[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Destroy target creature.
Defer ![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)"Kill him now, kill him by dawn. It makes no difference to me."
–Warden Sheroq |
When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Enchant creature
Enchanted creature gets -2/-0. : Target creature you control fights enchanted creature.The prisoners are united in their hatred of the guards. Those that would collaborate with the wardens would find themselves worse than ostracized.
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Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn. The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
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When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink. In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1
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Dune Behemoth costs
less for each Desert you control.
Trample 6/6
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Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace. "The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones 3/3
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Draw three cards then discard two cards at random.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)They go mad sooner or later...or just get madder.
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Tap target creature.
Draw a card. |
Enchant creature
Enchanted creature must block each combat if able. ![]() : When enchanted creature dies this turn, draw two cards.Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
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Defender (This creature can't attack.)
0/3
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Death Penalty
(rare)
Capital Punishment
(uncommon)
Excavating Molewurm
(uncommon)
Detention Outbreak
(uncommon)
Cowardly Snitch
(common)
Dangerous Rumors
(common)
Puma-Gang Muscle
(common)
Indentured Runescribe
(common)
Sun-Cult Preacher
(common)
Dune Behemoth
(common)
Leech-Gang Squad
(common)
Maddened Ramblings
(common)
Distract the Guards
(common)
Forced into Battle
(common)
Forest
(basic)
Wall
(token)


(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



: Target creature you control fights enchanted creature.
: When enchanted creature dies this turn, draw two cards.