[FANDOM] Acolyte Fight: Virtual Booster

[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures without a Keyword ability.
 U 
Instant
Firesplatter deals 5 damage divided as you choose among any number of targets.
 U 
Sorcery
Exile target creature that entered the battlefield this turn.
 U 
Instant
Flip two coins. If both land on heads, Fireboom deals 10 damage to target creature or planeswalker.
{1}{r}
 
 C 
Instant
Trifire deals 1 damage to each of up to three targets.
{w}{b}
 
 C 
Sorcery
Drain deals 1 damage to any target, you gain 3 life.
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
 C 
Instant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
 C 
Instant
Repeater costs {2} less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.
 C 
Instant
Exile target creature you control, then return it to the battlefield.
 C 
Instant
Remove target creature from combat.
 C 
Instant
Meteorite deals 4 damage to any target. When it does, discard a card.
 C 
Instant
Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
{u/r}
 
 C 
Sorcery
Move target artifact or creature.

Draw a card.
{1}{u}
 
 C 
Instant
Counter target spell with just one target.

Acolyte Beam (rare)
Firesplatter (uncommon)
Repulsor (uncommon)
Fireboom (uncommon)
Trifire (common)
Drain (common)
Ensnare (common)
Electroshock (common)
Repeater (common)
Phase Shift (common)
Teleport (common)
Meteorite (common)
Fireball (common)
Grapple (common)
Reflect (common)