Jund Raccoon Gangster: Virtual Booster
| Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Hostage Hustler enters the battlefield under your control, exile target creature spell an opponent controls. Return exiled creature with Hostage Hustler when Hostage Hustler dies.
Creature controled by your opponents cannot block creature you control as long as there is an exiled card with Hostage Hustler. Gangster creature you control have +1/+1 as long as there is an exiled card with Hostage Hustler 3/3
|
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
|
Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
|
Haste, Trample, Indestructible
: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
Crew 5 5/5
|
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
|
Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
|
If a player would draw cards this turn, he create that many treasures token instead.
|
Sacrifice Hustler: draw a card.
You may cast Hustler from your graveyard using only mana from treasure token. 2/1
|
Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
|
|
Blitz
![]() ![]()
Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
|
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
|
Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
|
Haste, Hexproof.
Crew 4 8/8
|
|
Hostage Hustler
(rare)
No Face, No Case
(uncommon)
Gangsta Thief
(uncommon)
Bulletproof Cadillac
(uncommon)
Tony, get em Bing Bangs
(common)
Gang Motivational Speaker
(common)
Time is Money
(common)
Hustler
(common)
The Hustle Never Ends
(common)
Dumpster Fire
(common)
Alley Thugs
(common)
Club Bouncer
(common)
Mafia Assassin
(common)
Gang Whip
(common)
Forest
(basic)



: Exile target creature you control. They return to the batllefield under their owner control at their endstep.
and "Equipped creature has "