Battlebox Unlimited: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Adorned Squire White Common 2{1}{w} Creature – Human Soldier 2 2 Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.) 0
2 Consecrate White Rare 5{3}{w}{w} Instant Target creature gains hexproof until end of turn. Put an indestructible counter on it. If that creature is the only creature you control, it also gets +4/+4 until end of turn. 0
3 Inspirational Paragon White Uncommon 4{3}{w} Creature – Human Soldier 3 3 Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
When Inspirational Paragon enters the battlefield, create a 1/1 white Soldier creature token. If Inspirational Paragon has any counters on it, place one of each of those counters on that token.
0
4 Ivory Irregular White Common 3{2}{w} Creature – Kor Soldier 2 2 Flash
When Ivory Irregular enters the battlefield, choose one —
• Target creature gets +1/+1 until end of turn.
• Create a 1/1 white Soldier creature token.
0
5 Parting the Pearl Gates White Rare 3{2}{w} Instant Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you cast this spell during your declare attackers step, put that creature onto the battlefield tapped and attacking.
Adamant — If at least three white mana was spent to cast this spell, creatures you control get +1/+1 and indestructible until end of turn.
0
6 Prismatic Pirouette White Common 1{w} Instant Target creature gains protection from the color of your choice until end of turn.
Flashback — Tap two untapped creatures you control.
0
7 Seventh-Cloud Skyknight White Common 3{2}{w} Creature – Human Knight 2 2 Flying
Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Seventh-Cloud Skyknight siphons a creature, target creature gets +1/+1 and gains flying until end of turn.
0
8 Stirring Sergeant White Common 3{2}{w} Creature – Cat Soldier 3 2 Minimorph {1}{w} (You may cast this card face down as a 2/2 creature that enters the battlefield with a -1/-1 counter on it for {2}. Turn it face up and remove up to one -1/-1 counter from it at any time for its minimorph cost.)
When Stirring Sergeant is turned face up or dies, create a 1/1 white Soldier creature token.
0
9 Swift Reinforcement White Common 3{2}{w} Instant Create two 1/1 white Soldier creature tokens. Put a first strike counter on target creature. 0
10 Zealous Janissary White Common 2{1}{w} Creature – Human Warrior 2 1 Zealous Janissary has first strike as long as it's attacking.
Raid — Zealous Janissary enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
0
11 At'chot Sentinel Blue Common 3{2}{u} Creature – Elemental Soldier 2 3 Minimorph {u} (You may cast this card face down as a 2/2 creature that enters the battlefield with a -1/-1 counter on it for {2}. Turn it face up and remove up to one -1/-1 counter from it at any time for its minimorph cost.)
When At'chot Sentinel is turned face up or dies, tap target creature. It doesn't untap during its controller's next untap step.
0
12 Emaciated Scholar Blue Common 3{2}{u} Creature – Zombie Wizard 2 2 Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Emaciated Scholar siphons a creature, draw a card.
0
13 Genie of the Mirror Blue Uncommon 4{2}{u}{u} Creature – Djinn 3 3 Flash
When Genie of the Mirror enters the battlefield, exchange the power of two target creatures until end of turn.
2 1601500599 on 30 Sep 2020 by Link
14 Lofty Inspiration Blue Common 3{2}{u} Instant Draw two cards, then discard a card. Put a flying counter on up to one target creature. 1 1604313445 on 02 Nov 2020 by Alex
15 Meddling Threadsifter Blue Common 4{3}{u} Creature – Merfolk Wizard 3 2 Flash
When Meddling Threadsifter enters the battlefield, choose one —
• Counter target spell unless its controller pays {1}.
• You may draw a card. If you do, discard a card.
0
16 Part the Horizon Blue Rare 3{2}{u} Instant Return up to one target nonland permanent to its owner's hand.
Adamant — If at least three blue mana was spent to cast this spell, draw two cards.
0
17 Saber-Rattling Scholar Blue Uncommon 3{1}{u}{u} Creature – Cephalid Pirate Wizard 1 1 Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Raid — When Saber-Rattling Scholar enters the battlefield, if you attacked with a creature this turn, return up to one target instant or sorcery card from your graveyard to your hand.
0
18 Traveling Scholar Blue Uncommon 2{1}{u} Creature – Djinn Monk 1 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
0
19 Cobra Dance Black Uncommon 3{2}{b} Instant Create a 1/1 black Snake creature token with deathtouch.
{w}{w}{g}{g}, Exile Cobra Dance from your graveyard: Create a 3/3 white and green Snake creature token with trample and vigilance, then populate. (To populate, create a token that's a copy of a creature token you control.)
0
20 Equinox Ritual Black Common 3{2}{b} Instant Put a deathtouch counter on target creature. Draw a card. 0
21 Nightfall Black Rare 3{2}{b} Instant Creatures target player controls get -1/-1 until end of turn.
Adamant — If at least three black mana was spent to cast this spell, also destroy up to one target creature.
0
22 Stygian Shopkeep Black Common 4{3}{b} Creature – Skeleton 2 2 When Stygian Shopkeep enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Up to one target creature gets -2/-2 until end of turn.
0
23 The Black Knight Black Rare 3{1}{b}{b} Legendary Creature – Knight 5 5 Menace
Whenever The Black Knight or another creature you control dies, put that creature onto the battlefield under target opponent's control at the beginning of the next end step.
0
24 Firework Tinkerer Red Common 2{1}{r} Creature – Viashino Artificer 2 1 When Firework Tinkerer enters the battlefield, choose one —
• Exile the top card of your library. You may play that card this turn.
