Jund Raccoon Gangster: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
 U 
Creature – Raccoon Gangster
Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
 U 
Creature – Raccoon Gangster
When Roadside Extortionist enter the battlefield under your control, create X treasure tokens, where X is the number of artifacts and enchantments an opponent control that you dealt combat damage this turn.
2/1
 U 
Enchantment
Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
{b/g}
 
 C 
Creature – Raccoon Gangster
Sacrifice Hustler: draw a card.
You may cast Hustler from your graveyard using only mana from treasure token.
2/1
 C 
Creature – Raccoon Gangster
Blitz{2}{b}{b}
Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token.
2/2
 C 
Creature – Raccoon Gangster
Dash{2}{r}
{t}: Clean Up Crew deals damage equal to its power to target creature.
3/1
 C 
Sorcery
If a player would draw cards this turn, he create that many treasures token instead.
 C 
Sorcery
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip {2} and "Equipped creature has "{t}: deal 2 damage to any target."" and equip it with it.
 C 
Creature – Raccoon Gangster Shaman
{t}: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.
Bro, weed makes me smarter bro.
1/1
 C 
Creature – Raccoon Gangster
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card.
3/2
 C 
Sorcery
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
{4}
 
 C 
Artifact – Equipment
Equipped has reach and "{t}: deal 4 damage to any target".
Equip {2}
Yo hold it sideways, does way more damage.
 C 
Creature – Raccoon Gangster Advisor
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn.
3/2
Island
 
 B 
Basic Land – Island

Mafia Protection (rare)
Gang Spy (uncommon)
Roadside Extortionist (uncommon)
Familly Buisiness (uncommon)
Hustler (common)
Alley Thugs (common)
Clean Up Crew (common)
Time is Money (common)
Tony, get em Bing Bangs (common)
Gang Weeder (common)
Raccoon Gambler (common)
Dumpster Fire (common)
Glock (common)
Gang Motivational Speaker (common)
Island (basic)