[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Detain each creature that entered the battlefield since your last turn ended.
Draw a card. |
Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Eyes in the Skies comes into play, detain target creature you don't control. When Eyes in the Skies dies, detain target creature you don't control. 1/3
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Creatures you control get +1/+0 until end of turn.
Draw a card. |
, Sacrifice Warden's Guarddog: Untap target Soldier. It gains indestructible until end of turn.The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Enchant creature
Enchanted creature must block each combat if able. ![]() : When enchanted creature dies this turn, draw two cards.Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
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Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace. "The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones 3/3
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When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature. No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
-Gwafa Hazid, Profiteer 2/4
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Tap target creature.
Draw a card. |
: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Death Penalty
(rare)
Quick Eviction
(uncommon)
Detention Outbreak
(uncommon)
Eyes in the Skies
(uncommon)
Riot
(common)
Warden's Guarddog
(common)
Cowardly Snitch
(common)
Forced into Battle
(common)
Leech-Gang Squad
(common)
Frenzied Ainok
(common)
Jail Warden
(common)
Distract the Guards
(common)
Cobra-Gang Flunkies
(common)
Indentured Runescribe
(common)
Mountain
(basic)
Rogue
(token)


(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

: When enchanted creature dies this turn, draw two cards.