[FANDOM] Acolyte Fight: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Acolyte Beam White Rare 5{2}{w}{w}{w} Sorcery Destroy all creatures without a Keyword ability. 0
2 Acolyte Blast White Uncommon 4{3}{w} Sorcery Acolyte Blast costs {2} less to cast if it targets a creature without a keyword.
Exile target creature
0
3 Disrupt White Rare 4{3}{w} Enchantment Planeswalkers you or a teammate controls enter the battlefield with an additional loyalty counter.
Whenever you would be dealt damage, instead you take that much damage reduced by 1.
0
4 Halo White Uncommon 3{1}{w}{w} Instant Up to three target creatures each gain Lifelink until end of turn. 0
5 Phase Shift White Common 2{1}{w} Instant Exile target creature you control, then return it to the battlefield. 0
6 Repulsor White Uncommon 3{2}{w} Sorcery Exile target creature that entered the battlefield this turn. 0
7 Forcefield Blue Uncommon 3{2}{u} Instant Until end of turn, you have Protection from Instants, Sorceries and Creatures. 0
8 Freezing Breath Blue Uncommon 3{1}{u}{u} Instant Choose one or both:
– Counter target spell
– Freeze target creature
0
9 Reflect Blue Common 2{1}{u} Instant Counter target spell with just one target. 0
10 Teleport Blue Common 3{2}{u} Instant Remove target creature from combat. 0
11 Link Black Common 2{1}{b} Instant Target creature gains Deathlink until end of turn. (See The MRS.) 0
12 Reverberate Black Rare 4{3}{b} Enchantment Whenever a creature with converted mana cost 2 or less deals combat damage to you, it's controller discards a card. 0
13 Swap Black Uncommon 3{2}{b} Sorcery Each player reveals their hand and discards a permanent card at random. The player to their left gains control of that permanent. 0
14 Void Rush Black Uncommon 3{2}{b} Instant All Black creatures you control get +1/+0 and you have Protection from Rule 104.3C until end of turn. 0
15 Apex Acolyte Red Uncommon 3{1}{r}{r} Enchantment Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead.
0
16 Boomerang Red Uncommon 4{3}{r} Artifact Flash
When Boomerang enters the battlefield, it deals 2 damage to any target.
When Boomerang leaves the battlefield, return it to your hand.
0
17 Bouncer Red Uncommon 1{r} Instant Bouncer deals 1 damage to any target.
Buyback {r} (You may pay an additional {r} as you cast this spell. If you do, put this card into your hand as it resolves.)
0
18 Charge Red Common 3{2}{r} Instant Target creature gets +4/+0 and gains Haste until end of turn. 0
19 Difire Red Uncommon 3{2}{r} Instant Difire deals 2 damage to each of up to two targets. Creatures dealt damage this way cannot block this turn and planeswalkers dealt damage this way cannot activate loyalty abilities this turn. 0
20 Fireball Red Common 1{r} Instant Flip a coin. If it lands on heads, Fireball deals 3 damage to any target. 0
21 Fireboom Red Uncommon 2{1}{r} Instant Flip two coins. If both land on heads, Fireboom deals 10 damage to target creature or planeswalker. 0
22 Firesplatter Red Uncommon 3{2}{r} Instant Firesplatter deals 5 damage divided as you choose among any number of targets. 0
23 Homing Red Rare 2{1}{r} Instant Cast Homing only during declare attacker/declare blockers step
Homing deals 5 damage to target creature unless it's controller removes it from combat.
0
24 Meteor Red Rare 7{5}{r}{r} Sorcery Choose one:
– Meteor deals 20 damage to target creature or planeswalker
– Target player's life total becomes 1. You cannot cast spells this turn.
0
25 Meteorite Red Common 2{1}{r} Instant Meteorite deals 4 damage to any target. When it does, discard a card. 0
26 Orbiter Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control.
1 1568828869 on 18 Sep 2019 by Froggychum
27 Refract Red Uncommon 2{1}{r} Instant Refract deals 3 damage to any target
Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
28 Repeater Red Common 3{2}{r} Instant Repeater costs {2} less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.
0
29 Supernova Red Uncommon 5{4}{r} Sorcery Supernova deals 4 damage to target creature or planeswalker. If instant or sorcery spells you control have dealt 5 or more damage this turn, Supernova deals 8 damage to that target instead. 0
30 Trifire Red Common 2{1}{r} Instant Trifire deals 1 damage to each of up to three targets. 0
31 Ensnare Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn. 0
32 Vanish Green Common 3{2}{g} Instant Target creature gets +2/+2 and gains Shroud until end of turn. 0
33 Frostsplatter Multicolour Uncommon 3{1}{w}{u} Sorcery Tap up to X target permanents, where X is the number of cards in your hand. 0
34 Spirit Missile Multicolour Rare 5{2}{b}{r}{r} Instant Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
0
35 Spirit Missile Multicolour Rare 5{2}{b}{r}{r} Instant Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
0
36 Drain Multicolour Common 2{w}{b} Sorcery Drain deals 1 damage to any target, you gain 3 life. 0
37 Horcrux Multicolour Rare 5{3}{w}{b} Artifact Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.
0
38 Arcane Agility Multicolour Uncommon 4{2}{u}{r} Enchantment Your creatures have Haste and you may cast Sorcery spells as though they had Flash. 1 1568828737 on 18 Sep 2019 by Froggychum
39 Overload Multicolour Uncommon 4{2}{w}{r} Instant Overload deals 4 damage to each creature that dealt combat damage to you this turn. For each creature that dies this way, Overload deals 1 damage to you. 0
40 Electroshock Hybrid Common 3{w/b} Instant Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
0
41 Energy Mines Hybrid Uncommon 7{1}{b/g}{b/g} Sorcery Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter" 0
42 Grapple Hybrid Common 3{u/r} Sorcery Move target artifact or creature.

Draw a card.
0
43 Lightsaber / Dualsabers Hybrid Uncommon 7{1}{u/r}{u/r} Artifact – Equipment Equip {1}
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them.
0
[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics