[Tribute] Ahrox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature you control fights target creature you don't control.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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Trample
![]() : Notorious Rhox gains hexproof and indestructible until end of turn. Tap it."Inmates naturally form gangs around the physically strong, craving protection from those that are as vile as they are."
–Kaprika, jailmage instructor 4/4
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When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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As long as you have cast a noncreature spell this turn, Runescrivened Saboteur gets +1/+1.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn. The magical markings help her to stay undetected or, failing that, to fend of any unaccounted for guards.
2/3
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Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn. The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
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Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
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Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
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, Sacrifice Warden's Guarddog: Untap target Soldier. It gains indestructible until end of turn.The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
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When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
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: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
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Defender, first strike
3/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Instigated Violence
(common, foil)
Archangel of Punishment
(mythic)
Giant Cave Swallow
(uncommon)
Notorious Rhox
(uncommon)
Excavating Molewurm
(uncommon)
Runescrivened Saboteur
(common)
Puma-Gang Muscle
(common)
Shakedown
(common)
Jailer of Block B
(common)
Warden's Guarddog
(common)
Griffin Gang Protector
(common)
Cobra-Gang Flunkies
(common)
Frenzied Digging
(common)
Arvic Guard
(common)
Plains
(basic)
Rogue
(token)



: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.

: Notorious Rhox gains hexproof and indestructible until end of turn. Tap it.