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CardName: Card131739 Cost: Type: Legendary Creature - Fungus God Pow/Tgh: / Rules Text: Dreamer [Some way to spend dream counters for an effect] Flavour Text: Back side: CardName: Dreamer Cost: Type: Legendary Creature - Elder God Pow/Tgh: / Rules Text: Dreamer (If this card is your chosen dreamer, you may start the game with this card face down in exile. You may cast this card from exile if it has at least 10 dream counters on it. If this creature would leave the battlefield or be put into its owner’s hand or library from anywhere, you may instead exile it and remove all dream counters from it.) Flavour Text: Set/Rarity: Edge of Madness Mythic Dreamer
[Some way to spend dream counters for an effect] Dreamer (If this card is your chosen dreamer, you may start the game with this card face down in exile. You may cast this card from exile if it has at least 10 dream counters on it. If this creature would leave the battlefield or be put into its owner’s hand or library from anywhere, you may instead exile it and remove all dream counters from it.)
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I guess the question now is - what is it you want to trigger 10 times that is powerful enough to be worth the massive hoop-jumping; but weak enough that it isn't just "Now I win"?