Jund Raccoon Gangster: Virtual Booster
| Jund Raccoon Gangster: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Torture Connoisseur deals combat damage to a player, all your opponents exile the top card of their library. You may play those cards this turn.
Draw a card whenever you cast spell that you do not own. Tell me what you know or we're watching the Emoji Movie again.
3/2
|
Divide all players into two groups. All damage dealt to one player of a group is dealt to all other players from this group.
All life a player would gain is also gained for all other players from this group. |
Players with no creature cannot target you or any permanent you control and they cannot counterspell any of your spell.
|
Exile X card from the top of your library. Target opponent may look at half of those cards, rounded down. Create two pile : target player chose a pile. You may play those cards without paying their mana cost. Exile all cards in the other pile.
|
If a player would draw cards this turn, he create that many treasures token instead.
|
|
Discard 2 cards. Draw 2 cards.
You may put The Hustle Never Ends in your hand from your graveyard if you dealt combat damage to a player this turn. |
Menace
Whenever Raccoon Gambler deals combat damage to a player, look at the top card of your library. All opponents have 1 chance to guess which type it is. If they do not guess right, you may dray that card. 3/2
|
: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.Bro, weed makes me smarter bro.
1/1
|
Dash
![]()
: Clean Up Crew deals damage equal to its power to target creature.3/1
|
Whenever a creature enters the battlefield under your control, create a "Gun" artifact equipment token with equip
and "Equipped creature has " : deal 2 damage to any target."" and equip it with it. |
|
Tempting offer – Starting your library for a card, put in your hand. Each opponent may search their library and put a card in their hand. For each player who does, you may as well. All player shuffle their libraries.
|
: draw a card and then discard a card.1/2
|
Haste, Hexproof.
Crew 4 8/8
|
Draw cards equal to the number of creature you control that dealt combat damage this turn either from your library or from an opponent library that have been dealt combat damage from your creature this turn.
|
|
Torture Connoisseur
(rare)
Gang War
(uncommon)
No Face, No Case
(uncommon)
Make a Run for it
(uncommon)
Time is Money
(common)
The Hustle Never Ends
(common)
Raccoon Gambler
(common)
Gang Weeder
(common)
Clean Up Crew
(common)
Tony, get em Bing Bangs
(common)
An Offer you can't Refuse
(common)
Fresh Recruit
(common)
Gang Whip
(common)
Loot and Scoot
(common)
Swamp
(basic)





: Target creature get a +2/+2 counter. Gang Weeder does not untap at your next upkeep.