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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Angel
Flash
Flying
{1}{b/r}: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.
3/5
 U 
Creature – Mole Wurm
When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness {g}
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it.
5/7
 U 
Instant
Destroy target creature.
Defer {1}{b} (Rather than cast this card from your hand, you may pay {1}{b} and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
"Kill him now, kill him by dawn. It makes no difference to me."
–Warden Sheroq
 U 
Creature – Bird
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
 C 
Creature – Dog Berserker
When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
{1}{r}
 
 C 
Instant
Creatures you control get +1/+0 until end of turn.
Draw a card.
 C 
Creature – Lizard
Dune Behemoth costs {1} less for each Desert you control.
Trample
6/6
 C 
Artifact Creature – Construct
Defender, first strike
3/2
 C 
Creature – Kor Warrior
When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
 C 
Sorcery
Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness {b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
 C 
Creature – Dog
{w}, Sacrifice Warden's Guarddog: Untap target Soldier. It gains indestructible until end of turn.
The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
 C 
Sorcery – Sabotage
Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
 C 
Creature – Kor Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink.
In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1
 C 
Sorcery
Defer {1}{u} (Rather than cast this card from your hand, you may pay {1}{u} and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
 
 B 
Basic Land – Swamp
 T 
Token Creature – Rogue
Menace (This creature can't be blocked except by two or more creatures.)
2/2

Archangel of Punishment (mythic)
Excavating Molewurm (uncommon)
Capital Punishment (uncommon)
Giant Cave Swallow (uncommon)
Frenzied Ainok (common)
Riot (common)
Dune Behemoth (common)
Arvic Guard (common)
Griffin Gang Protector (common)
Frenzied Digging (common)
Warden's Guarddog (common)
Shakedown (common)
Sun-Cult Preacher (common)
Escape Attempt (common)
Swamp (basic)
Rogue (token)