Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Biggie Raboom deals combat damage to a player, shuffle Biggie Raboom in defending player library.
If Biggie Raboom is drawn, milled or exiled, you gain 20 life, add 10 mana of any color, draw 5 cards and deal 2 damage to all creature controlled by that player. Put Biggie Raboom on the battlefield under your control. 5/4
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Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
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All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Take a combat phase. Untap all your creatures, they have haste.
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: draw a card and then discard a card.1/2
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Sacrifice Hustler: draw a card.
You may cast Hustler from your graveyard using only mana from treasure token. 2/1
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Biggie Raboom
(rare)
Bulletproof Cadillac
(uncommon)
Streets of Rage
(uncommon)
Drive By Shoot Out
(uncommon)
Fresh Recruit
(common)
Hustler
(common)
Trash Crew
(common)
Clean Up Crew
(common)
Raccoon Gambler
(common)
Glock
(common)
An Offer you can't Refuse
(common)
Club Bouncer
(common)
Mafia Assassin
(common)
Gang Motivational Speaker
(common)
Plains
(basic)



: Exile target creature you control. They return to the batllefield under their owner control at their endstep.


