Supplemental Set Commanders: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
, Remove a Sky counter: Target creature gets +1/+1 and gains first strike until end of turn.
, Remove X Sky counters: Put a permanent with a converted mana cost of X or less from your hand or graveyard onto the battlefield. 5/5
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,- Put Coded Letter on the bottom of your library: Look at the top two cards of your library. Put one into your hand and one onto the bottom of your library. Then, put a card from your hand on the top of your library.
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Whenever a card is exiled from your graveyard during your turn, you may play an additional land that turn.
Whenever a creature card is exiled from your graveyard, gain life equal to its toughness. Whenever an instant or sorcery is exiled from your graveyard, create a 1/1 green Saproling token. Whenever an artifact or enchantment is exiled from your graveyard, creatures you control gain Ward until end of turn. 3/3
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Whenever Irolsce, Ship-Swinger crews a vehicle for the first time each turn, Irolsce untap Irolsce.
Whenever a vehicle crewed by Irolsce deals combat damage to a player, put a +1/+1 counter on that vehicle, lose ` life, and draw a card. 3/4
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: Add or to your mana pool.
Fetish- Whenever a creature dies, if there's no creatures exiled with Arcane Fetish, you may exile that creature. If you do, Arcane Fetish gains ": Add to your mana pool." instead. |
,: Create a 1/1 white Spirit token with flying. Activate this ability only if an opponent lost life this turn.
At the beginning of combat, you may pay 3 life. If you do, Spirits you control get +1/+0 and deathtouch and first strike until end of turn. 2/5
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Goblins you control have Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
Whenever a Goblin you control dies, if its deceit cost was paid, you may destroy target land. That land's controller creates three tapped Treasure tokens. 2/3
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Lifelink, vigilance.
Pay 10 life: Destroy up to 1 target nonland permanent you don't control. 3/6
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Whenever an artifact an opponent controls adds mana, if you don't control a permanent of the same name, you may add that much mana.
1/2
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Prowess
Whenever a player wins a shootout, that player may draw three cards and discard two cards. 2/2
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Whenever a creature that has a number of counters on it equal to its base power attacks or blocks, that creature gains flying, indestructible, lifelink, menace, trample, and vigilance until end of turn.
Creatures you control have "Remove a +1/+1 counter: This creature gains haste and first strike until end of turn." 4/4
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Whenever you gain life, Water tokens lose all abilities until end of turn.
: Until end of turn Water tokens you control gain ward and get +1/+1. |
Prowess
Whenever you cast an instant or sorcery you may pay . If you do, deal 2 damage to up to one target creature or planeswalker and target opponent loses 2 life. 2/3
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Flying
Instants and sorceries that target tapped creatures cost less. Whenever an instant or sorcery spell you cast targets a tapped creature that you control, draw a card, then discard a card. 3/3
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Whenever you cast your first instant or sorcery spell each turn, double target creature's power and toughness until end of turn.
5/5
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Sairkyl, of Five Winds
(mythic)
Coded Letter
(uncommon)
Bernardo, Rogue Regrower
(rare)
Irolsce, Ship-Swinger
(mythic)
Arcane Fetish
(common)
Kogrid, Fury Priestess
(rare)
Sull, Claims Agent
(rare)
Ikiaq, Apprentice Angakkuq
(mythic)
Bio-Oil Siphoner
(rare)
Spellfire Esperanza
(rare)
Felicidad, Parts Optimizer
(rare)
Galshi, Life Water Pontiff
(mythic)
Esaxanni, Bloodmaw Chief
(mythic)
Wadsworth, Greycloud King
(mythic)
Asmoko of Mystic Might
(rare)