[Tribute] Ahrox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Eyes in the Skies comes into play, detain target creature you don't control. When Eyes in the Skies dies, detain target creature you don't control. 1/3
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Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation. |
When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
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Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
: Tap enchanted creature."On your knees, wretch!"
—Viros Tejanen, Ahroxite enforcer |
: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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Tap target creature.
Draw a card. |
Defender, first strike
3/2
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, Sacrifice Warden's Guarddog: Untap target Soldier. It gains indestructible until end of turn.The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
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When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink. In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1
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Defer
![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead. |
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Defender (This creature can't attack.)
0/3
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Archangel of Punishment
(mythic)
Excavating Molewurm
(uncommon)
Eyes in the Skies
(uncommon)
Giant Cave Swallow
(uncommon)
Gang Initiation
(common)
Indentured Runescribe
(common)
Magespike Shackles
(common)
Cobra-Gang Flunkies
(common)
Distract the Guards
(common)
Arvic Guard
(common)
Warden's Guarddog
(common)
Frenzied Ainok
(common)
Sun-Cult Preacher
(common)
Guard Transfer
(common)
Swamp
(basic)
Wall
(token)



: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.



: Tap enchanted creature.