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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Angel
Flash
Flying
{1}{b/r}: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.
3/5
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
{b/r}: Remove all counters from enchanted permanent.
 U 
Artifact Creature – Construct
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
 U 
Artifact – Vehicle
Vigilance
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield.
Crew 2
Since the day Ozka was brought in, her mind was focussed on the day one of the same carriages would deliver her to freedom again.
3/5
 C 
Creature – Human Warrior
{b}: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
 C 
Creature – Human Wizard
When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
 C 
Sorcery
Defer {1}{w} (Rather than cast this card from your hand, you may pay {1}{w} and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead.
 C 
Creature – Dwarf Warrior
Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn.
The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature must block each combat if able.
{1}{u/b}: When enchanted creature dies this turn, draw two cards.
Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
 C 
Creature – Human Soldier
Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
 C 
Creature – Human Rogue
Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
 C 
Creature – Dog
{w}, Sacrifice Warden's Guarddog: Untap target Soldier. It gains indestructible until end of turn.
The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
 C 
Creature – Dog Berserker
When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
 C 
Instant
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
 B 
Basic Land – Mountain
 T 
Token Artifact Creature – Wall
Defender (This creature can't attack.)
0/3

Archangel of Punishment (mythic)
Stasis Cell (uncommon)
Eyes in the Skies (uncommon)
Prison Transport (uncommon)
Cobra-Gang Flunkies (common)
Indentured Runescribe (common)
Guard Transfer (common)
Puma-Gang Muscle (common)
Forced into Battle (common)
Jailer of Block B (common)
Cowardly Snitch (common)
Warden's Guarddog (common)
Frenzied Ainok (common)
Gang Initiation (common)
Mountain (basic)
Wall (token)