Motivational Speaker
(common)
Club Bouncer
(common)
Alley Thugs
(common)
Mafia Assassin
(common)
Fresh Recruit
(common)
Loot and Scoot
(common)
Gang Whip
(common)
Time is Money
(common)
Raccoon Gambler
(common)
Swamp
(basic)







: draw a card and then discard a card.