[Tribute] Ahrox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dune Behemoth costs
less for each Desert you control.
Trample 6/6
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Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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Trample
![]() : Notorious Rhox gains hexproof and indestructible until end of turn. Tap it."Inmates naturally form gangs around the physically strong, craving protection from those that are as vile as they are."
–Kaprika, jailmage instructor 4/4
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Destroy target creature.
Defer ![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)"Kill him now, kill him by dawn. It makes no difference to me."
–Warden Sheroq |
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When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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, Sacrifice Warden's Guarddog: Untap target Soldier. It gains indestructible until end of turn.The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink. In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1
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Target creature you control fights target creature you don't control.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Creatures you control get +1/+0 until end of turn.
Draw a card. |
Whenever you cast a spell that targets Moonshadow Burglar, Moonshadow Burglar gets +1/+1 and gains flying until end of turn.
She was talented, but obviously no match for local law enforcement.
2/1
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: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
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Defender (This creature can't attack.)
0/3
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Dune Behemoth
(common, foil)
Archangel of Punishment
(mythic)
Notorious Rhox
(uncommon)
Capital Punishment
(uncommon)
Excavating Molewurm
(uncommon)
Warden's Guarddog
(common)
Sun-Cult Preacher
(common)
Instigated Violence
(common)
Riot
(common)
Moonshadow Burglar
(common)
Cobra-Gang Flunkies
(common)
Griffin Gang Protector
(common)
Cowardly Snitch
(common)
Shakedown
(common)
Island
(basic)
Wall
(token)


less for each Desert you control.


: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.
: Notorious Rhox gains hexproof and indestructible until end of turn. Tap it.
