[Tribute] Ahrox: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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Detain each creature that entered the battlefield since your last turn ended.
Draw a card. |
Vigilance
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield. Crew 2 Since the day Ozka was brought in, her mind was focussed on the day one of the same carriages would deliver her to freedom again.
3/5
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Trample
![]() : Notorious Rhox gains hexproof and indestructible until end of turn. Tap it."Inmates naturally form gangs around the physically strong, craving protection from those that are as vile as they are."
–Kaprika, jailmage instructor 4/4
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: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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Defer
![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand. |
, Sacrifice Warden's Guarddog: Untap target Soldier. It gains indestructible until end of turn.The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
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As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation. |
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Defender, first strike
3/2
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Tap target creature.
Draw a card. |
When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
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![]() , Discard a card: Ainok Brawler gets +4/+4 until end of turn.2/2
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Draw three cards then discard two cards at random.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)They go mad sooner or later...or just get madder.
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Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
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Defender (This creature can't attack.)
0/3
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Archangel of Punishment
(mythic)
Quick Eviction
(uncommon)
Prison Transport
(uncommon)
Notorious Rhox
(uncommon)
Cobra-Gang Flunkies
(common)
Escape Attempt
(common)
Warden's Guarddog
(common)
Gang Initiation
(common)
Arvic Guard
(common)
Distract the Guards
(common)
Perimeter Warden
(common)
Ainok Brawler
(common)
Maddened Ramblings
(common)
Frenzied Digging
(common)
Forest
(basic)
Wall
(token)



: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.

: Notorious Rhox gains hexproof and indestructible until end of turn. Tap it.
: Cobra-Gang Flunkies gains intimidate until end of turn.