Battlebox Unlimited: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Knight
Menace
Whenever The Black Knight or another creature you control dies, put that creature onto the battlefield under target opponent's control at the beginning of the next end step.
5/5
 U 
Instant
Create a 1/1 black Snake creature token with deathtouch.
{w}{w}{g}{g}, Exile Cobra Dance from your graveyard: Create a 3/3 white and green Snake creature token with trample and vigilance, then populate. (To populate, create a token that's a copy of a creature token you control.)
 U 
Creature – Cephalid Pirate
Flash
When Blackwater Buccaneer enters the battlefield, if {b} was spent to cast it, target creature gets -2/-0 until end of turn. If {u} was spent to cast it, switch target creature's power and toughness until end of turn. (Do both if {b}{u} was spent.)
3/1
 U 
Creature – Plant Vampire
Haste
When Bloodbriar Lurker enters the battlefield, if {g} was spent to cast it, target creature gets +1/+1 until end of turn. If {b} was spent to cast it, target creature gets -1/-1 until end of turn. (Do both if {g}{b} was spent.)
3/2
 C 
Creature – Zombie Wizard
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Emaciated Scholar siphons a creature, draw a card.
2/2
 C 
Creature – Human Knight
Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn.
2/2
 C 
Creature – Merfolk Wizard
Flash
When Meddling Threadsifter enters the battlefield, choose one —
• Counter target spell unless its controller pays {1}.
• You may draw a card. If you do, discard a card.
3/2
 C 
Creature – Demon Dog
Menace
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
3/3
 C 
Sorcery
Up to one target creature gets +1/+1 until end of turn. Put a menace counter on it. Exile the top card of your library. You may play that card this turn.
 C 
Instant
Distribute two +1/+1 counters and a trample counter among creatures you control.
 C 
Instant
Put a deathtouch counter on target creature. Draw a card.
 C 
Creature – Kor Soldier
Flash
When Ivory Irregular enters the battlefield, choose one —
• Target creature gets +1/+1 until end of turn.
• Create a 1/1 white Soldier creature token.
2/2
 C 
Instant
Create two 1/1 white Soldier creature tokens. Put a first strike counter on target creature.
 C 
Creature – Snake Monk
Trample
Minimorph {1}{g}Serpentine Battlemaster (You may cast this card face down as a 2/2 creature that enters the battlefield with a -1/-1 counter on it for {2}. Turn it face up and remove up to one -1/-1 counter from it at any time for its minimorph cost.)
When Serpentine Battlemaster is turned face up or dies, put a +1/+1 counter on up to one target creature.
2/2
 C 
Instant
Draw two cards, then discard a card. Put a flying counter on up to one target creature.

The Black Knight (rare)
Cobra Dance (uncommon)
Blackwater Buccaneer (uncommon)
Bloodbriar Lurker (uncommon)
Emaciated Scholar (common)
Seventh-Cloud Skyknight (common)
Meddling Threadsifter (common)
Marauding Hellhound (common)
Territorial Growl (common)
Benediction of Brambles (common)
Equinox Ritual (common)
Ivory Irregular (common)
Swift Reinforcement (common)
Serpentine Battlemaster (common)
Lofty Inspiration (common)