[FANDOM] Acolyte Fight: Virtual Booster
[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
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Cast Homing only during declare attacker/declare blockers step
Homing deals 5 damage to target creature unless it's controller removes it from combat. |
Exile target creature that entered the battlefield this turn.
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Up to three target creatures each gain Lifelink until end of turn.
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Choose one or both:
– Counter target spell – Freeze target creature |
Exile target creature you control, then return it to the battlefield.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. |
Meteorite deals 4 damage to any target. When it does, discard a card.
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Target creature gains Deathlink until end of turn. (See The MRS.)
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Prevent all combat damage that would be dealt this turn.
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Repeater costs
![]() Repeater deals 3 damage to any target. |
Target creature gets +2/+2 and gains Shroud until end of turn.
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Trifire deals 1 damage to each of up to three targets.
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Remove target creature from combat.
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Target creature gets +4/+0 and gains Haste until end of turn.
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Fireball
(common, foil)
Homing
(rare)
Repulsor
(uncommon)
Halo
(uncommon)
Freezing Breath
(uncommon)
Phase Shift
(common)
Electroshock
(common)
Meteorite
(common)
Link
(common)
Ensnare
(common)
Repeater
(common)
Vanish
(common)
Trifire
(common)
Teleport
(common)
Charge
(common)