Alxzarza: Death in the Desert: Virtual Booster
Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Choke on Dust (Whenever a creature is dealt damage by this creature, put a -1/-1 counter on that creature.)
Eedjé Grim-Rider can't attack unless a creature died this turn. Blood always makes the scales of vengeance uneven.
5/3
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Exile target noncreature spell and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).
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: Until end of turn, Memento Mori abilities cost less to activate. Activate this ability only if Shovel is equipped to a creature.
Equipped creature gets +1/+1 Equip |
Whenever a creature dies, you may gain 1 life and the activated abilities of creatures you control cost less until end of turn. This effect can’t reduce the mana in that cost to less than one mana.
1/3
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: Discard a card, then draw a card. Activate this ability only if a creature died this turn.
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Whenever you win a Shootout, Sure-Shot Outlaw gains until end of turn, "This creature can't be blocked."
"Quick or slow, my wand never misses."
4/5
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Whenever a creature dies, its controller may untap target land.
: Memento Mori At the beginning of each endstep, if Natural Burial's Memento Mori cost was paid, scry 1. If a creature died this turn, return a land from your graveyard to the battlefield tapped. |
Target noncreature artifact becomes 3/3 Nightmare artifact creature until end of turn. If that artifact is a Monument, it becomes a 5/5 Nightmare artifact creature until end of turn instead.
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Each oppponent sacrifices three nontoken permanents.
As physical death comes for the flesh, spiritual death begins once all memory of the individual fades.
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As The Incorruptible enters the battlefield, exile a legendary creature from your graveyard.
: The Incorruptible gains all activated and triggered abilities of a creature exiled by The Incorruptible until end of turn. 0/4
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: Add .
: Add one mana of any color. Spend this many only to cast a Monument, activate the ability of a monument, or activate Memento Mori. |
Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control." "With this badge, I got stauncher allies than your gang"- Deputy Larrson
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Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them. Clean on paper and in wardrobe.
2/3
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Enchant creature
Enchanted creature has "Whenever a creature with a power 4 or greater enters the battlefield, this creature's base power and toughness become 4/4 until end of turn.' |
: Ridge Patroller gains doublestrike until end of turn.
When a single spellshot can put a body to rest, Eedjé warriors know that a weapon attack must be thoroughly fatal.
1/1
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Eedjé Grim-Rider
(rare)
Unfinished Work
(common)
Shovel
(common)
Crescent-Hollow Undertaker
(rare)
Elegiac Epitaph
(uncommon)
Sure-Shot Outlaw
(common)
Natural Burial
(uncommon)
Induce Thanatophobia
(common)
Dead and Forgotten
(rare)
The Incorruptible
(rare)
Cemetery
(common)
Deputy's Rush
(common)
Breeze-Blessed Lawman
(common)
Puffed-Up Chest
(rare)
Ridge Patroller
(common)