Tarkir: Fracturing Timelines

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Showing all 32 cards

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{1}{u}
 
 U 
Instant
Counter target creature or planeswalker spell you don't control, then, if that spell shares a subtype with a permanent you control, its controller can't cast noncreature spells until end of turn.
"Ojutai helped me better myself; Bolas only helped you better himself," – Narset.
{2}{b}{b}
 
 U 
Sorcery
Destroy target creature or planeswalker you don't control, then if that permanent shares a subtype with a permanent you control, exile its controller's graveyard.
"Nothing personal; I just don't feel like letting you ruin everything we spent millenia working towards," – Nicol Bolas.
{1}{r}
 
 U 
Sorcery
~ deals 4 damage to target creature or planeswalker you don't control, then, if that permanent shares subtype with a permanent you control, it deals 2 damage to each other creature its controller controls.
"I left the Mardu after seeing so much bloodshed. I will not leave Tarkir to the same fate," – Sarkhan Vol.
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r}.
 C 
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w}.
 R 
Land – Swamp Mountain
({t}: Add {b} or {r}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Island Mountain
({t}: Add {u} or {r}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Plains Island
({t}: Add {w} or {u}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Swamp Forest
({t}: Add {b} or {g}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Island Swamp
({t}: Add {u} or {b}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Mountain Forest
({t}: Add {r} or {g}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 R 
Land – Forest Island
({t}: Add {g} or {u}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 U 
Land
{t}: Add {c}
{1}, {t}, Sacrifice Crossroads of Fate: Search your library for a land card with a basic land type, put it on the battlefield, then shuffle.
 C 
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b}.
 
 B 
Basic Land – Forest
 
 B 
Basic Land – Island
 C 
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g}.
 B 
Basic Land – Mountain
 
 B 
Basic Land – Plains
 
 R 
Land – Forest Plains
({t}: Add {g} or {w}.)
~ enters the battlefield tapped.
When ~ enters the battlefield, untap it unless an opponent pays {1}.
 C 
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g}.
 C 
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{t}: Add {w} or {b}.
 
 B 
Basic Land – Swamp
 C 
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{t}: Add {u} or {r}.
 C 
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{t}: Add {g} or {u}.
 C 
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u}.
 
 U 
 
{t}: Add {c}.
{t}: Add {g}, {w}, or {b}. Spend this mana only to cast multicolor costs.
 
 U 
Land
{t}: Add {c}.
{t}: Add {w}, {u}, or {r}. Spend this mana only to cast
multicolor costs.
 
 U 
Land
{t}: Add {c}.
{t}: Add {u}, {b}, or {g}. Spend this mana only to cast
multicolor costs.
 
 U 
Land
{t}: Add {c}.
{t}: Add {b}, {r}, or {w}. Spend this mana only to cast
multicolor costs.
 
 U 
Land
{t}: Add {c}.
{t}: Add {r}, {g}, or {u}. Spend this mana only to cast
multicolor costs.
 C 
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{t}: Add {r} or {w}.

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Tarkir: Fracturing Timelines: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Draft Archetypes