Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a treasure token, reveal the top of your library until you reveal a land card. For all creature card reveal this way, create a 2/2 black, green and red raccoon gangster token. Shuffle all cards reveal this way under you library in any order.
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If you paid a spell cost only with mana coming from treasures, you may copy that spell and choose new target if needed to.
Equip cost are reduced by .Buy one, get the other one for free!
2/2
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Take a combat phase. Untap all your creatures, they have haste.
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Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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: draw a card and then discard a card.1/2
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Gang Recruitment
(rare)
Weapon Seller
(uncommon)
Drive By Shoot Out
(uncommon)
Familly Buisiness
(uncommon)
Raccoon Gambler
(common)
Trash Crew
(common)
Club Bouncer
(common)
Dumpster Fire
(common)
Alley Thugs
(common)
Mafia Assassin
(common)
Clean Up Crew
(common)
Fresh Recruit
(common)
Glock
(common)
Loot and Scoot
(common)
Forest
(basic)



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: Clean Up Crew deals damage equal to its power to target creature.