Tarkir: Fracturing Timelines: Draft Archetypes

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Mechanics | Draft Archetypes

General Themes (Single Colors)

­{w}: Creature Survival

­{u}: Noncreature Spells

­{b}: Graveyard

­{r}: Attacking

­{g}: Bigger is Better

Primary (Allied Color Pairs)

­{w}{u}: Paragon (Go Wide)

­{u}{b}: Opportunist (Tempo)

­{b}{r}: Steady Counters (Relentless)

­{r}{g}: Awe

­{g}{w}: Steady Counters (Resilient)

Secondary (Enemy Color Pairs)

­{w}{b}: Martyr

­{u}{r}: Paragon (Go Fast)

­{b}{g}: Opportunist (Midrange)

­{r}{w}: Steady Counters (Mixed)

­{g}{u}: Paragon (Go Big)

Tertiary (Other)

Primary and Secondary Overlap (Common Enemy Color Triads)

­{w}{u}{r}: Paragon (Go Wide) and Paragon (Go Fast) have obvious synergy, but Steady Counters doesn't have any aside from pump stacking from Resilient and Relentless

­{u}{b}{g}: Opportunist (Tempo) and Opportunist (Midrange) have obvious synergy, and Paragon (Go Big) has potential to recur pump, protection, or threats

­{b}{r}{w}: Relentless is the offensive form of Steady, and Martyr can keep the constantly attacking creatures alive

­{r}{g}{u}: Awe is a pretty flexible mechanic, and Paragon (Go Big) and Paragon (Go Fast) work with it

­{g}{w}{b}: Between the three mechanics, this will be an extremely grindy mix

Updated on 29 Jan 2022 by ELC