[FANDOM] Acolyte Fight: Virtual Booster
| [FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player. You cannot lose the game while Horcrux is in play. |
Tap up to X target permanents, where X is the number of cards in your hand.
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Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead. |
Choose one or both:
– Counter target spell – Freeze target creature |
Exile target creature you control, then return it to the battlefield.
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Repeater costs
less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target. |
Target creature gets +4/+0 and gains Haste until end of turn.
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Drain deals 1 damage to any target, you gain 3 life.
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Prevent all combat damage that would be dealt this turn.
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Meteorite deals 4 damage to any target. When it does, discard a card.
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Counter target spell with just one target.
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Move target artifact or creature.
Draw a card. |
Trifire deals 1 damage to each of up to three targets.
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Target creature gains Deathlink until end of turn. (See The MRS.)
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Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
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Horcrux
(rare)
Frostsplatter
(uncommon)
Apex Acolyte
(uncommon)
Freezing Breath
(uncommon)
Phase Shift
(common)
Repeater
(common)
Charge
(common)
Drain
(common)
Ensnare
(common)
Meteorite
(common)
Reflect
(common)
Grapple
(common)
Trifire
(common)
Link
(common)
Fireball
(common)




