[FANDOM] Acolyte Fight

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Mechanics

Showing 7 of 7 Multicolour cards

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Show rarities: C U R

 U 
Sorcery
Tap up to X target permanents, where X is the number of cards in your hand.
 R 
Instant
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
 R 
Instant
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
{w}{b}
 
 C 
Sorcery
Drain deals 1 damage to any target, you gain 3 life.
{3}{w}{b}
 
 R 
Artifact
Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.
 U 
Enchantment
Your creatures have Haste and you may cast Sorcery spells as though they had Flash.
1 comment
2019-09-18 17:45:37 by Froggychum
 U 
Instant
Overload deals 4 damage to each creature that dealt combat damage to you this turn. For each creature that dies this way, Overload deals 1 damage to you.

Go to section: White (6) Blue (4) Black (4) Red (16) Green (2) Multicolour (7) Hybrid (4)

Show rarities: C U R


[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics