[FANDOM] Acolyte Fight: Virtual Booster

[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature with converted mana cost 2 or less deals combat damage to you, it's controller discards a card.
 U 
Artifact – Equipment
Equip {1}
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them.
{1}{r}
 
 U 
Enchantment – Aura
Enchant creature
When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control.
 U 
Enchantment
Your creatures have Haste and you may cast Sorcery spells as though they had Flash.
 C 
Instant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
{u/r}
 
 C 
Sorcery
Move target artifact or creature.

Draw a card.
{1}{b}
 
 C 
Instant
Target creature gains Deathlink until end of turn. (See The MRS.)
 C 
Instant
Meteorite deals 4 damage to any target. When it does, discard a card.
{2}{g}
 
 C 
Instant
Target creature gets +2/+2 and gains Shroud until end of turn.
 C 
Instant
Exile target creature you control, then return it to the battlefield.
 C 
Instant
Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
{1}{r}
 
 C 
Instant
Trifire deals 1 damage to each of up to three targets.
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
{2}{r}
 
 C 
Instant
Target creature gets +4/+0 and gains Haste until end of turn.
 C 
Instant
Remove target creature from combat.

Reverberate (rare)
Lightsaber / Dualsabers (uncommon)
Orbiter (uncommon)
Arcane Agility (uncommon)
Electroshock (common)
Grapple (common)
Link (common)
Meteorite (common)
Vanish (common)
Phase Shift (common)
Fireball (common)
Trifire (common)
Ensnare (common)
Charge (common)
Teleport (common)