Battlebox Unlimited: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Knight
Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn.
2/2
 
 R 
Instant
Target creature gains hexproof until end of turn. Put an indestructible counter on it. If that creature is the only creature you control, it also gets +4/+4 until end of turn.
 U 
Artifact
When Essence Rig enters the battlefield, create a 1/1 colorless Spirit creature token with lifelink.
{t}, exile any number of creatures you control or creature cards from your Graveyard: If any of those creatures had keywords, place a counter of the appropriate type on Essence Rig.
{1}, Sacrifice Essence Rig: Distribute its counters among creatures you control.
 U 
Creature – Cephalid Pirate
Flash
When Blackwater Buccaneer enters the battlefield, if {b} was spent to cast it, target creature gets -2/-0 until end of turn. If {u} was spent to cast it, switch target creature's power and toughness until end of turn. (Do both if {b}{u} was spent.)
3/1
 U 
Creature – Imp
Menace
When Embersinge Entertainer enters the battlefield, if {b} was spent to cast it, target creature gets -1/-1 until end of turn. Then, if {r} was spent to cast it, gain control of target creature until end of turn if it has power 2 or less. Untap it. It gains haste until end of turn. (Do both if {b}{r} was spent.)
2/2
 C 
Instant
Put a deathtouch counter on target creature. Draw a card.
 C 
Sorcery
Up to one target creature gets +1/+1 until end of turn. Put a menace counter on it. Exile the top card of your library. You may play that card this turn.
 C 
Instant
Create two 1/1 white Soldier creature tokens. Put a first strike counter on target creature.
 C 
Creature – Zombie Wizard
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Emaciated Scholar siphons a creature, draw a card.
2/2
 C 
Creature – Human Knight
Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn.
2/2
 C 
Instant
Distribute two +1/+1 counters and a trample counter among creatures you control.
 C 
Creature – Viashino Artificer
When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn.
• Target creature can't block this turn.
2/1
 C 
Creature – Kor Soldier
Flash
When Ivory Irregular enters the battlefield, choose one —
• Target creature gets +1/+1 until end of turn.
• Create a 1/1 white Soldier creature token.
2/2
 C 
Creature – Plant Shaman
Trample
When Deepwood Diviner enters the battlefield, choose one —
• Destroy up to one target artifact or enchantment.
• Put a +1/+1 counter on target creature.
2/2
 C 
Creature – Human Warrior
Zealous Janissary has first strike as long as it's attacking.
Raid — Zealous Janissary enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
2/1

Seventh-Cloud Skyknight (common, foil)
Consecrate (rare)
Essence Rig (uncommon)
Blackwater Buccaneer (uncommon)
Embersinge Entertainer (uncommon)
Equinox Ritual (common)
Territorial Growl (common)
Swift Reinforcement (common)
Emaciated Scholar (common)
Seventh-Cloud Skyknight (common)
Benediction of Brambles (common)
Firework Tinkerer (common)
Ivory Irregular (common)
Deepwood Diviner (common)
Zealous Janissary (common)