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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature.
Madness {w/b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
{b/r}: Remove all counters from enchanted permanent.
 U 
Creature – Bird
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
 U 
Sorcery – Sabotage
Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
 C 
Creature – Human Soldier
When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
 C 
Sorcery
Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness {b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature must block each combat if able.
{1}{u/b}: When enchanted creature dies this turn, draw two cards.
Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
 C 
Creature – Vampire Rogue
Whenever you cast a spell that targets Moonshadow Burglar, Moonshadow Burglar gets +1/+1 and gains flying until end of turn.
She was talented, but obviously no match for local law enforcement.
2/1
 C 
Sorcery
Defer {1}{w} (Rather than cast this card from your hand, you may pay {1}{w} and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead.
{1}{r}
 
 C 
Instant
Creatures you control get +1/+0 until end of turn.
Draw a card.
 C 
Sorcery
Defer {1}{u} (Rather than cast this card from your hand, you may pay {1}{u} and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
 C 
Creature – Human Warrior
{b}: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
 C 
Creature – Minotaur Soldier
Haste
Whenever Interdiction Trooper attacks, you may pay {1}{w/u}. If you do, tap and detain target creature.
Prison riots are answered swiftly and with extreme prejudice.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0.
{r/g}: Target creature you control fights enchanted creature.
The prisoners are united in their hatred of the guards. Those that would collaborate with the wardens would find themselves worse than ostracized.
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Wall
Defender (This creature can't attack.)
0/3

Death Penalty (rare)
Stasis Cell (uncommon)
Giant Cave Swallow (uncommon)
Detention Outbreak (uncommon)
Perimeter Warden (common)
Frenzied Digging (common)
Forced into Battle (common)
Moonshadow Burglar (common)
Guard Transfer (common)
Riot (common)
Escape Attempt (common)
Cobra-Gang Flunkies (common)
Interdiction Trooper (common)
Dangerous Rumors (common)
Forest (basic)
Wall (token)