[FANDOM] Acolyte Fight: Virtual Booster
[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trifire deals 1 damage to each of up to three targets.
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Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.) Spirit Missile deals 10 damage to any target If Spirit Missile is countered, it deals 10 damage to you. |
Tap up to X target permanents, where X is the number of cards in your hand.
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Supernova deals 4 damage to target creature or planeswalker. If instant or sorcery spells you control have dealt 5 or more damage this turn, Supernova deals 8 damage to that target instead.
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Firesplatter deals 5 damage divided as you choose among any number of targets.
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Remove target creature from combat.
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Target creature gets +4/+0 and gains Haste until end of turn.
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Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
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Move target artifact or creature.
Draw a card. |
Exile target creature you control, then return it to the battlefield.
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Repeater costs
![]() Repeater deals 3 damage to any target. |
Trifire deals 1 damage to each of up to three targets.
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Counter target spell with just one target.
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Prevent all combat damage that would be dealt this turn.
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Drain deals 1 damage to any target, you gain 3 life.
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Trifire
(common, foil)
Spirit Missile
(rare)
Frostsplatter
(uncommon)
Supernova
(uncommon)
Firesplatter
(uncommon)
Teleport
(common)
Charge
(common)
Fireball
(common)
Grapple
(common)
Phase Shift
(common)
Repeater
(common)
Trifire
(common)
Reflect
(common)
Ensnare
(common)
Drain
(common)