• Target creature can't block this turn.
0
25 Flamebreak Hedonist Red Uncommon 3{2}{r} Creature – Satyr Berserker 3/ 1 Siphon (When this enters the battlefield, you may put a -1/-1 counter on a creature you control.)
When Flamebreak Hedonist siphons a creature, it gets +1/+2 and gains haste until end of turn.
0
26 Flourishing Firestorm Red Rare 3{2}{r} Sorcery Exile the top two cards of your library. Until end of turn, you may play those cards.
Adamant — If at least three red mana was spent to cast this spell, it deals X damage to two target creature, where X is the total converted mana cost of the exiled cards.
0
27 Marauding Hellhound Red Common 4{3}{r} Creature – Demon Dog 3 3 Menace
Salvage (As this enters the battlefield, you may exile a card from your graveyard. If the card was white, this enters with a vigilance counter. If it was blue, a flying counter, black a deathtouch counter, red a haste counter, and green a +1/+1 counter.)
0
28 Territorial Growl Red Common 2{1}{r} Sorcery Up to one target creature gets +1/+1 until end of turn. Put a menace counter on it. Exile the top card of your library. You may play that card this turn. 0
29 Benediction of Brambles Green Common 3{2}{g} Instant Distribute two +1/+1 counters and a trample counter among creatures you control. 0
30 Boughed Embrace Green Common 2{1}{g} Instant Target creature gets +3/+1 and gains "If this creature leaves the battlefield, draw a card" until end of turn. 0
31 Deepwood Diviner Green Common 3{2}{g} Creature – Plant Shaman 2 2 Trample
When Deepwood Diviner enters the battlefield, choose one —
• Destroy up to one target artifact or enchantment.
• Put a +1/+1 counter on target creature.
0
32 Ritual Harvest Green Uncommon 3{2}{g} Instant Each player mills two cards. For each creature card put into a graveyard this way, return up to one creature card from your graveyard to your hand.
{u}{u}{b}{b}, Exile Ritual Harvest from your graveyard: Put up to one target creature card with converted mana cost 4 or less from a graveyard onto the battlefield under your control.
0
33 Serpentine Battlemaster Green Common 2{1}{g} Creature – Snake Monk 2 2 Trample
Minimorph {1}{g}Serpentine Battlemaster (You may cast this card face down as a 2/2 creature that enters the battlefield with a -1/-1 counter on it for {2}. Turn it face up and remove up to one -1/-1 counter from it at any time for its minimorph cost.)
When Serpentine Battlemaster is turned face up or dies, put a +1/+1 counter on up to one target creature.
0
34 Swing for the Fences Green Rare 3{2}{g} Instant Target creature gets +3/+3 and gains trample until end of turn. It must be blocked this turn if able.
Adamant — If at least three green mana was spent to cast this spell, put three +1/+1 counters on that creature.
0
35 Boreal Skyskimmer Hybrid Uncommon 5{2}{u/w} Creature – Bird 2 1 Flying
When Boreal Skyskimmer enters the battlefield, if {u} was spent to cast it, scry 2. If {w} was spent to cast it, you and target opponent each draw a card. (Do both if {u}{w} was spent.)
0
36 Blackwater Buccaneer Hybrid Uncommon 3{2}{u/b} Creature – Cephalid Pirate 3 1 Flash
When Blackwater Buccaneer enters the battlefield, if {b} was spent to cast it, target creature gets -2/-0 until end of turn. If {u} was spent to cast it, switch target creature's power and toughness until end of turn. (Do both if {b}{u} was spent.)
0
37 Embersinge Entertainer Hybrid Uncommon 3{2}{b/r} Creature – Imp 2 2 Menace
When Embersinge Entertainer enters the battlefield, if {b} was spent to cast it, target creature gets -1/-1 until end of turn. Then, if {r} was spent to cast it, gain control of target creature until end of turn if it has power 2 or less. Untap it. It gains haste until end of turn. (Do both if {b}{r} was spent.)
3 1601259921 on 28 Sep 2020 by SecretInfiltrator
38 Keeper of the Equinox Hybrid Uncommon 5{4}{w/b} Creature – Human Shaman 3 3 Lifelink
When Keeper of the Equinox enters the battlefield, if {w} was spent to cast it, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. If {b} was spent to cast it, destroy up to one target creature with converted mana cost 2 or less. (Do both if {w}{b} was spent.)
0
39 Bloodbriar Lurker Hybrid Uncommon 3{2}{g/b} Creature – Plant Vampire 3 2 Haste
When Bloodbriar Lurker enters the battlefield, if {g} was spent to cast it, target creature gets +1/+1 until end of turn. If {b} was spent to cast it, target creature gets -1/-1 until end of turn. (Do both if {g}{b} was spent.)
0
40 Allied Commando Hybrid Uncommon 4{3}{w/r} Creature – Kor Soldier Ally 3 3 First strike
When Allied Commando enters the battlefield, if {r} was spent to cast it, create a 1/1 Goblin Ally token with haste. Then, if {w} was spent to cast it, up to two target creatures each get +1/+1 until end of turn.
0
41 Essence Rig Artifact Uncommon 2{2} Artifact When Essence Rig enters the battlefield, create a 1/1 colorless Spirit creature token with lifelink.
{t}, exile any number of creatures you control or creature cards from your Graveyard: If any of those creatures had keywords, place a counter of the appropriate type on Essence Rig.
{1}, Sacrifice Essence Rig: Distribute its counters among creatures you control.
0
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Mechanics