Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
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Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
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Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Haste, Hexproof.
Crew 4 8/8
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If a player would draw cards this turn, he create that many treasures token instead.
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
: draw a card and then discard a card.1/2
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Mafia Protection
(rare)
Gangsta Thief
(uncommon)
No Face, No Case
(uncommon)
Gang Spy
(uncommon)
An Offer you can't Refuse
(common)
Club Bouncer
(common)
Gang Whip
(common)
Time is Money
(common)
Dumpster Fire
(common)
Loot and Scoot
(common)
The Hustle Never Ends
(common)
Fresh Recruit
(common)
Tony, get em Bing Bangs
(common)
Mafia Assassin
(common)
Forest
(basic)





: draw a card and then discard a card.