[Tribute] Ahrox: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness ![]() |
When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness ![]() When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Detain each creature that entered the battlefield since your last turn ended.
Draw a card. |
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. ![]() |
Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn. The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
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![]() 3/2
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Draw two cards
Madness ![]() ![]() "Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage |
When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature. 2/2
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Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace. "The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones 3/3
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Draw three cards then discard two cards at random.
Madness ![]() They go mad sooner or later...or just get madder.
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Target creature you control fights target creature you don't control.
Madness ![]() |
Defer
![]() ![]() ![]() ![]() Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead. |
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Death Penalty
(rare)
Excavating Molewurm
(uncommon)
Quick Eviction
(uncommon)
Stasis Cell
(uncommon)
Puma-Gang Muscle
(common)
Cobra-Gang Flunkies
(common)
Addled Plans
(common)
Perimeter Warden
(common)
Jailmage of Subdual
(common)
Leech-Gang Squad
(common)
Maddened Ramblings
(common)
Cowardly Snitch
(common)
Instigated Violence
(common)
Guard Transfer
(common)
Plains
(basic)
Rogue
(token)