[FANDOM] Acolyte Fight: Card List
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| # | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Acolyte Beam | White | Rare | ![]() ![]() ![]() ![]() |
Sorcery | Destroy all creatures without a Keyword ability. | 0 | |||
| 2 | Acolyte Blast | White | Uncommon | ![]() ![]() |
Sorcery |
Acolyte Blast costs less to cast if it targets a creature without a keyword.
Exile target creature |
0 | |||
| 3 | Disrupt | White | Rare | ![]() ![]() |
Enchantment |
Planeswalkers you or a teammate controls enter the battlefield with an additional loyalty counter.
Whenever you would be dealt damage, instead you take that much damage reduced by 1. |
0 | |||
| 4 | Halo | White | Uncommon | ![]() ![]() ![]() |
Instant | Up to three target creatures each gain Lifelink until end of turn. | 0 | |||
| 5 | Phase Shift | White | Common | ![]() ![]() |
Instant | Exile target creature you control, then return it to the battlefield. | 0 | |||
| 6 | Repulsor | White | Uncommon | ![]() ![]() |
Sorcery | Exile target creature that entered the battlefield this turn. | 0 | |||
| 7 | Forcefield | Blue | Uncommon | ![]() ![]() |
Instant | Until end of turn, you have Protection from Instants, Sorceries and Creatures. | 0 | |||
| 8 | Freezing Breath | Blue | Uncommon | ![]() ![]() ![]() |
Instant |
Choose one or both:
– Counter target spell – Freeze target creature |
0 | |||
| 9 | Reflect | Blue | Common | ![]() ![]() |
Instant | Counter target spell with just one target. | 0 | |||
| 10 | Teleport | Blue | Common | ![]() ![]() |
Instant | Remove target creature from combat. | 0 | |||
| 11 | Link | Black | Common | ![]() ![]() |
Instant | Target creature gains Deathlink until end of turn. (See The MRS.) | 0 | |||
| 12 | Reverberate | Black | Rare | ![]() ![]() |
Enchantment | Whenever a creature with converted mana cost 2 or less deals combat damage to you, it's controller discards a card. | 0 | |||
| 13 | Swap | Black | Uncommon | ![]() ![]() |
Sorcery | Each player reveals their hand and discards a permanent card at random. The player to their left gains control of that permanent. | 0 | |||
| 14 | Void Rush | Black | Uncommon | ![]() ![]() |
Instant | All Black creatures you control get +1/+0 and you have Protection from Rule 104.3C until end of turn. | 0 | |||
| 15 | Apex Acolyte | Red | Uncommon | ![]() ![]() ![]() |
Enchantment |
Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead. |
0 | |||
| 16 | Boomerang | Red | Uncommon | ![]() ![]() |
Artifact |
Flash
When Boomerang enters the battlefield, it deals 2 damage to any target. When Boomerang leaves the battlefield, return it to your hand. |
0 | |||
| 17 | Bouncer | Red | Uncommon | ![]() |
Instant |
Bouncer deals 1 damage to any target.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
|
0 | |||
| 18 | Charge | Red | Common | ![]() ![]() |
Instant | Target creature gets +4/+0 and gains Haste until end of turn. | 0 | |||
| 19 | Difire | Red | Uncommon | ![]() ![]() |
Instant | Difire deals 2 damage to each of up to two targets. Creatures dealt damage this way cannot block this turn and planeswalkers dealt damage this way cannot activate loyalty abilities this turn. | 0 | |||
| 20 | Fireball | Red | Common | ![]() |
Instant | Flip a coin. If it lands on heads, Fireball deals 3 damage to any target. | 0 | |||
| 21 | Fireboom | Red | Uncommon | ![]() ![]() |
Instant | Flip two coins. If both land on heads, Fireboom deals 10 damage to target creature or planeswalker. | 0 | |||
| 22 | Firesplatter | Red | Uncommon | ![]() ![]() |
Instant | Firesplatter deals 5 damage divided as you choose among any number of targets. | 0 | |||
| 23 | Homing | Red | Rare | ![]() ![]() |
