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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature.
Madness {w/b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 U 
Instant
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
{b/r}: Remove all counters from enchanted permanent.
 U 
Creature – Bird
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
 C 
Creature – Minotaur Soldier
Haste
Whenever Interdiction Trooper attacks, you may pay {1}{w/u}. If you do, tap and detain target creature.
Prison riots are answered swiftly and with extreme prejudice.
3/2
 C 
Sorcery – Sabotage
Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
 C 
Creature – Dog Warrior
{1}{g}, Discard a card: Ainok Brawler gets +4/+4 until end of turn.
2/2
 C 
Sorcery
Target creature you control fights target creature you don't control.
Madness {g} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 C 
Creature – Human Soldier
When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
 C 
Creature – Lizard
Dune Behemoth costs {1} less for each Desert you control.
Trample
6/6
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0.
{r/g}: Target creature you control fights enchanted creature.
The prisoners are united in their hatred of the guards. Those that would collaborate with the wardens would find themselves worse than ostracized.
 C 
Creature – Human Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature.
2/2
 C 
Creature – Kor Warrior
When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
 C 
Sorcery
Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness {b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Wall
Defender (This creature can't attack.)
0/3

Death Penalty (rare)
Quick Eviction (uncommon)
Stasis Cell (uncommon)
Giant Cave Swallow (uncommon)
Interdiction Trooper (common)
Shakedown (common)
Ainok Brawler (common)
Instigated Violence (common)
Perimeter Warden (common)
Dune Behemoth (common)
Dangerous Rumors (common)
Jailmage of Subdual (common)
Griffin Gang Protector (common)
Frenzied Digging (common)
Forest (basic)
Wall (token)