Battlebox Unlimited: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn. • Target creature can't block this turn. 2/1
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Up to one target creature gets +1/+1 until end of turn. Put a menace counter on it. Exile the top card of your library. You may play that card this turn.
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Exile the top two cards of your library. Until end of turn, you may play those cards.
Adamant — If at least three red mana was spent to cast this spell, it deals X damage to two target creature, where X is the total converted mana cost of the exiled cards. |
Target creature gains hexproof until end of turn. Put an indestructible counter on it. If that creature is the only creature you control, it also gets +4/+4 until end of turn.
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Flash
When Ivory Irregular enters the battlefield, choose one — • Target creature gets +1/+1 until end of turn. • Create a 1/1 white Soldier creature token. 2/2
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Creatures target player controls get -1/-1 until end of turn.
Adamant — If at least three black mana was spent to cast this spell, also destroy up to one target creature. |
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Raid — When Saber-Rattling Scholar enters the battlefield, if you attacked with a creature this turn, return up to one target instant or sorcery card from your graveyard to your hand. 1/1
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Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.) When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn. 2/2
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Menace
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.) 3/3
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Target creature gets +3/+3 and gains trample until end of turn. It must be blocked this turn if able.
Adamant — If at least three green mana was spent to cast this spell, put three +1/+1 counters on that creature. |
Draw two cards, then discard a card. Put a flying counter on up to one target creature.
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Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Flamebreak Hedonist siphons a creature, it gets +1/+2 and gains haste until end of turn. 3//1
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Trample
When Deepwood Diviner enters the battlefield, choose one — • Destroy up to one target artifact or enchantment. • Put a +1/+1 counter on target creature. 2/2
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Flying
When Boreal Skyskimmer enters the battlefield, if was spent to cast it, scry 2. If was spent to cast it, you and target opponent each draw a card. (Do both if was spent.) 2/1
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Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
2/2
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Firework Tinkerer
(common)
Territorial Growl
(common)
Flourishing Firestorm
(rare)
Consecrate
(rare)
Ivory Irregular
(common)
Nightfall
(rare)
Saber-Rattling Scholar
(uncommon)
Seventh-Cloud Skyknight
(common)
Marauding Hellhound
(common)
Swing for the Fences
(rare)
Lofty Inspiration
(common)
Flamebreak Hedonist
(uncommon)
Deepwood Diviner
(common)
Boreal Skyskimmer
(uncommon)
Adorned Squire
(common)