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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Angel
Flash
Flying
{1}{b/r}: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.
3/5
 U 
Creature – Bird
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
 U 
Artifact Creature – Construct
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
 U 
Instant
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
 C 
Creature – Human Soldier
Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
 C 
Creature – Human Wizard
When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
{1}{r}
 
 C 
Instant
Creatures you control get +1/+0 until end of turn.
Draw a card.
 C 
Creature – Horror Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature.
No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
-Gwafa Hazid, Profiteer
2/4
 C 
Creature – Human Warrior
{b}: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
 C 
Instant
Draw three cards then discard two cards at random.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
They go mad sooner or later...or just get madder.
 C 
Creature – Human Rogue
Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
 C 
Sorcery – Sabotage
Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
 C 
Sorcery
Target creature you control fights target creature you don't control.
Madness {g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Sorcery
Draw two cards
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage
 
 B 
Basic Land – Swamp
 T 
Token Creature – Rogue
Menace (This creature can't be blocked except by two or more creatures.)
2/2

Archangel of Punishment (mythic)
Giant Cave Swallow (uncommon)
Eyes in the Skies (uncommon)
Quick Eviction (uncommon)
Jailer of Block B (common)
Indentured Runescribe (common)
Riot (common)
Jail Warden (common)
Cobra-Gang Flunkies (common)
Maddened Ramblings (common)
Cowardly Snitch (common)
Shakedown (common)
Instigated Violence (common)
Addled Plans (common)
Swamp (basic)
Rogue (token)