[FANDOM] Acolyte Fight
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Destroy all creatures without a Keyword ability.
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Acolyte Blast costs
less to cast if it targets a creature without a keyword.
Exile target creature

Exile target creature
Planeswalkers you or a teammate controls enter the battlefield with an additional loyalty counter.
Whenever you would be dealt damage, instead you take that much damage reduced by 1.
Whenever you would be dealt damage, instead you take that much damage reduced by 1.
Up to three target creatures each gain Lifelink until end of turn.
Exile target creature you control, then return it to the battlefield.
Exile target creature that entered the battlefield this turn.
Until end of turn, you have Protection from Instants, Sorceries and Creatures.
Choose one or both:
– Counter target spell
– Freeze target creature
– Counter target spell
– Freeze target creature
Counter target spell with just one target.
Remove target creature from combat.
Target creature gains Deathlink until end of turn. (See The MRS.)
Whenever a creature with converted mana cost 2 or less deals combat damage to you, it's controller discards a card.
Each player reveals their hand and discards a permanent card at random. The player to their left gains control of that permanent.
All Black creatures you control get +1/+0 and you have Protection from Rule 104.3C until end of turn.
Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead.
Flash
When Boomerang enters the battlefield, it deals 2 damage to any target.
When Boomerang leaves the battlefield, return it to your hand.
When Boomerang enters the battlefield, it deals 2 damage to any target.
When Boomerang leaves the battlefield, return it to your hand.
Bouncer deals 1 damage to any target.
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Buyback


Target creature gets +4/+0 and gains Haste until end of turn.
Difire deals 2 damage to each of up to two targets. Creatures dealt damage this way cannot block this turn and planeswalkers dealt damage this way cannot activate loyalty abilities this turn.
Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
Flip two coins. If both land on heads, Fireboom deals 10 damage to target creature or planeswalker.
Firesplatter deals 5 damage divided as you choose among any number of targets.
Cast Homing only during declare attacker/declare blockers step
Homing deals 5 damage to target creature unless it's controller removes it from combat.
Homing deals 5 damage to target creature unless it's controller removes it from combat.
Choose one:
– Meteor deals 20 damage to target creature or planeswalker
– Target player's life total becomes 1. You cannot cast spells this turn.
– Meteor deals 20 damage to target creature or planeswalker
– Target player's life total becomes 1. You cannot cast spells this turn.
Meteorite deals 4 damage to any target. When it does, discard a card.
Enchant creature
When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control.
When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control.
Refract deals 3 damage to any target
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


Repeater costs
less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.

Repeater deals 3 damage to any target.
Supernova deals 4 damage to target creature or planeswalker. If instant or sorcery spells you control have dealt 5 or more damage this turn, Supernova deals 8 damage to that target instead.
Trifire deals 1 damage to each of up to three targets.
Prevent all combat damage that would be dealt this turn.
Target creature gets +2/+2 and gains Shroud until end of turn.
Tap up to X target permanents, where X is the number of cards in your hand.
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
Drain deals 1 damage to any target, you gain 3 life.
Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.
Your creatures have Haste and you may cast Sorcery spells as though they had Flash.
Overload deals 4 damage to each creature that dealt combat damage to you this turn. For each creature that dies this way, Overload deals 1 damage to you.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter"
Move target artifact or creature.
Draw a card.
Draw a card.
Equip
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them.

Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them.
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[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |