[Tribute] Ahrox: Virtual Booster
| [Tribute] Ahrox: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
|
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
|
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. : Remove all counters from enchanted permanent. |
|
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
|
Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn. The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
|
Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
|
Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
|
|
When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
|
Defender, first strike
3/2
|
Draw two cards
Madness ![]() (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage |
Defender (This creature can't attack.)
When Bramblebrush Barricade enters the battlefield, draw a card and you gain 4 life. Any convict is free to harvest the berries. Hence many will jealously protect the bulwark that bars the way to potential freedom.
0/4
|
|
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation. |
Defer
![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead. |
|
Defender (This creature can't attack.)
0/3
|
Shakedown
(common, foil)
Death Penalty
(rare)
Detention Outbreak
(uncommon)
Stasis Cell
(uncommon)
Giant Cave Swallow
(uncommon)
Puma-Gang Muscle
(common)
Cowardly Snitch
(common)
Shakedown
(common)
Perimeter Warden
(common)
Arvic Guard
(common)
Addled Plans
(common)
Bramblebrush Barricade
(common)
Gang Initiation
(common)
Guard Transfer
(common)
Plains
(basic)
Wall
(token)


(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

: Remove all counters from enchanted permanent.

