[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature. 2/2
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Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. : Remove all counters from enchanted permanent. |
Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
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Vigilance
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield. Crew 2 Since the day Ozka was brought in, her mind was focussed on the day one of the same carriages would deliver her to freedom again.
3/5
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: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
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Dune Behemoth costs
less for each Desert you control.
Trample 6/6
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Creatures you control get +1/+0 until end of turn.
Draw a card. |
When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
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Tap target creature.
Draw a card. |
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Enchant creature
Enchanted creature gets -2/-0. : Target creature you control fights enchanted creature.The prisoners are united in their hatred of the guards. Those that would collaborate with the wardens would find themselves worse than ostracized.
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Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace. "The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones 3/3
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Defender (This creature can't attack.)
0/3
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Jailmage of Subdual
(common, foil)
Archangel of Punishment
(mythic)
Stasis Cell
(uncommon)
Detention Outbreak
(uncommon)
Prison Transport
(uncommon)
Cobra-Gang Flunkies
(common)
Cowardly Snitch
(common)
Jailer of Block B
(common)
Dune Behemoth
(common)
Riot
(common)
Frenzied Ainok
(common)
Distract the Guards
(common)
Dangerous Rumors
(common)
Leech-Gang Squad
(common)
Forest
(basic)
Wall
(token)




: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.
: Cobra-Gang Flunkies gains intimidate until end of turn.
: Target creature you control fights enchanted creature.