[FANDOM] Acolyte Fight: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player. You cannot lose the game while Horcrux is in play. |
Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead. |
Difire deals 2 damage to each of up to two targets. Creatures dealt damage this way cannot block this turn and planeswalkers dealt damage this way cannot activate loyalty abilities this turn.
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All Black creatures you control get +1/+0 and you have Protection from Rule 104.3C until end of turn.
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Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
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Move target artifact or creature.
Draw a card. |
Remove target creature from combat.
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Prevent all combat damage that would be dealt this turn.
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Target creature gains Deathlink until end of turn. (See The MRS.)
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Target creature gets +2/+2 and gains Shroud until end of turn.
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Trifire deals 1 damage to each of up to three targets.
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Repeater costs
less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target. |
Counter target spell with just one target.
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Target creature gets +4/+0 and gains Haste until end of turn.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. |
Horcrux
(rare)
Apex Acolyte
(uncommon)
Difire
(uncommon)
Void Rush
(uncommon)
Fireball
(common)
Grapple
(common)
Teleport
(common)
Ensnare
(common)
Link
(common)
Vanish
(common)
Trifire
(common)
Repeater
(common)
Reflect
(common)
Charge
(common)
Electroshock
(common)




