Frightful Desperation: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
: add . Each opponent creates two 1/1 green Eye creature tokens with reach.
Don't fear. You're alone here.
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Pay or 2 life: remove all restrictions on the mana in your mana pool.
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Whenever Spark in the Dark blocks a creature, untap that creature and remove it from combat (that creature neither deals nor receive combat damage this turn).
It is not the abyss that stares back.
1/1
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Flying.
When The Reckoner enters the battlefield, create a 1/1 Goat creature token. Whenever another non-artifact, non-Goat creature enters the battlefield under your control, sacrifice it unless you sacrifice a Goat. 5/5
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At the beginning of your upkeep, put a spore counter on Blemished Giant. Then, if there are three or more spore counters on it, sacrifice it and create three 1/1 green Saproling creature tokens.
The infection spreads ruthlessly. Such a great body, now but a husk incubating its seeds.
3/4
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Vigilance.
: transform Defector from Monstrosity. Horrified of his own kin, the poor thing learned to contain the beast within and swore to fight the ones who did not. Granted, the army's apothecary has ways to make the abomination emerge when it needs be.
1/2
Trample.
: transform Remorseful Warwolf. Any player may activate this ability. Even when excited in bloodthirsty frenzy by foul filters, the beast still can't be freed of the last drop of humanity. It is said it can be reasoned with by soft words and meager gifts.
4/3
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Draw a card, then discard your hand. For each card discarded in this way, add .
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Bloodfest (until end of turn, whenever a creature dies, copy this spell except for its bloodfest ability.).
Put a +1/+1 counter on target creature. When it dies this turn, create a 1/1 green Insect creature token with flying. |
You may have Spreader of Decay enter the battlefield with a -1/-1 counter on it.
Whenever Spreader of Decay deals damage to a player or creature, move any number of counters between Spreader of Decay and that player or creature. If a counter would be put on a player in this way, put a poison counter on them instead. 3/3
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Defender.
Whenever Obstinate Sprout is dealt damage, create a Forest land token. 0/1
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Protection from cards (tokens aren't cards.)
: exile target nontoken permanent. If you do, that permanent's controller creates a token that's a copy of it and you put a +1/+1 counter on Prophet of the Meek. 1/3
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Flying, fear.
Sealed Evil is not a creature unless it's a token. 5/5
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Defender, flying.
Whenever Shifting Veil becomes the target of a spell or ability, sacrifice it. If you do, create two 1/1 blue Specter creature tokens with shadow, flying and haste. Some swear they saw the Aurora moving uncannily.
0/3
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As an additional cost to cast this spell, destroy a creature that dealt damage this turn.
The dagger of assassins and the sword of marauders can be escaped. The axe of the hangman cannot.
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Wither, decayed.
Flocks of desperates always crowd the necromancers' dens, bartering gold and oaths for their deads' souls. Charlatans, their whole lot: they never return but madness, and despair, and inchoate flesh.
3/1
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Quiet Groove
(rare)
Fountain of Cleansing Tears
(rare)
Spark in the Dark
(uncommon)
The Reckoner
(none)
Blemished Giant
(common)
Defector from Monstrosity
(common)
Maddening Ritual
(uncommon)
Revitalizing Infestation
(common)
Spreader of Decay
(rare)
Obstinate Sprout
(common)
Prophet of the Meek
(uncommon)
Sealed Evil
(uncommon)
Shifting Veil
(common)
Inappellable Sentence
(rare)
Rotting Carcass
(common)