Battlebox Unlimited: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets +3/+3 and gains trample until end of turn. It must be blocked this turn if able.
Adamant — If at least three green mana was spent to cast this spell, put three +1/+1 counters on that creature. |
Menace
When Embersinge Entertainer enters the battlefield, if was spent to cast it, target creature gets -1/-1 until end of turn. Then, if was spent to cast it, gain control of target creature until end of turn if it has power 2 or less. Untap it. It gains haste until end of turn. (Do both if ![]() was spent.)2/2
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.) 1/2
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Haste
When Bloodbriar Lurker enters the battlefield, if was spent to cast it, target creature gets +1/+1 until end of turn. If was spent to cast it, target creature gets -1/-1 until end of turn. (Do both if ![]() was spent.)3/2
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When Stygian Shopkeep enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand. • Up to one target creature gets -2/-2 until end of turn. 2/2
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Flash
When Ivory Irregular enters the battlefield, choose one — • Target creature gets +1/+1 until end of turn. • Create a 1/1 white Soldier creature token. 2/2
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Trample
When Deepwood Diviner enters the battlefield, choose one — • Destroy up to one target artifact or enchantment. • Put a +1/+1 counter on target creature. 2/2
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Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Emaciated Scholar siphons a creature, draw a card. 2/2
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Distribute two +1/+1 counters and a trample counter among creatures you control.
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Target creature gains protection from the color of your choice until end of turn.
Flashback — Tap two untapped creatures you control. |
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Minimorph
![]() (You may cast this card face down as a 2/2 creature that enters the battlefield with a -1/-1 counter on it for . Turn it face up and remove up to one -1/-1 counter from it at any time for its minimorph cost.)
When Stirring Sergeant is turned face up or dies, create a 1/1 white Soldier creature token. 3/2
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When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn. • Target creature can't block this turn. 2/1
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Flash
When Meddling Threadsifter enters the battlefield, choose one — • Counter target spell unless its controller pays .
• You may draw a card. If you do, discard a card. 3/2
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Trample
Minimorph ![]() Serpentine Battlemaster (You may cast this card face down as a 2/2 creature that enters the battlefield with a -1/-1 counter on it for . Turn it face up and remove up to one -1/-1 counter from it at any time for its minimorph cost.)
When Serpentine Battlemaster is turned face up or dies, put a +1/+1 counter on up to one target creature. 2/2
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Zealous Janissary has first strike as long as it's attacking.
Raid — Zealous Janissary enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. 2/1
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Swing for the Fences
(rare)
Embersinge Entertainer
(uncommon)
Traveling Scholar
(uncommon)
Bloodbriar Lurker
(uncommon)
Stygian Shopkeep
(common)
Ivory Irregular
(common)
Deepwood Diviner
(common)
Emaciated Scholar
(common)
Benediction of Brambles
(common)
Prismatic Pirouette
(common)
Stirring Sergeant
(common)
Firework Tinkerer
(common)
Meddling Threadsifter
(common)
Serpentine Battlemaster
(common)
Zealous Janissary
(common)

was spent to cast it, target creature gets -1/-1 until end of turn. Then, if
was spent to cast it, gain control of target creature until end of turn if it has power 2 or less. Untap it. It gains haste until end of turn. (Do both if 
