[Tribute] Ahrox: Virtual Booster

[Tribute] Ahrox: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature.
Madness {w/b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 U 
Sorcery – Sabotage
Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
{b/r}: Remove all counters from enchanted permanent.
 U 
Instant
Destroy target creature.
Defer {1}{b} (Rather than cast this card from your hand, you may pay {1}{b} and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
"Kill him now, kill him by dawn. It makes no difference to me."
–Warden Sheroq
 C 
Instant
Tap target creature.
Draw a card.
 C 
Creature – Ogre Rogue
Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace.
"The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature must block each combat if able.
{1}{u/b}: When enchanted creature dies this turn, draw two cards.
Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
 C 
Creature – Human Warrior
{b}: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
 C 
Creature – Horror Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature.
No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
-Gwafa Hazid, Profiteer
2/4
 C 
Instant
Draw three cards then discard two cards at random.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
They go mad sooner or later...or just get madder.
 C 
Sorcery
Draw two cards
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage
{1}{r}
 
 C 
Instant
Creatures you control get +1/+0 until end of turn.
Draw a card.
 C 
Sorcery
Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness {b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
 C 
Creature – Human Rogue
As long as you have cast a noncreature spell this turn, Runescrivened Saboteur gets +1/+1.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn.
The magical markings help her to stay undetected or, failing that, to fend of any unaccounted for guards.
2/3
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Wall
Defender (This creature can't attack.)
0/3

Death Penalty (rare)
Detention Outbreak (uncommon)
Stasis Cell (uncommon)
Capital Punishment (uncommon)
Distract the Guards (common)
Leech-Gang Squad (common)
Forced into Battle (common)
Cobra-Gang Flunkies (common)
Jail Warden (common)
Maddened Ramblings (common)
Addled Plans (common)
Riot (common)
Frenzied Digging (common)
Runescrivened Saboteur (common)
Forest (basic)
Wall (token)