Edge of Madness

Edge of Madness by fishMaster

16 cards in Multiverse

10 mythics, 6 basics

10 hybrid, 6 land

6 comments total

Ancient gods and shrouded cults become revealed in this Lovecraftian set.

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Mechanics

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The set creator would like to draw your attention to these comments:

On Card131734 (reply):

Dream counters can be gained by other cards that have the Worship ability. (If you control a dreamer or have a dreamer in exile, place a dream counter on it.) Currently, none of these cards have been created, but between the chicken and the egg, one has to come first.

While this does feel like a bit of an odd use case for a DFC, I also think it is the perfect solution. At no point would a dreamer touch the deck, and they would start the game face down anyway. This is a perfect solution in my opinion.

As for the exact wording, yeah, why didn't I just copy-paste some of the companion reminder text? I'll fix that now. The whole block is overly verbose.

Dreamers are meant to sort of feel somewhere between commanders, companions, and Planeswalkers, with a little touch of something else. They are sort of my spin on the C'thun card from Hearthstone's 2016 set, Whisper of the Old Gods. Although certainly harder to get to 20 counters, it shouldn't be impossible.

Recently active cards: (all recent activity)

 M 
Legendary Creature – Fungus God
Dreamer

[Some way to spend dream counters for an effect]
Dreamer
 
 M 
Legendary Creature – Elder God
Dreamer (If this card is your chosen dreamer, you may start the game with this card face down in exile. You may cast this card from exile if it has at least 10 dream counters on it. If this creature would leave the battlefield or be put into its owner’s hand or library from anywhere, you may instead exile it and remove all dream counters from it.)
1 comment
2022-01-01 19:34:32 by Vitenka
 M 
Legendary Creature – Wolf God
Dreamer

Haste

-X Creatures you control get +X/0 and gain haste until end of turn.
5/4
Dreamer
 
 M 
Legendary Creature – Elder God
Dreamer (If this card is your chosen dreamer, you may start the game with this card face down in exile. You may cast this card from exile if it has at least 10 dream counters on it. If this creature would leave the battlefield or be put into its owner’s hand or library from anywhere, you may instead exile it and remove all dream counters from it.)
 
 B 
Basic Land – Forest
Illus. JJcanvas
 B 
Basic Land – Mountain
Illus. François Baranger
 
 B 
Basic Land – Swamp
Illus. Frej Agelii

Recent comments: (all recent activity)
On Card131739:

I guess the question now is - what is it you want to trigger 10 times that is powerful enough to be worth the massive hoop-jumping; but weak enough that it isn't just "Now I win"?

On Island:
On Card131734:

Update, Multiverse seems to want the backs to have color identity despite me explicitly telling it to make them colorless. Annoying, but I'll try to fix that later.

On Card131734:

Dream counters can be gained by other cards that have the Worship ability. (If you control a dreamer or have a dreamer in exile, place a dream counter on it.) Currently, none of these cards have been created, but between the chicken and the egg, one has to come first.

While this does feel like a bit of an odd use case for a DFC, I also think it is the perfect solution. At no point would a dreamer touch the deck, and they would start the game face down anyway. This is a perfect solution in my opinion.

As for the exact wording, yeah, why didn't I just copy-paste some of the companion reminder text? I'll fix that now. The whole block is overly verbose.

Dreamers are meant to sort of feel somewhere between commanders, companions, and Planeswalkers, with a little touch of something else. They are sort of my spin on the C'thun card from Hearthstone's 2016 set, Whisper of the Old Gods. Although certainly harder to get to 20 counters, it shouldn't be impossible.

On Card131734:

I don't understand some detours this mechanic takes - you remove it from your deck at the start of the game, but you also need to fulfill deck building requirements without it. So why not go the way of companion and just not have the card in the deck to begin with

Having read the reminder text earlier, I notice the exile-upon-leaving-battlefield part of the mechanic is a recent addition. It reminds me rather of how commanders work.

I wonder how likely it is to gather ten counters twice.

On Card131734:

Wow, that mechanical text. Which, I notice, doesn't explain how to get the dream tokens.

I mean, I guess it's not a bad idea? Basically like an alt-cost commander? But it really needs the mechanical explanation moving off-card somehow. This might be, ugh, a good place to use an, ugh, DFC. Then you can have the "Start exiled, play me with dream counters" explanation on one side, and have room on the other side to, like, do stuff. (And the 'when this leaves play, exile it' part)

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