Tarkir: Fracturing Timelines: Draft Archetypes
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| Mechanics | Draft Archetypes |
General Themes (Single Colors)
: Creature Survival
: Noncreature Spells
: Graveyard
: Attacking
: Bigger is Better
Primary (Allied Color Pairs)

: Paragon (Go Wide)

: Opportunist (Tempo)

: Steady Counters (Relentless)

: Awe

: Steady Counters (Resilient)
Secondary (Enemy Color Pairs)

: Martyr

: Paragon (Go Fast)

: Opportunist (Midrange)

: Steady Counters (Mixed)

: Paragon (Go Big)
Tertiary (Other)
Primary and Secondary Overlap (Common Enemy Color Triads)


: Paragon (Go Wide) and Paragon (Go Fast) have obvious synergy, but Steady Counters doesn't have any aside from pump stacking from Resilient and Relentless


: Opportunist (Tempo) and Opportunist (Midrange) have obvious synergy, and Paragon (Go Big) has potential to recur pump, protection, or threats


: Relentless is the offensive form of Steady, and Martyr can keep the constantly attacking creatures alive


: Awe is a pretty flexible mechanic, and Paragon (Go Big) and Paragon (Go Fast) work with it


: Between the three mechanics, this will be an extremely grindy mix