[FANDOM] Acolyte Fight: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{3}{w}{b}
 
 R 
Artifact
Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.
 U 
Sorcery
Tap up to X target permanents, where X is the number of cards in your hand.
 U 
Enchantment
Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead.
 U 
Instant
Choose one or both:
– Counter target spell
– Freeze target creature
 C 
Instant
Exile target creature you control, then return it to the battlefield.
 C 
Instant
Repeater costs {2} less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.
{2}{r}
 
 C 
Instant
Target creature gets +4/+0 and gains Haste until end of turn.
{w}{b}
 
 C 
Sorcery
Drain deals 1 damage to any target, you gain 3 life.
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
 C 
Instant
Meteorite deals 4 damage to any target. When it does, discard a card.
{1}{u}
 
 C 
Instant
Counter target spell with just one target.
{u/r}
 
 C 
Sorcery
Move target artifact or creature.

Draw a card.
{1}{r}
 
 C 
Instant
Trifire deals 1 damage to each of up to three targets.
{1}{b}
 
 C 
Instant
Target creature gains Deathlink until end of turn. (See The MRS.)
 C 
Instant
Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.

Horcrux (rare)
Frostsplatter (uncommon)
Apex Acolyte (uncommon)
Freezing Breath (uncommon)
Phase Shift (common)
Repeater (common)
Charge (common)
Drain (common)
Ensnare (common)
Meteorite (common)
Reflect (common)
Grapple (common)
Trifire (common)
Link (common)
Fireball (common)