Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a treasure token, reveal the top of your library until you reveal a land card. For all creature card reveal this way, create a 2/2 black, green and red raccoon gangster token. Shuffle all cards reveal this way under you library in any order.
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Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Trample
Whenever Dumpster Truck enter the battlefield or attack, create 2 2/2 black raccoon creature token and create 2 treasure token. Crew 4 6/6
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All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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: draw a card and then discard a card.1/2
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Haste, Hexproof.
Crew 4 8/8
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If a player would draw cards this turn, he create that many treasures token instead.
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Gang Recruitment
(rare)
Gang War
(uncommon)
Dumpster Truck
(uncommon)
Streets of Rage
(uncommon)
Loot and Scoot
(common)
Clean Up Crew
(common)
Fresh Recruit
(common)
Gang Whip
(common)
Time is Money
(common)
Alley Thugs
(common)
Gang Motivational Speaker
(common)
Trash Crew
(common)
Club Bouncer
(common)
Mafia Assassin
(common)
Plains
(basic)





: Clean Up Crew deals damage equal to its power to target creature.