Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Haste, Doublestrike
Your hand size is reduced to 4. Draw a card every time a creature you control deals combat damage to a player. Pay 2 life : discard a card and draw a card. Discard a card : Creature you control get +1/+0 until end of turn. 2/2
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Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
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Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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: draw a card and then discard a card.1/2
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If a player would draw cards this turn, he create that many treasures token instead.
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Dumpster Fire
(common, foil)
Coony, Blood Hungry
(rare)
Gangsta Thief
(uncommon)
Gang War
(uncommon)
No Face, No Case
(uncommon)
Alley Thugs
(common)
Fresh Recruit
(common)
Time is Money
(common)
Tony, get em Bing Bangs
(common)
Glock
(common)
Mafia Assassin
(common)
Gang Motivational Speaker
(common)
Trash Crew
(common)
Loot and Scoot
(common)
Swamp
(basic)






: draw a card and then discard a card.