Instant |
Cast Homing only during declare attacker/declare blockers step
Homing deals 5 damage to target creature unless it's controller removes it from combat. |
0 | |||
| 24 | Meteor | Red | Rare | ![]() ![]() ![]() |
Sorcery |
Choose one:
– Meteor deals 20 damage to target creature or planeswalker – Target player's life total becomes 1. You cannot cast spells this turn. |
0 | |||
| 25 | Meteorite | Red | Common | ![]() ![]() |
Instant | Meteorite deals 4 damage to any target. When it does, discard a card. | 0 | |||
| 26 | Orbiter | Red | Uncommon | ![]() ![]() |
Enchantment – Aura |
Enchant creature
When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control. |
1 | on 18 Sep 2019 by Froggychum | ||
| 27 | Refract | Red | Uncommon | ![]() ![]() |
Instant |
Refract deals 3 damage to any target
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
0 | |||
| 28 | Repeater | Red | Common | ![]() ![]() |
Instant |
Repeater costs less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target. |
0 | |||
| 29 | Supernova | Red | Uncommon | ![]() ![]() |
Sorcery | Supernova deals 4 damage to target creature or planeswalker. If instant or sorcery spells you control have dealt 5 or more damage this turn, Supernova deals 8 damage to that target instead. | 0 | |||
| 30 | Trifire | Red | Common | ![]() ![]() |
Instant | Trifire deals 1 damage to each of up to three targets. | 0 | |||
| 31 | Ensnare | Green | Common | ![]() ![]() |
Instant | Prevent all combat damage that would be dealt this turn. | 0 | |||
| 32 | Vanish | Green | Common | ![]() ![]() |
Instant | Target creature gets +2/+2 and gains Shroud until end of turn. | 0 | |||
| 33 | Frostsplatter | Multicolour | Uncommon | ![]() ![]() ![]() |
Sorcery | Tap up to X target permanents, where X is the number of cards in your hand. | 0 | |||
| 34 | Spirit Missile | Multicolour | Rare | ![]() ![]() ![]() ![]() |
Instant |
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.) Spirit Missile deals 10 damage to any target If Spirit Missile is countered, it deals 10 damage to you. |
0 | |||
| 35 | Spirit Missile | Multicolour | Rare | ![]() ![]() ![]() ![]() |
Instant |
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.) Spirit Missile deals 10 damage to any target If Spirit Missile is countered, it deals 10 damage to you. |
0 | |||
| 36 | Drain | Multicolour | Common | ![]() ![]() |
Sorcery | Drain deals 1 damage to any target, you gain 3 life. | 0 | |||
| 37 | Horcrux | Multicolour | Rare | ![]() ![]() ![]() |
Artifact |
Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player. You cannot lose the game while Horcrux is in play. |
0 | |||
| 38 | Arcane Agility | Multicolour | Uncommon | ![]() ![]() ![]() |
Enchantment | Your creatures have Haste and you may cast Sorcery spells as though they had Flash. | 1 | on 18 Sep 2019 by Froggychum | ||
| 39 | Overload | Multicolour | Uncommon | ![]() ![]() ![]() |
Instant | Overload deals 4 damage to each creature that dealt combat damage to you this turn. For each creature that dies this way, Overload deals 1 damage to you. | 0 | |||
| 40 | Electroshock | Hybrid | Common | ![]() |
Instant |
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. |
0 | |||
| 41 | Energy Mines | Hybrid | Uncommon | ![]() ![]() ![]() |
Sorcery | Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter" | 0 | |||
| 42 | Grapple | Hybrid | Common | ![]() |
Sorcery |
Move target artifact or creature.
Draw a card. |
0 | |||
| 43 | Lightsaber / Dualsabers | Hybrid | Uncommon | ![]() ![]() ![]() |
Artifact – Equipment |
Equip
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them. |
0 |
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