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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Bird
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
 
 R 
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature.
Madness {w/b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 U 
Instant
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
{b/r}: Remove all counters from enchanted permanent.
 U 
Instant
Destroy target creature.
Defer {1}{b} (Rather than cast this card from your hand, you may pay {1}{b} and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
"Kill him now, kill him by dawn. It makes no difference to me."
–Warden Sheroq
 C 
Creature – Kor Warrior
When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
 C 
Creature – Dog Warrior
{1}{g}, Discard a card: Ainok Brawler gets +4/+4 until end of turn.
2/2
 C 
Instant
Draw three cards then discard two cards at random.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
They go mad sooner or later...or just get madder.
 C 
Sorcery
Target creature you control fights target creature you don't control.
Madness {g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Instant
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
 C 
Creature – Human Rogue
Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
 C 
Sorcery
Draw two cards
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage
 C 
Creature – Minotaur Soldier
Haste
Whenever Interdiction Trooper attacks, you may pay {1}{w/u}. If you do, tap and detain target creature.
Prison riots are answered swiftly and with extreme prejudice.
3/2
 C 
Creature – Human Soldier
Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
 B 
Basic Land – Mountain
 T 
Token Artifact Creature – Wall
Defender (This creature can't attack.)
0/3

Giant Cave Swallow (uncommon, foil)
Death Penalty (rare)
Quick Eviction (uncommon)
Stasis Cell (uncommon)
Capital Punishment (uncommon)
Griffin Gang Protector (common)
Ainok Brawler (common)
Maddened Ramblings (common)
Instigated Violence (common)
Gang Initiation (common)
Cowardly Snitch (common)
Addled Plans (common)
Interdiction Trooper (common)
Jailer of Block B (common)
Mountain (basic)
Wall (token)