Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a treasure token, reveal the top of your library until you reveal a land card. For all creature card reveal this way, create a 2/2 black, green and red raccoon gangster token. Shuffle all cards reveal this way under you library in any order.
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Whenever a creature you control dies from combat damage, creatures you control may fight the creature that dealt the combat damage.
Fuck with the crew and find out.
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Whenever a player discard a card, create a treasure token.
...is another man's treasure.
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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: draw a card and then discard a card.1/2
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Gang Recruitment
(rare)
Make a Run for it
(uncommon)
Familly Buisiness
(uncommon)
One Man's Junk...
(uncommon)
Alley Thugs
(common)
Loot and Scoot
(common)
Club Bouncer
(common)
Clean Up Crew
(common)
Glock
(common)
Raccoon Gambler
(common)
Trash Crew
(common)
Gang Motivational Speaker
(common)
Fresh Recruit
(common)
Dumpster Fire
(common)
Plains
(basic)








: Clean Up Crew deals damage equal to its power to target creature.