Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may draw a card and discard a card whenever a creature you control deals damage to a player.
Creature you control have +1/+1 if there are 4 types of cards in your graveyard. 3/2
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Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Haste, Hexproof.
Crew 4 8/8
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If a player would draw cards this turn, he create that many treasures token instead.
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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: draw a card and then discard a card.1/2
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Gang Veteran
(rare)
Gang Spy
(uncommon)
Streets of Rage
(uncommon)
No Face, No Case
(uncommon)
Tony, get em Bing Bangs
(common)
Loot and Scoot
(common)
Gang Whip
(common)
Time is Money
(common)
Glock
(common)
Raccoon Gambler
(common)
Gang Weeder
(common)
An Offer you can't Refuse
(common)
Fresh Recruit
(common)
Clean Up Crew
(common)
Mountain
(basic)




and "Equipped creature has "
: deal 2 damage to any target."" and equip it with it.