[Tribute] Ahrox: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. ![]() |
Flash
Flying ![]() ![]() 3/5
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Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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Vigilance
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield. Crew 2 Since the day Ozka was brought in, her mind was focussed on the day one of the same carriages would deliver her to freedom again.
3/5
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When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness ![]() When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature. No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
-Gwafa Hazid, Profiteer 2/4
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When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
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Haste
Whenever Interdiction Trooper attacks, you may pay ![]() ![]() Prison riots are answered swiftly and with extreme prejudice.
3/2
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace. "The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones 3/3
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Defer
![]() ![]() ![]() ![]() Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand. |
Draw three cards then discard two cards at random.
Madness ![]() They go mad sooner or later...or just get madder.
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Dune Behemoth costs
![]() Trample 6/6
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Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Stasis Cell
(uncommon, foil)
Archangel of Punishment
(mythic)
Giant Cave Swallow
(uncommon)
Prison Transport
(uncommon)
Excavating Molewurm
(uncommon)
Jail Warden
(common)
Griffin Gang Protector
(common)
Interdiction Trooper
(common)
Cowardly Snitch
(common)
Leech-Gang Squad
(common)
Escape Attempt
(common)
Maddened Ramblings
(common)
Dune Behemoth
(common)
Jailer of Block B
(common)
Swamp
(basic)
Rogue
(token)