Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
and sacrifice a creature: deal X damage to any target, X being the sacrificed creature power.
Creature you control that cost 2 or less have blitz. 3/3
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Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
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Haste, Hexproof.
Crew 4 8/8
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Mob Boss
(rare)
Gang War
(uncommon)
Gang Spy
(uncommon)
Make a Run for it
(uncommon)
Tony, get em Bing Bangs
(common)
Gang Whip
(common)
Mafia Assassin
(common)
Raccoon Gambler
(common)
Alley Thugs
(common)
Trash Crew
(common)
Dumpster Fire
(common)
Loot and Scoot
(common)
Gang Weeder
(common)
Clean Up Crew
(common)
Forest
(basic)



and sacrifice a creature: deal X damage to any target, X being the sacrificed creature power.



