Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Doublestrike
Your hand size is reduced to 4. Draw a card every time a creature you control deals combat damage to a player. Pay 2 life : discard a card and draw a card. Discard a card : Creature you control get +1/+0 until end of turn. 2/2
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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When Roadside Extortionist enter the battlefield under your control, create X treasure tokens, where X is the number of artifacts and enchantments an opponent control that you dealt combat damage this turn.
2/1
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Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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: draw a card and then discard a card.1/2
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Coony, Blood Hungry
(rare)
Make a Run for it
(uncommon)
Roadside Extortionist
(uncommon)
Gangsta Thief
(uncommon)
Alley Thugs
(common)
Raccoon Gambler
(common)
Glock
(common)
Club Bouncer
(common)
Mafia Assassin
(common)
Clean Up Crew
(common)
Fresh Recruit
(common)
Loot and Scoot
(common)
Gang Motivational Speaker
(common)
Trash Crew
(common)
Island
(basic)






: deal 4 damage to any target".

