Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dash
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Menace Whenever Al Coonpon deals damage to a player, put a theft counter on target noncreature permanent. You take control of it until end of turn and untap it. 3/4
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Trample
Whenever Dumpster Truck enter the battlefield or attack, create 2 2/2 black raccoon creature token and create 2 treasure token. Crew 4 6/6
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Whenever Gang Spy deals combat damage to a player, they reaveal the top card of their library. If its a creature spell, populate. If its an instant, sorcery or enchantment spell draw a card. If its an artifact or a land, create a treasure token.
2/2
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Whenever a player discard a card, create a treasure token.
...is another man's treasure.
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
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If a player would draw cards this turn, he create that many treasures token instead.
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Blitz
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Whenever Alley Thugs enter the battlefield under your control, create 3 2/2 black and green raccoon creature token. 2/2
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Haste, Hexproof.
Crew 4 8/8
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Creature you control have haste and +X/+0, X being the number of artifact your opponents controls.
All creature you control must attack every turn. 3/2
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Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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: draw a card and then discard a card.1/2
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Al Coonpon
(rare)
Dumpster Truck
(uncommon)
Gang Spy
(uncommon)
One Man's Junk...
(uncommon)
Tony, get em Bing Bangs
(common)
Time is Money
(common)
Alley Thugs
(common)
Gang Whip
(common)
An Offer you can't Refuse
(common)
Gang Motivational Speaker
(common)
Club Bouncer
(common)
Loot and Scoot
(common)
Fresh Recruit
(common)
Raccoon Gambler
(common)
Plains
(basic)





: deal 2 damage to any target."" and equip it with it.