[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Detain each creature that entered the battlefield since your last turn ended.
Draw a card. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Eyes in the Skies comes into play, detain target creature you don't control. When Eyes in the Skies dies, detain target creature you don't control. 1/3
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Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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As long as you have cast a noncreature spell this turn, Runescrivened Saboteur gets +1/+1.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn. The magical markings help her to stay undetected or, failing that, to fend of any unaccounted for guards.
2/3
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Defer
![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead. |
Enchant creature
Enchanted creature gets -2/-0. : Target creature you control fights enchanted creature.The prisoners are united in their hatred of the guards. Those that would collaborate with the wardens would find themselves worse than ostracized.
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Creatures you control get +1/+0 until end of turn.
Draw a card. |
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature. 2/2
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Whenever you cast a spell that targets Moonshadow Burglar, Moonshadow Burglar gets +1/+1 and gains flying until end of turn.
She was talented, but obviously no match for local law enforcement.
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature. No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
-Gwafa Hazid, Profiteer 2/4
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Enchant creature
Enchanted creature must block each combat if able. ![]() : When enchanted creature dies this turn, draw two cards.Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
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Defender (This creature can't attack.)
When Bramblebrush Barricade enters the battlefield, draw a card and you gain 4 life. Any convict is free to harvest the berries. Hence many will jealously protect the bulwark that bars the way to potential freedom.
0/4
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When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
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Defender (This creature can't attack.)
0/3
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Death Penalty
(rare)
Quick Eviction
(uncommon)
Eyes in the Skies
(uncommon)
Giant Cave Swallow
(uncommon)
Runescrivened Saboteur
(common)
Guard Transfer
(common)
Dangerous Rumors
(common)
Riot
(common)
Jailmage of Subdual
(common)
Moonshadow Burglar
(common)
Jail Warden
(common)
Forced into Battle
(common)
Bramblebrush Barricade
(common)
Frenzied Ainok
(common)
Swamp
(basic)
Wall
(token)


(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



: Target creature you control fights enchanted creature.
: When enchanted creature dies this turn, draw two cards.