[FANDOM] Acolyte Fight: Virtual Booster
| [FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures without a Keyword ability.
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Firesplatter deals 5 damage divided as you choose among any number of targets.
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Exile target creature that entered the battlefield this turn.
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Flip two coins. If both land on heads, Fireboom deals 10 damage to target creature or planeswalker.
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Trifire deals 1 damage to each of up to three targets.
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Drain deals 1 damage to any target, you gain 3 life.
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Prevent all combat damage that would be dealt this turn.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn. |
Repeater costs
less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target. |
Exile target creature you control, then return it to the battlefield.
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Remove target creature from combat.
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Meteorite deals 4 damage to any target. When it does, discard a card.
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Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
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Move target artifact or creature.
Draw a card. |
Counter target spell with just one target.
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Acolyte Beam
(rare)
Firesplatter
(uncommon)
Repulsor
(uncommon)
Fireboom
(uncommon)
Trifire
(common)
Drain
(common)
Ensnare
(common)
Electroshock
(common)
Repeater
(common)
Phase Shift
(common)
Teleport
(common)
Meteorite
(common)
Fireball
(common)
Grapple
(common)
Reflect
(common)


