Jund Raccoon Gangster: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Your opponents first spell are uncounterable if they allow you to create a treasure token and to draw a card and discard a card. Otherwise, they loose 2 life and you gain 2 life.
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All creatures have haste.
Creature must attack every turn. Players untap X lands when declaring their attacking creatures on their combat phase, X being the number of attacking creature. |
Take a combat phase. Untap all your creatures, they have haste.
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Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
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Equipped has reach and "
: deal 4 damage to any target".
Equip ![]() Yo hold it sideways, does way more damage.
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Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
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Deathtouch
When Mafia Assassin enter the battlefield under your control, put a "Wanted" target on a creature your opponent control. Creature with "Wanted" must block Mafia Assassin. If a creature with a "Wanted" counter would die from damage dealt by Mafia Assassin, put another "Wanted" counter on an other target creature controlled by another opponent. 2/1
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Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
Create X treasure token whenever a creature controlled by an opponent attacks, X being the number of attacking creature.
2/6
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Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
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Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
: Exile a card from a player graveyard. Create a treasure token tapped and gain 1 life.2/2
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Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
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Target player exile their graveyard. They take 1 damage for all artifacts exiled this way.
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Mafia Protection
(rare)
Streets of Rage
(uncommon)
Drive By Shoot Out
(uncommon)
Make a Run for it
(uncommon)
Glock
(common)
An Offer you can't Refuse
(common)
Mafia Assassin
(common)
Tony, get em Bing Bangs
(common)
Club Bouncer
(common)
Raccoon Gambler
(common)
The Hustle Never Ends
(common)
Trash Crew
(common)
Loot and Scoot
(common)
Dumpster Fire
(common)
Plains
(basic)





: deal 4 damage to any target".
