Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
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You may draw a card and discard a card whenever a creature you control deals damage to a player.
Creature you control have +1/+1 if there are 4 types of cards in your graveyard. 3/2
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Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
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Take a combat phase. Untap all your creatures, they have haste.
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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: draw a card and then discard a card.1/2
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Bulletproof Cadillac
(uncommon, foil)
Gang Veteran
(rare)
Familly Buisiness
(uncommon)
Drive By Shoot Out
(uncommon)
Make a Run for it
(uncommon)
An Offer you can't Refuse
(common)
Club Bouncer
(common)
Mafia Assassin
(common)
Glock
(common)
Gang Motivational Speaker
(common)
Gang Weeder
(common)
Loot and Scoot
(common)
Trash Crew
(common)
Fresh Recruit
(common)
Mountain
(basic)
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.





