Perkinswood
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Mechanics | Skeleton |
Showing 4 of 4 Blue cards
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Show rarities: C U R M
+1: Target creature gains or loses horsemanship until its controller's next upkeep
0: Tap target creature. It does not untap until its controller's next upkeep.
-6: You get an emblem with "at the end of each player's upkeep, tap up to three target permanents."
0: Tap target creature. It does not untap until its controller's next upkeep.
-6: You get an emblem with "at the end of each player's upkeep, tap up to three target permanents."
3
At the end of each player's turn, that player may draw a card if a spell was countered this turn.
"I can't help but get the feeling one of you are going to try something. That's why I must shoot first."
-Sheriff Hickory Lawson
-Sheriff Hickory Lawson
You may tap three Gunslingers rather than pay Shoot Down's mana cost.
Counter target spell.
Counter target spell.
Go to section: Colourless (2) White (7) Blue (4) Black (6) Red (8) Green (6) Multicolour (5) Hybrid (6) Artifact (3) Land (7)
Show rarities: C U R M
Perkinswood: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
When Fateseer Witch or another Warlock enters the battlefield under your control, you may look at target opponent's hand, and put a card from their hand on top of their library. If you do, search that opponent's library and put a nonland card from their library into that opponent's hand. That opponent shuffles their library.