Jund Raccoon Gangster: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Artifact
{t}: Move all counters from target permanent to The Magical Trashcan.
Sacrifice The Magical Trashcan: Add mana of any colors equal to the number of counters on The Magical Trashcan.
 U 
Enchantment
Whenever a player discard a card, create a treasure token.
...is another man's treasure.
 U 
Creature – Raccoon Gangster
Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
 U 
Instant
Take a combat phase. Untap all your creatures, they have haste.
 C 
Sorcery
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
 C 
Creature – Raccoon Gangster
Dash{2}{r}
{t}: Clean Up Crew deals damage equal to its power to target creature.
3/1
 C 
Sorcery
If a player would draw cards this turn, he create that many treasures token instead.
 C 
Creature – Raccoon Assassin
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control.
Creature with "Wanted" must block Mafia Assassin.
If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent.
2/1
 C 
Sorcery
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip {2} and "Equipped creature has "{t}: deal 2 damage to any target."" and equip it with it.
 C 
Creature – Raccoon Gangster Advisor
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn.
3/2
 C 
Instant
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
{4}
 
 C 
Artifact – Equipment
Equipped has reach and "{t}: deal 4 damage to any target".
Equip {2}
Yo hold it sideways, does way more damage.
 C 
Creature – Raccoon Gangster
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card.
3/2
 C 
Creature – Raccoon Gangster Shaman
{t}: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.
Bro, weed makes me smarter bro.
1/1
Mountain
 
 B 
Basic Land – Mountain

The Magical Trashcan (mythic)
One Man's Junk... (uncommon)
Gangsta Thief (uncommon)
Drive By Shoot Out (uncommon)
An Offer you can't Refuse (common)
Clean Up Crew (common)
Time is Money (common)
Mafia Assassin (common)
Tony, get em Bing Bangs (common)
Gang Motivational Speaker (common)
Loot and Scoot (common)
Glock (common)
Raccoon Gambler (common)
Gang Weeder (common)
Mountain (basic)