Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If a player would draw cards this turn, he create that many treasures token instead.
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and sacrifice a creature: deal X damage to any target, X being the sacrificed creature power.
Creature you control that cost 2 or less have blitz. 3/3
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Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
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Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Time is Money
(common, foil)
Mob Boss
(rare)
No Face, No Case
(uncommon)
Gang War
(uncommon)
Familly Buisiness
(uncommon)
Dumpster Fire
(common)
Trash Crew
(common)
Clean Up Crew
(common)
Loot and Scoot
(common)
Gang Weeder
(common)
Tony, get em Bing Bangs
(common)
Alley Thugs
(common)
Glock
(common)
Gang Motivational Speaker
(common)
Swamp
(basic)



and sacrifice a creature: deal X damage to any target, X being the sacrificed creature power.



