[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Eyes in the Skies comes into play, detain target creature you don't control. When Eyes in the Skies dies, detain target creature you don't control. 1/3
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Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
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When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn. The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
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Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace. "The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones 3/3
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Enchant creature
Enchanted creature must block each combat if able. ![]() : When enchanted creature dies this turn, draw two cards.Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
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As long as you have cast a noncreature spell this turn, Runescrivened Saboteur gets +1/+1.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn. The magical markings help her to stay undetected or, failing that, to fend of any unaccounted for guards.
2/3
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When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
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When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
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Enchant creature
Enchanted creature gets -2/-0. : Target creature you control fights enchanted creature.The prisoners are united in their hatred of the guards. Those that would collaborate with the wardens would find themselves worse than ostracized.
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When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
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: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature. 2/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Death Penalty
(rare)
Eyes in the Skies
(uncommon)
Detention Outbreak
(uncommon)
Excavating Molewurm
(uncommon)
Puma-Gang Muscle
(common)
Leech-Gang Squad
(common)
Forced into Battle
(common)
Runescrivened Saboteur
(common)
Frenzied Ainok
(common)
Perimeter Warden
(common)
Dangerous Rumors
(common)
Griffin Gang Protector
(common)
Cobra-Gang Flunkies
(common)
Jailmage of Subdual
(common)
Swamp
(basic)
Rogue
(token)


(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)




: When enchanted creature dies this turn, draw two cards.
: Target creature you control fights enchanted creature.