Jund Raccoon Gangster: Virtual Booster
| Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Move all counters from target permanent to The Magical Trashcan.
Sacrifice The Magical Trashcan: Add mana of any colors equal to the number of counters on The Magical Trashcan. |
Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
|
All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Whenever a player discard a card, create a treasure token.
...is another man's treasure.
|
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
|
|
Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
|
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
|
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
|
If a player would draw cards this turn, he create that many treasures token instead.
|
Blitz
![]() ![]()
Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
|
: draw a card and then discard a card.1/2
|
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
|
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
|
|
The Magical Trashcan
(mythic)
Make a Run for it
(uncommon)
Streets of Rage
(uncommon)
One Man's Junk...
(uncommon)
Club Bouncer
(common)
Glock
(common)
An Offer you can't Refuse
(common)
Mafia Assassin
(common)
Time is Money
(common)
Alley Thugs
(common)
Fresh Recruit
(common)
Raccoon Gambler
(common)
Tony, get em Bing Bangs
(common)
Loot and Scoot
(common)
Island
(basic)
: Move all counters from target permanent to The Magical Trashcan.




