[FANDOM] Acolyte Fight: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets +4/+0 and gains Haste until end of turn.
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Choose one:
– Meteor deals 20 damage to target creature or planeswalker – Target player's life total becomes 1. You cannot cast spells this turn. |
Enchant creature
When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control. |
Equip
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them. |
Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter"
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Exile target creature you control, then return it to the battlefield.
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Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
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Repeater costs
less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target. |
Target creature gets +4/+0 and gains Haste until end of turn.
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Move target artifact or creature.
Draw a card. |
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. |
Target creature gets +2/+2 and gains Shroud until end of turn.
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Prevent all combat damage that would be dealt this turn.
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Remove target creature from combat.
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Counter target spell with just one target.
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Charge
(common, foil)
Meteor
(rare)
Orbiter
(uncommon)
Lightsaber / Dualsabers
(uncommon)
Energy Mines
(uncommon)
Phase Shift
(common)
Fireball
(common)
Repeater
(common)
Charge
(common)
Grapple
(common)
Electroshock
(common)
Vanish
(common)
Ensnare
(common)
Teleport
(common)
Reflect
(common)




