Jund Raccoon Gangster: Virtual Booster
| Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Haste, Doublestrike
Your hand size is reduced to 4. Draw a card every time a creature you control deals combat damage to a player. Pay 2 life : discard a card and draw a card. Discard a card : Creature you control get +1/+0 until end of turn. 2/2
|
When Roadside Extortionist enter the battlefield under your control, create X treasure tokens, where X is the number of artifacts and enchantments an opponent control that you dealt combat damage this turn.
2/1
|
Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
|
Whenever a player discard a card, create a treasure token.
...is another man's treasure.
|
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
|
|
Haste, Hexproof.
Crew 4 8/8
|
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
|
Blitz
![]() ![]()
Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
|
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
|
: draw a card and then discard a card.1/2
|
|
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
|
Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
|
If a player would draw cards this turn, he create that many treasures token instead.
|
|
Coony, Blood Hungry
(rare)
Roadside Extortionist
(uncommon)
Make a Run for it
(uncommon)
One Man's Junk...
(uncommon)
Club Bouncer
(common)
Gang Whip
(common)
Gang Motivational Speaker
(common)
Alley Thugs
(common)
Loot and Scoot
(common)
Fresh Recruit
(common)
Dumpster Fire
(common)
The Hustle Never Ends
(common)
Mafia Assassin
(common)
Time is Money
(common)
Mountain
(basic)







: draw a card and then discard a card.