Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
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Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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: draw a card and then discard a card.1/2
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Haste, Hexproof.
Crew 4 8/8
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
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Club Bouncer
(common, foil)
Mafia Protection
(rare)
Gang Spy
(uncommon)
Bulletproof Cadillac
(uncommon)
Make a Run for it
(uncommon)
Trash Crew
(common)
An Offer you can't Refuse
(common)
Club Bouncer
(common)
Fresh Recruit
(common)
Clean Up Crew
(common)
Gang Whip
(common)
Gang Motivational Speaker
(common)
Loot and Scoot
(common)
Gang Weeder
(common)
Island
(basic)





: Exile target creature you control. They return to the batllefield under their owner control at their endstep.

