[FANDOM] Acolyte Fight: Virtual Booster

[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{2}{r}
 
 C 
Instant
Target creature gets +4/+0 and gains Haste until end of turn.
 
{5}{r}{r}
 
 R 
Sorcery
Choose one:
– Meteor deals 20 damage to target creature or planeswalker
– Target player's life total becomes 1. You cannot cast spells this turn.
{1}{r}
 
 U 
Enchantment – Aura
Enchant creature
When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control.
 U 
Artifact – Equipment
Equip {1}
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them.
 U 
Sorcery
Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter"
 C 
Instant
Exile target creature you control, then return it to the battlefield.
 C 
Instant
Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
 C 
Instant
Repeater costs {2} less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.
{2}{r}
 
 C 
Instant
Target creature gets +4/+0 and gains Haste until end of turn.
{u/r}
 
 C 
Sorcery
Move target artifact or creature.

Draw a card.
 C 
Instant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
{2}{g}
 
 C 
Instant
Target creature gets +2/+2 and gains Shroud until end of turn.
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
 C 
Instant
Remove target creature from combat.
{1}{u}
 
 C 
Instant
Counter target spell with just one target.

Charge (common, foil)
Meteor (rare)
Orbiter (uncommon)
Lightsaber / Dualsabers (uncommon)
Energy Mines (uncommon)
Phase Shift (common)
Fireball (common)
Repeater (common)
Charge (common)
Grapple (common)
Electroshock (common)
Vanish (common)
Ensnare (common)
Teleport (common)
Reflect (common)