[Tribute] Ahrox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. : Remove all counters from enchanted permanent. |
When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
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Haste
Whenever Interdiction Trooper attacks, you may pay ![]() . If you do, tap and detain target creature.Prison riots are answered swiftly and with extreme prejudice.
3/2
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As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation. |
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Dune Behemoth costs
less for each Desert you control.
Trample 6/6
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When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
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Draw three cards then discard two cards at random.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)They go mad sooner or later...or just get madder.
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Draw two cards
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage |
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Enchant creature
Enchanted creature must block each combat if able. ![]() : When enchanted creature dies this turn, draw two cards.Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Excavating Molewurm
(uncommon, foil)
Death Penalty
(rare)
Excavating Molewurm
(uncommon)
Giant Cave Swallow
(uncommon)
Stasis Cell
(uncommon)
Griffin Gang Protector
(common)
Interdiction Trooper
(common)
Gang Initiation
(common)
Dune Behemoth
(common)
Perimeter Warden
(common)
Maddened Ramblings
(common)
Addled Plans
(common)
Forced into Battle
(common)
Cowardly Snitch
(common)
Swamp
(basic)
Rogue
(token)



(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


: Remove all counters from enchanted permanent.
. If you do, tap and detain target creature.
: When enchanted creature dies this turn, draw two cards.