Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dash
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Menace Whenever Al Coonpon deals damage to a player, put a theft counter on target noncreature permanent. You take control of it until end of turn and untap it. 3/4
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Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Take a combat phase. Untap all your creatures, they have haste.
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If you paid a spell cost only with mana coming from treasures, you may copy that spell and choose new target if needed to.
Equip cost are reduced by .Buy one, get the other one for free!
2/2
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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If a player would draw cards this turn, he create that many treasures token instead.
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Sacrifice Hustler: draw a card.
You may cast Hustler from your graveyard using only mana from treasure token. 2/1
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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: draw a card and then discard a card.1/2
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Al Coonpon
(rare)
No Face, No Case
(uncommon)
Drive By Shoot Out
(uncommon)
Weapon Seller
(uncommon)
Glock
(common)
Gang Motivational Speaker
(common)
Gang Weeder
(common)
Mafia Assassin
(common)
Time is Money
(common)
Clean Up Crew
(common)
Hustler
(common)
Alley Thugs
(common)
Raccoon Gambler
(common)
Fresh Recruit
(common)
Island
(basic)





: deal 4 damage to any target".