[FANDOM] Acolyte Fight: Virtual Booster
| [FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.) Spirit Missile deals 10 damage to any target If Spirit Missile is countered, it deals 10 damage to you. |
Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter"
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Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead. |
Equip
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them. |
Exile target creature you control, then return it to the battlefield.
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Move target artifact or creature.
Draw a card. |
Meteorite deals 4 damage to any target. When it does, discard a card.
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Drain deals 1 damage to any target, you gain 3 life.
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Trifire deals 1 damage to each of up to three targets.
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Remove target creature from combat.
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Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
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Prevent all combat damage that would be dealt this turn.
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Counter target spell with just one target.
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Target creature gets +4/+0 and gains Haste until end of turn.
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Target creature gets +2/+2 and gains Shroud until end of turn.
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Spirit Missile
(rare)
Energy Mines
(uncommon)
Apex Acolyte
(uncommon)
Lightsaber / Dualsabers
(uncommon)
Phase Shift
(common)
Grapple
(common)
Meteorite
(common)
Drain
(common)
Trifire
(common)
Teleport
(common)
Fireball
(common)
Ensnare
(common)
Reflect
(common)
Charge
(common)
Vanish
(common)





