Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may draw a card and discard a card whenever a creature you control deals damage to a player.
Creature you control have +1/+1 if there are 4 types of cards in your graveyard. 3/2
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Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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Whenever Gangsta Thief deals damage to a player, thay player reveal their hand. Take a card from their hand unless that player loose 6 life.
This a hold up, hands in the air and no one gets hurt.
3/2
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All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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: draw a card and then discard a card.1/2
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
Dash
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: Clean Up Crew deals damage equal to its power to target creature.3/1
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Gang Veteran
(rare)
Gang Spy
(uncommon)
Gangsta Thief
(uncommon)
Streets of Rage
(uncommon)
Club Bouncer
(common)
Raccoon Gambler
(common)
Trash Crew
(common)
Fresh Recruit
(common)
Loot and Scoot
(common)
Glock
(common)
An Offer you can't Refuse
(common)
The Hustle Never Ends
(common)
Clean Up Crew
(common)
Mafia Assassin
(common)
Mountain
(basic)





: draw a card and then discard a card.