[Tribute] Ahrox: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness ![]() |
When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness ![]() When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Destroy target creature.
Defer ![]() ![]() ![]() ![]() "Kill him now, kill him by dawn. It makes no difference to me."
–Warden Sheroq |
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. ![]() |
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation. |
Draw two cards
Madness ![]() ![]() "Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage |
Tap target creature.
Draw a card. |
![]() ![]() 2/2
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When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink. In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1
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Defender, first strike
3/2
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As long as you have cast a noncreature spell this turn, Runescrivened Saboteur gets +1/+1.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn. The magical markings help her to stay undetected or, failing that, to fend of any unaccounted for guards.
2/3
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Creatures you control get +1/+0 until end of turn.
Draw a card. |
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Giant Cave Swallow
(uncommon, foil)
Death Penalty
(rare)
Excavating Molewurm
(uncommon)
Capital Punishment
(uncommon)
Stasis Cell
(uncommon)
Gang Initiation
(common)
Addled Plans
(common)
Distract the Guards
(common)
Ainok Brawler
(common)
Frenzied Ainok
(common)
Sun-Cult Preacher
(common)
Arvic Guard
(common)
Runescrivened Saboteur
(common)
Riot
(common)
Plains
(basic)
Rogue
(token)