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Showing 29 of 29 Land cards

Go to section: Blue (1) Black (1) Red (1) Land (29)

Show rarities: C U R B

 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
 C 
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w}.
 R 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Island Mountain
({t}: Add {u} or {r}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Plains Island
({t}: Add {w} or {u}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Swamp Forest
({t}: Add {b} or {g}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Island Swamp
({t}: Add {u} or {b}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Mountain Forest
({t}: Add {r} or {g}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Forest Island
({t}: Add {g} or {u}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 U 
Land
{t}: Add {c}
{1}, {t}, Sacrifice Crossroads of Fate: Search your library for a land card with a basic land type, put it on the battlefield, then shuffle.
 C 
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b}.
 
 B 
Basic Land – Forest
 
 B 
Basic Land – Island
 C 
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g}.
 B 
Basic Land – Mountain
 
 B 
Basic Land – Plains
 
 R 
Land – Forest Plains
({t}: Add {g} or {w}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 C 
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g}.
 C 
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b}.
 
 B 
Basic Land – Swamp
 C 
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r}.
 C 
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u}.
 C 
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u}.
 
 U 
 
{t}: Add {c}.
{t}: Add {g}, {w}, or {b}. Spend this mana only to cast multicolor costs.
 
 U 
Land
{t}: Add {c}.
{t}: Add {w}, {u}, or {r}. Spend this mana only to cast
multicolor costs.
 
 U 
Land
{t}: Add {c}.
{t}: Add {u}, {b}, or {g}. Spend this mana only to cast
multicolor costs.
 
 U 
Land
{t}: Add {c}.
{t}: Add {b}, {r}, or {w}. Spend this mana only to cast
multicolor costs.
 
 U 
Land
{t}: Add {c}.
{t}: Add {r}, {g}, or {u}. Spend this mana only to cast
multicolor costs.
 C 
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {r} or {w}.

Go to section: Blue (1) Black (1) Red (1) Land (29)

Show rarities: C U R B


Tarkir: Fracturing Timelines: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Draft Archetypes