[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
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Detain each creature that entered the battlefield since your last turn ended.
Draw a card. |
Vigilance
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield. Crew 2 Since the day Ozka was brought in, her mind was focussed on the day one of the same carriages would deliver her to freedom again.
3/5
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Creatures you control get +1/+0 until end of turn.
Draw a card. |
Draw two cards
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage |
Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
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![]() , Discard a card: Ainok Brawler gets +4/+4 until end of turn.2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature. 2/2
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Haste
Whenever Interdiction Trooper attacks, you may pay ![]() . If you do, tap and detain target creature.Prison riots are answered swiftly and with extreme prejudice.
3/2
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Defender, first strike
3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature. No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
-Gwafa Hazid, Profiteer 2/4
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Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
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Defender (This creature can't attack.)
0/3
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Death Penalty
(rare)
Detention Outbreak
(uncommon)
Quick Eviction
(uncommon)
Prison Transport
(uncommon)
Riot
(common)
Addled Plans
(common)
Cowardly Snitch
(common)
Shakedown
(common)
Ainok Brawler
(common)
Jailmage of Subdual
(common)
Interdiction Trooper
(common)
Arvic Guard
(common)
Jail Warden
(common)
Jailer of Block B
(common)
Forest
(basic)
Wall
(token)


(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


. If you do, tap and detain target creature.