Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Torture Connoisseur deals combat damage to a player, all your opponents exile the top card of their library. You may play those cards this turn.
Draw a card whenever you cast spell that you do not own. Tell me what you know or we're watching the Emoji Movie again.
3/2
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Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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If you paid a spell cost only with mana coming from treasures, you may copy that spell and choose new target if needed to.
Equip cost are reduced by .Buy one, get the other one for free!
2/2
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Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
If a player would draw cards this turn, he create that many treasures token instead.
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Haste, Hexproof.
Crew 4 8/8
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Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
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Torture Connoisseur
(rare)
Gang Spy
(uncommon)
Weapon Seller
(uncommon)
No Face, No Case
(uncommon)
Dumpster Fire
(common)
Club Bouncer
(common)
Alley Thugs
(common)
Mafia Assassin
(common)
Tony, get em Bing Bangs
(common)
Time is Money
(common)
Loot and Scoot
(common)
Gang Motivational Speaker
(common)
Gang Whip
(common)
The Hustle Never Ends
(common)
Plains
(basic)



.
: deal 2 damage to any target."" and equip it with it.