[Tribute] Ahrox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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Vigilance
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield. Crew 2 Since the day Ozka was brought in, her mind was focussed on the day one of the same carriages would deliver her to freedom again.
3/5
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Detain each creature that entered the battlefield since your last turn ended.
Draw a card. |
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Defender (This creature can't attack.)
When Bramblebrush Barricade enters the battlefield, draw a card and you gain 4 life. Any convict is free to harvest the berries. Hence many will jealously protect the bulwark that bars the way to potential freedom.
0/4
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Creatures you control get +1/+0 until end of turn.
Draw a card. |
When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
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Draw three cards then discard two cards at random.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)They go mad sooner or later...or just get madder.
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Defer
![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand. |
As long as you have cast a noncreature spell this turn, Runescrivened Saboteur gets +1/+1.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn. The magical markings help her to stay undetected or, failing that, to fend of any unaccounted for guards.
2/3
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Whenever you cast a spell that targets Moonshadow Burglar, Moonshadow Burglar gets +1/+1 and gains flying until end of turn.
She was talented, but obviously no match for local law enforcement.
2/1
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Enchant creature
Enchanted creature must block each combat if able. ![]() : When enchanted creature dies this turn, draw two cards.Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature. No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
-Gwafa Hazid, Profiteer 2/4
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Draw two cards
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage |
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Archangel of Punishment
(mythic)
Giant Cave Swallow
(uncommon)
Prison Transport
(uncommon)
Quick Eviction
(uncommon)
Bramblebrush Barricade
(common)
Riot
(common)
Griffin Gang Protector
(common)
Maddened Ramblings
(common)
Escape Attempt
(common)
Runescrivened Saboteur
(common)
Moonshadow Burglar
(common)
Forced into Battle
(common)
Jail Warden
(common)
Addled Plans
(common)
Plains
(basic)
Rogue
(token)



: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.


: When enchanted creature dies this turn, draw two cards.