[FANDOM] Acolyte Fight

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Mechanics

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 R 
Sorcery
Destroy all creatures without a Keyword ability.
 U 
Sorcery
Acolyte Blast costs {2} less to cast if it targets a creature without a keyword.
Exile target creature
{3}{w}
 
 R 
Enchantment
Planeswalkers you or a teammate controls enter the battlefield with an additional loyalty counter.
Whenever you would be dealt damage, instead you take that much damage reduced by 1.
{1}{w}{w}
 
 U 
Instant
Up to three target creatures each gain Lifelink until end of turn.
 C 
Instant
Exile target creature you control, then return it to the battlefield.
 U 
Sorcery
Exile target creature that entered the battlefield this turn.
 U 
Instant
Until end of turn, you have Protection from Instants, Sorceries and Creatures.
 U 
Instant
Choose one or both:
– Counter target spell
– Freeze target creature
{1}{u}
 
 C 
Instant
Counter target spell with just one target.
 C 
Instant
Remove target creature from combat.
{1}{b}
 
 C 
Instant
Target creature gains Deathlink until end of turn. (See The MRS.)
 R 
Enchantment
Whenever a creature with converted mana cost 2 or less deals combat damage to you, it's controller discards a card.
{2}{b}
 
 U 
Sorcery
Each player reveals their hand and discards a permanent card at random. The player to their left gains control of that permanent.
 U 
Instant
All Black creatures you control get +1/+0 and you have Protection from Rule 104.3C until end of turn.
 U 
Enchantment
Your creatures get +1/+0.
Whenever an instant or sorcery spell you control would deal damage to a target, it deals that much damage plus one instead.
 U 
Artifact
Flash
When Boomerang enters the battlefield, it deals 2 damage to any target.
When Boomerang leaves the battlefield, return it to your hand.
{r}
 
 U 
Instant
Bouncer deals 1 damage to any target.
Buyback {r} (You may pay an additional {r} as you cast this spell. If you do, put this card into your hand as it resolves.)
{2}{r}
 
 C 
Instant
Target creature gets +4/+0 and gains Haste until end of turn.
{2}{r}
 
 U 
Instant
Difire deals 2 damage to each of up to two targets. Creatures dealt damage this way cannot block this turn and planeswalkers dealt damage this way cannot activate loyalty abilities this turn.
 C 
Instant
Flip a coin. If it lands on heads, Fireball deals 3 damage to any target.
 U 
Instant
Flip two coins. If both land on heads, Fireboom deals 10 damage to target creature or planeswalker.
 U 
Instant
Firesplatter deals 5 damage divided as you choose among any number of targets.
{1}{r}
 
 R 
Instant
Cast Homing only during declare attacker/declare blockers step
Homing deals 5 damage to target creature unless it's controller removes it from combat.
{5}{r}{r}
 
 R 
Sorcery
Choose one:
– Meteor deals 20 damage to target creature or planeswalker
– Target player's life total becomes 1. You cannot cast spells this turn.
 C 
Instant
Meteorite deals 4 damage to any target. When it does, discard a card.
{1}{r}
 
 U 
Enchantment – Aura
Enchant creature
When enchanted creature becomes the target of a spell or ability an opponent controls or leaves the battlefield, destroy up to one target artifact and deal 2 damage to it's controller or a creature or planeswalker they control.
1 comment
2019-09-18 17:47:49 by Froggychum
{1}{r}
 
 U 
Instant
Refract deals 3 damage to any target
Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Instant
Repeater costs {2} less to cast if you've cast another red spell this turn.
Repeater deals 3 damage to any target.
 U 
Sorcery
Supernova deals 4 damage to target creature or planeswalker. If instant or sorcery spells you control have dealt 5 or more damage this turn, Supernova deals 8 damage to that target instead.
{1}{r}
 
 C 
Instant
Trifire deals 1 damage to each of up to three targets.
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
{2}{g}
 
 C 
Instant
Target creature gets +2/+2 and gains Shroud until end of turn.
 U 
Sorcery
Tap up to X target permanents, where X is the number of cards in your hand.
 R 
Instant
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
 R 
Instant
Spirit Missile cannot be cast on your turn.
Interruptible (Whenever a player casts a spell while Spirit Missile is on the stack, counter this spell.)
Spirit Missile deals 10 damage to any target
If Spirit Missile is countered, it deals 10 damage to you.
{w}{b}
 
 C 
Sorcery
Drain deals 1 damage to any target, you gain 3 life.
{3}{w}{b}
 
 R 
Artifact
Lifelink, Fading 3
At the beginning of each player's upkeep, Horcrux deals 1 damage to each player.
You cannot lose the game while Horcrux is in play.
 U 
Enchantment
Your creatures have Haste and you may cast Sorcery spells as though they had Flash.
1 comment
2019-09-18 17:45:37 by Froggychum
 U 
Instant
Overload deals 4 damage to each creature that dealt combat damage to you this turn. For each creature that dies this way, Overload deals 1 damage to you.
 C 
Instant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Electroshock deals 2 damage to target creature or planeswalker that entered the battlefield this turn.
 U 
Sorcery
Summon three 0/2 Construct creature tokens with "When this token dies, target opponent gets a Poison counter"
{u/r}
 
 C 
Sorcery
Move target artifact or creature.

Draw a card.
 U 
Artifact – Equipment
Equip {1}
Whenever equipped creature becomes the target of a spell or ability an opponent controls, that player may exile all permanents they low with the lowest converted mana cost. If they don't, counter that spell or ability and Lightsaber / Dualsabers deals 2 damage to them.

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[FANDOM] Acolyte Fight: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics