Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Hostage Hustler enters the battlefield under your control, exile target creature spell an opponent controls. Return exiled creature with Hostage Hustler when Hostage Hustler dies.
Creature controled by your opponents cannot block creature you control as long as there is an exiled card with Hostage Hustler. Gangster creature you control have +1/+1 as long as there is an exiled card with Hostage Hustler 3/3
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Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Take a combat phase. Untap all your creatures, they have haste.
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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If a player would draw cards this turn, he create that many treasures token instead.
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
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Hostage Hustler
(rare)
Familly Buisiness
(uncommon)
Make a Run for it
(uncommon)
Drive By Shoot Out
(uncommon)
Dumpster Fire
(common)
Loot and Scoot
(common)
Raccoon Gambler
(common)
Gang Motivational Speaker
(common)
Alley Thugs
(common)
Mafia Assassin
(common)
Glock
(common)
Club Bouncer
(common)
Time is Money
(common)
Tony, get em Bing Bangs
(common)
Island
(basic)






: deal 4 damage to any target".