Labrynthia: Into the Dark: Recent Activity
Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Labrynthia: Into the Dark: (Generated at 2025-05-03 00:20:38)
Labrynthia: Into the Dark: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Labrynthia: Into the Dark: (Generated at 2025-05-03 00:20:38)
thanks! i'm really trying to push slower, grindier strategies for this set's limited environment, but it's important to give aggressive decks reasonable counters in order to keep things tense.
oh, that’s a cool ability
It's all good, haha. I never thought such an innocuous-seeming card would spark such a discussion.
Honestly, I just forgot red didn't have access to this effect; I figured that it'd be okay because Ride Down was already a card. I'll update it accordingly, but I'm glad that the current iteration caused so much buzz.
I meant what I said. I can support a color pie break, like I could support anything really, if you give me a good enough reason for it. Even if the point was to not add anything, but to take things away, deliberately, because you had a very interesting story in mind. Cool. I'm just not into doing it for the sake of making a card look spicy.
Show me a world where Blue gets Lightning Bolt and Red is the king of Counterspell and I'm down. But not just for the sake of saying "Isn't this cool?" No, actually, it isn't. You need one heck of a reason to do that. I personally couldn't imagine what that reason would even be. But I'd be willing to listen.
And before you counter, dude, by saying that it would destroy 25+ years of Magic... yes I'm aware of that. We aren't printing Magic cards, though. I don't hold card designers to Wizards' standards unless they want to be held that way. What we're all writing is fan fiction. Fan fiction can be fun. And one of the reasons why its fun is because we get to explore places that the owner of the franchise would never be able to go.
We can go back and forth like this, so I'm just going to stop at this and not say more in this thread. But I think your opinion is always valuable, dude. I just know that I could argue this point for a very long time and not get anywhere, so I'm applying the breaks to myself. Sorry HijackAttack! I didn't mean to turn your card into a forum post about design philosophy!
@jmg color pie breaks never add anything, they only take away. You may be confused with color pie bends, but words have meaning, and communication can't happen if you use the wrong word for things
I'm all for color pie breaks when they add something. But I got to admit that destroy doesn't seem like its doing anything interesting here except for being exciting by intentionally breaking the color pie. I mean, this card could just dealing 6 damage to a blocking creature, and that would usually yield the same result. It won't kill humongous creatures, or creatures that can prevent damage. But like dude said, those are Red's weaknesses, and they're there for a reason.
"Reasonable" and "break" are contradictory. This violates red's weakness of not being able to deal with large creatures and is unacceptable to print
I feel like this is a reasonable pie break for red; it does occasionally get to destroy walls or creatures with defender. Blocking creatures is an extension of the same idea. Whether it can do this as a 3-mana cantrip is another discussion entirely.
Red doesn't get straight destroy effects, only burn
That's a good point. I'll update the text. I'll also allow it to count damage from noncreature sources as well, since that buff doesn't seem too unreasonable.
If you make it trigger at the end of enchanted player's turn, there are less memory issues in case there is an extended period of time between your turn and enchanted player's turn (e. g. multiplayer if the player goes right after you).
You could even change it to "At the beginning of enchanted player's end step, each player that has been dealt combat damage this turn creates a 1/1 white Soldier creature token." to get around some questions e. g. "Does this card have negative synergy with Dread?"
The cost implies this might net you usually three tokens in a game, which seems about right.