Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may draw a card and discard a card whenever a creature you control deals damage to a player.
Creature you control have +1/+1 if there are 4 types of cards in your graveyard. 3/2
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Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
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Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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: draw a card and then discard a card.1/2
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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If a player would draw cards this turn, he create that many treasures token instead.
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Gang Veteran
(rare)
Gang Spy
(uncommon)
Bulletproof Cadillac
(uncommon)
No Face, No Case
(uncommon)
Glock
(common)
Fresh Recruit
(common)
An Offer you can't Refuse
(common)
Time is Money
(common)
Trash Crew
(common)
Dumpster Fire
(common)
Gang Motivational Speaker
(common)
Loot and Scoot
(common)
Club Bouncer
(common)
Mafia Assassin
(common)
Swamp
(basic)



: Exile target creature you control. They return to the batllefield under their owner control at their endstep.

