[FANDOM] Acolyte Fight: Virtual Booster
| [FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cast Homing only during declare attacker/declare blockers step
Homing deals 5 damage to target creature unless it's controller removes it from combat. |
Your creatures have Haste and you may cast Sorcery spells as though they had Flash.
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Flip two coins. If both land on heads, Fireboom deals 10 damage to target creature or planeswalker.
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Equip
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them. |
Counter target spell with just one target.
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Target creature gains Deathlink until end of turn. (See The MRS.)
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Exile target creature you control, then return it to the battlefield.
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Repeater costs
less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target. |
Prevent all combat damage that would be dealt this turn.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. |
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Target creature gets +2/+2 and gains Shroud until end of turn.
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Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
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Trifire deals 1 damage to each of up to three targets.
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Target creature gets +4/+0 and gains Haste until end of turn.
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Move target artifact or creature.
Draw a card. |
Homing
(rare)
Arcane Agility
(uncommon)
Fireboom
(uncommon)
Lightsaber / Dualsabers
(uncommon)
Reflect
(common)
Link
(common)
Phase Shift
(common)
Repeater
(common)
Ensnare
(common)
Electroshock
(common)
Vanish
(common)
Fireball
(common)
Trifire
(common)
Charge
(common)
Grapple
(common)



