[Tribute] Ahrox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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Detain each creature that entered the battlefield since your last turn ended.
Draw a card. |
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. : Remove all counters from enchanted permanent. |
When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Draw three cards then discard two cards at random.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)They go mad sooner or later...or just get madder.
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
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When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
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Dune Behemoth costs
less for each Desert you control.
Trample 6/6
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: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace. "The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones 3/3
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Enchant creature
Enchanted creature gets -2/-0. : Target creature you control fights enchanted creature.The prisoners are united in their hatred of the guards. Those that would collaborate with the wardens would find themselves worse than ostracized.
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![]() , Discard a card: Ainok Brawler gets +4/+4 until end of turn.2/2
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Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
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Defender (This creature can't attack.)
0/3
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Archangel of Punishment
(mythic)
Quick Eviction
(uncommon)
Stasis Cell
(uncommon)
Excavating Molewurm
(uncommon)
Maddened Ramblings
(common)
Cowardly Snitch
(common)
Indentured Runescribe
(common)
Griffin Gang Protector
(common)
Dune Behemoth
(common)
Cobra-Gang Flunkies
(common)
Leech-Gang Squad
(common)
Dangerous Rumors
(common)
Ainok Brawler
(common)
Jailer of Block B
(common)
Mountain
(basic)
Wall
(token)



: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.



: Target creature you control fights enchanted creature.