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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Angel
Flash
Flying
{1}{b/r}: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.
3/5
 U 
Sorcery – Sabotage
Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
 U 
Creature – Bird
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
 U 
Instant
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
 C 
Creature – Human Wizard
When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
 C 
Instant
Draw three cards then discard two cards at random.
Madness {r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
They go mad sooner or later...or just get madder.
{1}{r}
 
 C 
Instant
Creatures you control get +1/+0 until end of turn.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature must block each combat if able.
{1}{u/b}: When enchanted creature dies this turn, draw two cards.
Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
 C 
Creature – Lizard
Dune Behemoth costs {1} less for each Desert you control.
Trample
6/6
 C 
Creature – Human Soldier
Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
 C 
Instant
Tap target creature.
Draw a card.
 C 
Creature – Dog
{w}, Sacrifice Warden's Guarddog: Untap target Soldier. It gains indestructible until end of turn.
The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
 C 
Sorcery – Sabotage
Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
 C 
Instant
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
 B 
Basic Land – Mountain
 T 
Token Creature – Rogue
Menace (This creature can't be blocked except by two or more creatures.)
2/2

Archangel of Punishment (mythic)
Detention Outbreak (uncommon)
Giant Cave Swallow (uncommon)
Quick Eviction (uncommon)
Indentured Runescribe (common)
Maddened Ramblings (common)
Riot (common)
Forced into Battle (common)
Dune Behemoth (common)
Jailer of Block B (common)
Distract the Guards (common)
Warden's Guarddog (common)
Shakedown (common)
Gang Initiation (common)
Mountain (basic)
Rogue (token)