Jund Raccoon Gangster: Virtual Booster
| Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
|
Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
|
Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
|
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
|
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
|
|
Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
|
: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
|
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
|
: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
|
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
|
|
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
|
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
|
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
|
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
|
|
Mafia Protection
(rare)
Gangsta Thief
(uncommon)
Bulletproof Cadillac
(uncommon)
No Face, No Case
(uncommon)
Loot and Scoot
(common)
Glock
(common)
Trash Crew
(common)
Gang Motivational Speaker
(common)
Gang Weeder
(common)
An Offer you can't Refuse
(common)
Mafia Assassin
(common)
Raccoon Gambler
(common)
Dumpster Fire
(common)
Club Bouncer
(common)
Plains
(basic)




: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
