[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
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Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
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Haste
Whenever Interdiction Trooper attacks, you may pay ![]() . If you do, tap and detain target creature.Prison riots are answered swiftly and with extreme prejudice.
3/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink. In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1
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Target creature you control fights target creature you don't control.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation. |
Defer
![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead. |
Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn. The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature. 2/2
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: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Defender (This creature can't attack.)
0/3
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Archangel of Punishment
(mythic)
Excavating Molewurm
(uncommon)
Giant Cave Swallow
(uncommon)
Detention Outbreak
(uncommon)
Jailer of Block B
(common)
Interdiction Trooper
(common)
Sun-Cult Preacher
(common)
Instigated Violence
(common)
Gang Initiation
(common)
Guard Transfer
(common)
Puma-Gang Muscle
(common)
Jailmage of Subdual
(common)
Cobra-Gang Flunkies
(common)
Cowardly Snitch
(common)
Mountain
(basic)
Wall
(token)



: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.



. If you do, tap and detain target creature.