Battlebox Unlimited: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Viashino Artificer
When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn.
• Target creature can't block this turn.
2/1
 C 
Sorcery
Up to one target creature gets +1/+1 until end of turn. Put a menace counter on it. Exile the top card of your library. You may play that card this turn.
 R 
Sorcery
Exile the top two cards of your library. Until end of turn, you may play those cards.
Adamant — If at least three red mana was spent to cast this spell, it deals X damage to two target creature, where X is the total converted mana cost of the exiled cards.
 R 
Instant
Target creature gains hexproof until end of turn. Put an indestructible counter on it. If that creature is the only creature you control, it also gets +4/+4 until end of turn.
 C 
Creature – Kor Soldier
Flash
When Ivory Irregular enters the battlefield, choose one —
• Target creature gets +1/+1 until end of turn.
• Create a 1/1 white Soldier creature token.
2/2
 R 
Instant
Creatures target player controls get -1/-1 until end of turn.
Adamant — If at least three black mana was spent to cast this spell, also destroy up to one target creature.
 U 
Creature – Cephalid Pirate Wizard
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Raid — When Saber-Rattling Scholar enters the battlefield, if you attacked with a creature this turn, return up to one target instant or sorcery card from your graveyard to your hand.
1/1
 C 
Creature – Human Knight
Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn.
2/2
 C 
Creature – Demon Dog
Menace
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
3/3
 R 
Instant
Target creature gets +3/+3 and gains trample until end of turn. It must be blocked this turn if able.
Adamant — If at least three green mana was spent to cast this spell, put three +1/+1 counters on that creature.
 C 
Instant
Draw two cards, then discard a card. Put a flying counter on up to one target creature.
 U 
Creature – Satyr Berserker
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Flamebreak Hedonist siphons a creature, it gets +1/+2 and gains haste until end of turn.
3//1
 C 
Creature – Plant Shaman
Trample
When Deepwood Diviner enters the battlefield, choose one —
• Destroy up to one target artifact or enchantment.
• Put a +1/+1 counter on target creature.
2/2
 U 
Creature – Bird
Flying
When Boreal Skyskimmer enters the battlefield, if {u} was spent to cast it, scry 2. If {w} was spent to cast it, you and target opponent each draw a card. (Do both if {u}{w} was spent.)
2/1
 C 
Creature – Human Soldier
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
2/2

Firework Tinkerer (common)
Territorial Growl (common)
Flourishing Firestorm (rare)
Consecrate (rare)
Ivory Irregular (common)
Nightfall (rare)
Saber-Rattling Scholar (uncommon)
Seventh-Cloud Skyknight (common)
Marauding Hellhound (common)
Swing for the Fences (rare)
Lofty Inspiration (common)
Flamebreak Hedonist (uncommon)
Deepwood Diviner (common)
Boreal Skyskimmer (uncommon)
Adorned Squire (common)