Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Hostage Hustler enters the battlefield under your control, exile target creature spell an opponent controls. Return exiled creature with Hostage Hustler when Hostage Hustler dies.
Creature controled by your opponents cannot block creature you control as long as there is an exiled card with Hostage Hustler. Gangster creature you control have +1/+1 as long as there is an exiled card with Hostage Hustler 3/3
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Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Sacrifice Hustler: draw a card.
You may cast Hustler from your graveyard using only mana from treasure token. 2/1
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Haste, Hexproof.
Crew 4 8/8
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: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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: draw a card and then discard a card.1/2
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Hostage Hustler
(rare)
Gangsta Thief
(uncommon)
Make a Run for it
(uncommon)
Gang Spy
(uncommon)
Dumpster Fire
(common)
An Offer you can't Refuse
(common)
Trash Crew
(common)
Hustler
(common)
Gang Whip
(common)
Gang Weeder
(common)
Loot and Scoot
(common)
Fresh Recruit
(common)
Raccoon Gambler
(common)
Clean Up Crew
(common)
Swamp
(basic)




: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.