Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Biggie Raboom deals combat damage to a player, shuffle Biggie Raboom in defending player library.
If Biggie Raboom is drawn, milled or exiled, you gain 20 life, add 10 mana of any color, draw 5 cards and deal 2 damage to all creature controlled by that player. Put Biggie Raboom on the battlefield under your control. 5/4
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All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Take a combat phase. Untap all your creatures, they have haste.
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
Haste, Hexproof.
Crew 4 8/8
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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If a player would draw cards this turn, he create that many treasures token instead.
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Biggie Raboom
(rare)
Streets of Rage
(uncommon)
Make a Run for it
(uncommon)
Drive By Shoot Out
(uncommon)
Glock
(common)
Club Bouncer
(common)
Alley Thugs
(common)
Clean Up Crew
(common)
Tony, get em Bing Bangs
(common)
Gang Whip
(common)
Raccoon Gambler
(common)
Gang Motivational Speaker
(common)
Dumpster Fire
(common)
Time is Money
(common)
Swamp
(basic)





: deal 4 damage to any target".

