Jund Raccoon Gangster: Virtual Booster

Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
 
 R 
Enchantment
Any player may activate Everything has a Price ability.
Yiu may get control of any nonland permanent as long as they pay X with treasure tokens, X being its converted mana cost. X cannot be 0.
 U 
Enchantment
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
 U 
Instant
Take a combat phase. Untap all your creatures, they have haste.
 U 
Artifact – Vehicle
Haste, Trample, Indestructible
{t}: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5
5/5
 C 
Creature – Raccoon Gangster
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card.
3/2
 C 
Creature – Raccoon Gangster
{t}: draw a card and then discard a card.
1/2
 C 
Creature – Raccoon Gangster
Dash{2}{r}
{t}: Clean Up Crew deals damage equal to its power to target creature.
3/1
 C 
Creature – Raccoon Gangster
Blitz{2}{b}{b}
Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token.
2/2
 C 
Creature – Raccoon Gangster
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
 C 
Creature – Raccoon Gangster Advisor
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn.
3/2
 C 
Artifact – Vehicle
Haste, Hexproof.
Crew 4
8/8
 C 
Instant
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
 C 
Sorcery
If a player would draw cards this turn, he create that many treasures token instead.
Swamp
 
 B 
Basic Land – Swamp

Loot and Scoot (common, foil)
Everything has a Price (rare)
No Face, No Case (uncommon)
Drive By Shoot Out (uncommon)
Bulletproof Cadillac (uncommon)
Raccoon Gambler (common)
Fresh Recruit (common)
Clean Up Crew (common)
Alley Thugs (common)
Club Bouncer (common)
Gang Motivational Speaker (common)
Gang Whip (common)
Loot and Scoot (common)
Time is Money (common)
Swamp (basic)