Battlebox Unlimited: Virtual Booster
| Battlebox Unlimited: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.) When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn. 2/2
|
Target creature gains hexproof until end of turn. Put an indestructible counter on it. If that creature is the only creature you control, it also gets +4/+4 until end of turn.
|
When Essence Rig enters the battlefield, create a 1/1 colorless Spirit creature token with lifelink.
, exile any number of creatures you control or creature cards from your Graveyard: If any of those creatures had keywords, place a counter of the appropriate type on Essence Rig.
, Sacrifice Essence Rig: Distribute its counters among creatures you control. |
Flash
When Blackwater Buccaneer enters the battlefield, if was spent to cast it, target creature gets -2/-0 until end of turn. If was spent to cast it, switch target creature's power and toughness until end of turn. (Do both if ![]() was spent.)3/1
|
Menace
When Embersinge Entertainer enters the battlefield, if was spent to cast it, target creature gets -1/-1 until end of turn. Then, if was spent to cast it, gain control of target creature until end of turn if it has power 2 or less. Untap it. It gains haste until end of turn. (Do both if ![]() was spent.)2/2
|
|
Put a deathtouch counter on target creature. Draw a card.
|
Up to one target creature gets +1/+1 until end of turn. Put a menace counter on it. Exile the top card of your library. You may play that card this turn.
|
Create two 1/1 white Soldier creature tokens. Put a first strike counter on target creature.
|
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Emaciated Scholar siphons a creature, draw a card. 2/2
|
Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.) When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn. 2/2
|
|
Distribute two +1/+1 counters and a trample counter among creatures you control.
|
When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn. • Target creature can't block this turn. 2/1
|
Flash
When Ivory Irregular enters the battlefield, choose one — • Target creature gets +1/+1 until end of turn. • Create a 1/1 white Soldier creature token. 2/2
|
Trample
When Deepwood Diviner enters the battlefield, choose one — • Destroy up to one target artifact or enchantment. • Put a +1/+1 counter on target creature. 2/2
|
Zealous Janissary has first strike as long as it's attacking.
Raid — Zealous Janissary enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. 2/1
|
Seventh-Cloud Skyknight
(common, foil)
Consecrate
(rare)
Essence Rig
(uncommon)
Blackwater Buccaneer
(uncommon)
Embersinge Entertainer
(uncommon)
Equinox Ritual
(common)
Territorial Growl
(common)
Swift Reinforcement
(common)
Emaciated Scholar
(common)
Seventh-Cloud Skyknight
(common)
Benediction of Brambles
(common)
Firework Tinkerer
(common)
Ivory Irregular
(common)
Deepwood Diviner
(common)
Zealous Janissary
(common)


, exile any number of creatures you control or creature cards from your Graveyard: If any of those creatures had keywords, place a counter of the appropriate type on Essence Rig.
, Sacrifice Essence Rig: Distribute its counters among creatures you control.
was spent to cast it, target creature gets -2/-0 until end of turn. If
was spent to cast it, switch target creature's power and toughness until end of turn. (Do both if
was spent to cast it, gain control of target creature until end of turn if it has power 2 or less. Untap it. It gains haste until end of turn. (Do both if