Tarkir: Fracturing Timelines: Card List

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Mechanics | Draft Archetypes

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 UU01 Blue Uncommon 2{1}{u} Instant UU01 Counter target creature or planeswalker spell you don't control, then, if that spell shares a subtype with a permanent you control, its controller can't cast noncreature spells until end of turn. 0
2 UB01 Black Uncommon 4{2}{b}{b} Sorcery UB01 Destroy target creature or planeswalker you don't control, then if that permanent shares a subtype with a permanent you control, exile its controller's graveyard. 0
3 UR01 Red Uncommon 2{1}{r} Sorcery UR01 ~ deals 4 damage to target creature or planeswalker you don't control, then, if that permanent shares subtype with a permanent you control, it deals 2 damage to each other creature its controller controls. 0
4 Bloodfell Caves Land Common 0 Land Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
0
5 Blossoming Sands Land Common 0 Land Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w}.
0
6 Card132473 Land Rare 0 Land – Swamp Mountain ({t}: Add {b} or {r}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
0
7 Card132474 Land Rare 0 Land – Island Mountain ({t}: Add {u} or {r}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
0
8 Card132475 Land Rare 0 Land – Plains Island ({t}: Add {w} or {u}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
0
9 Card132476 Land Rare 0 Land – Swamp Forest ({t}: Add {b} or {g}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
0
10 Card132477 Land Rare 0 Land – Island Swamp ({t}: Add {u} or {b}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
0
11 Card132478 Land Rare 0 Land – Mountain Forest ({t}: Add {r} or {g}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
0
12 Card132479 Land Rare 0 Land – Forest Island ({t}: Add {g} or {u}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
0
13 Crossroads of Fate Land Uncommon 0 Land {t}: Add {c}
{1}, {t}, Sacrifice Crossroads of Fate: Search your library for a land card with a basic land type, put it on the battlefield, then shuffle.
0
14 Dismal Backwater Land Common 0 Land Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b}.
0
15 Forest Land Basic 0 Basic Land – Forest 0
16 Island Land Basic 0 Basic Land – Island 0
17 Jungle Hollow Land Common 0 Land Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g}.
0
18 Mountain Land Basic 0 Basic Land – Mountain 0
19 Plains Land Basic 0 Basic Land – Plains 0
20 RL01 Land Rare 0 Land – Forest Plains RL01 ({t}: Add {g} or {w}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
0
21 Rugged Highlands Land Common 0 Land Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g}.
0
22 Scoured Barrens Land Common 0 Land CL01 Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b}.
0
23 Swamp Land Basic 0 Basic Land – Swamp 0
24 Swiftwater Cliffs Land Common 0 Land Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r}.
0
25 Thornwood Falls Land Common 0 Land Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u}.
0
26 Tranquil Cove Land Common 0 Land Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u}.
0
27 UL01 Land Uncommon 0 UL01 {t}: Add {c}.
{t}: Add {g}, {w}, or {b}. Spend this mana only to cast multicolor costs.
0
28 UL02 Land Uncommon 0 Land UL02 {t}: Add {c}.
{t}: Add {w}, {u}, or {r}. Spend this mana only to cast
multicolor costs.
0
29 UL03 Land Uncommon 0 Land UL03 {t}: Add {c}.
{t}: Add {u}, {b}, or {g}. Spend this mana only to cast
multicolor costs.
0
30 UL04 Land Uncommon 0 Land UL04 {t}: Add {c}.
{t}: Add {b}, {r}, or {w}. Spend this mana only to cast
multicolor costs.
0
31 UL05 Land Uncommon 0 Land UL05 {t}: Add {c}.
{t}: Add {r}, {g}, or {u}. Spend this mana only to cast
multicolor costs.
0
32 Wind-Scarred Crag Land Common 0 Land Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {r} or {w}.
0
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Mechanics | Draft Archetypes