[FANDOM] Acolyte Fight
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Mechanics |
Showing 7 of 7 Multicolour cards
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Show rarities: C U R
Tap up to X target permanents, where X is the number of cards in your hand.
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Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
Drain deals 1 damage to any target, you gain 3 life.
Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.
Your creatures have Haste and you may cast Sorcery spells as though they had Flash.
Overload deals 4 damage to each creature that dealt combat damage to you this turn. For each creature that dies this way, Overload deals 1 damage to you.
Go to section: White (6) Blue (4) Black (4) Red (16) Green (2) Multicolour (7) Hybrid (4)
Show rarities: C U R
[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |