Battlebox Unlimited: Virtual Booster

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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target creature gets +3/+3 and gains trample until end of turn. It must be blocked this turn if able.
Adamant — If at least three green mana was spent to cast this spell, put three +1/+1 counters on that creature.
 U 
Creature – Satyr Berserker
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Flamebreak Hedonist siphons a creature, it gets +1/+2 and gains haste until end of turn.
3//1
 U 
Instant
Each player mills two cards. For each creature card put into a graveyard this way, return up to one creature card from your graveyard to your hand.
{u}{u}{b}{b}, Exile Ritual Harvest from your graveyard: Put up to one target creature card with converted mana cost 4 or less from a graveyard onto the battlefield under your control.
 U 
Creature – Cephalid Pirate
Flash
When Blackwater Buccaneer enters the battlefield, if {b} was spent to cast it, target creature gets -2/-0 until end of turn. If {u} was spent to cast it, switch target creature's power and toughness until end of turn. (Do both if {b}{u} was spent.)
3/1
 C 
Creature – Plant Shaman
Trample
When Deepwood Diviner enters the battlefield, choose one —
• Destroy up to one target artifact or enchantment.
• Put a +1/+1 counter on target creature.
2/2
 C 
Instant
Distribute two +1/+1 counters and a trample counter among creatures you control.
 C 
Instant
Target creature gets +3/+1 and gains "If this creature leaves the battlefield, draw a card" until end of turn.
 C 
Instant
Put a deathtouch counter on target creature. Draw a card.
 C 
Instant
Target creature gains protection from the color of your choice until end of turn.
Flashback — Tap two untapped creatures you control.
 C 
Creature – Kor Soldier
Flash
When Ivory Irregular enters the battlefield, choose one —
• Target creature gets +1/+1 until end of turn.
• Create a 1/1 white Soldier creature token.
2/2
 C 
Instant
Create two 1/1 white Soldier creature tokens. Put a first strike counter on target creature.
 C 
Creature – Merfolk Wizard
Flash
When Meddling Threadsifter enters the battlefield, choose one —
• Counter target spell unless its controller pays {1}.
• You may draw a card. If you do, discard a card.
3/2
 C 
Creature – Demon Dog
Menace
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
3/3
 C 
Instant
Draw two cards, then discard a card. Put a flying counter on up to one target creature.
 C 
Creature – Human Knight
Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn.
2/2

Swing for the Fences (rare)
Flamebreak Hedonist (uncommon)
Ritual Harvest (uncommon)
Blackwater Buccaneer (uncommon)
Deepwood Diviner (common)
Benediction of Brambles (common)
Boughed Embrace (common)
Equinox Ritual (common)
Prismatic Pirouette (common)
Ivory Irregular (common)
Swift Reinforcement (common)
Meddling Threadsifter (common)
Marauding Hellhound (common)
Lofty Inspiration (common)
Seventh-Cloud Skyknight (common)