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Mechanics

CardName: Card131734 Cost: Type: Legendary Creature - Bird God Pow/Tgh: / Rules Text: Dreamer [Some way to spend dream counters for an effect] Flavour Text: Back side: CardName: Dreamer Cost: Type: Legendary Creature - Elder God Pow/Tgh: / Rules Text: Dreamer (If this card is your chosen dreamer, you may start the game with this card face down in exile. You may cast this card from exile if it has at least 10 dream counters on it. If this creature would leave the battlefield or be put into its owner’s hand or library from anywhere, you may instead exile it and remove all dream counters from it.) Flavour Text: Set/Rarity: Edge of Madness Mythic

 
 M 
Legendary Creature – Bird God
Dreamer

[Some way to spend dream counters for an effect]
Dreamer
 
 M 
Legendary Creature – Elder God
Dreamer (If this card is your chosen dreamer, you may start the game with this card face down in exile. You may cast this card from exile if it has at least 10 dream counters on it. If this creature would leave the battlefield or be put into its owner’s hand or library from anywhere, you may instead exile it and remove all dream counters from it.)
Updated on 01 Jan 2022 by fishMaster

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2021-12-31 09:59:45: fishMaster created the card Card131734
2021-12-31 10:01:56: fishMaster edited Card131734

Wow, that mechanical text. Which, I notice, doesn't explain how to get the dream tokens.

I mean, I guess it's not a bad idea? Basically like an alt-cost commander? But it really needs the mechanical explanation moving off-card somehow. This might be, ugh, a good place to use an, ugh, DFC. Then you can have the "Start exiled, play me with dream counters" explanation on one side, and have room on the other side to, like, do stuff. (And the 'when this leaves play, exile it' part)

I don't understand some detours this mechanic takes - you remove it from your deck at the start of the game, but you also need to fulfill deck building requirements without it. So why not go the way of companion and just not have the card in the deck to begin with

Having read the reminder text earlier, I notice the exile-upon-leaving-battlefield part of the mechanic is a recent addition. It reminds me rather of how commanders work.

I wonder how likely it is to gather ten counters twice.

Dream counters can be gained by other cards that have the Worship ability. (If you control a dreamer or have a dreamer in exile, place a dream counter on it.) Currently, none of these cards have been created, but between the chicken and the egg, one has to come first.

While this does feel like a bit of an odd use case for a DFC, I also think it is the perfect solution. At no point would a dreamer touch the deck, and they would start the game face down anyway. This is a perfect solution in my opinion.

As for the exact wording, yeah, why didn't I just copy-paste some of the companion reminder text? I'll fix that now. The whole block is overly verbose.

Dreamers are meant to sort of feel somewhere between commanders, companions, and Planeswalkers, with a little touch of something else. They are sort of my spin on the C'thun card from Hearthstone's 2016 set, Whisper of the Old Gods. Although certainly harder to get to 20 counters, it shouldn't be impossible.

2022-01-01 05:19:42: fishMaster edited Card131734

Update, Multiverse seems to want the backs to have color identity despite me explicitly telling it to make them colorless. Annoying, but I'll try to fix that later.

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