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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Plant Wall
Defender (This creature can't attack.)
When Bramblebrush Barricade enters the battlefield, draw a card and you gain 4 life.
Any convict is free to harvest the berries. Hence many will jealously protect the bulwark that bars the way to potential freedom.
0/4
 
 R 
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature.
Madness {w/b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
 U 
Creature – Bird
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
{b/r}: Remove all counters from enchanted permanent.
 U 
Instant
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
 C 
Creature – Human Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature.
2/2
 C 
Enchantment – Aura
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
{w/u}: Tap enchanted creature.
"On your knees, wretch!"
—Viros Tejanen, Ahroxite enforcer
 C 
Sorcery
Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness {b} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature must block each combat if able.
{1}{u/b}: When enchanted creature dies this turn, draw two cards.
Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
 C 
Sorcery
Draw two cards
Madness {1}{u} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage
 C 
Creature – Human Soldier
When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
 C 
Instant
Tap target creature.
Draw a card.
 C 
Creature – Human Warrior
{b}: Cobra-Gang Flunkies gains intimidate until end of turn.
3/2
 C 
Creature – Vampire Rogue
Whenever you cast a spell that targets Moonshadow Burglar, Moonshadow Burglar gets +1/+1 and gains flying until end of turn.
She was talented, but obviously no match for local law enforcement.
2/1
 B 
Basic Land – Mountain
 T 
Token Creature – Rogue
Menace (This creature can't be blocked except by two or more creatures.)
2/2

Bramblebrush Barricade (common, foil)
Death Penalty (rare)
Giant Cave Swallow (uncommon)
Stasis Cell (uncommon)
Quick Eviction (uncommon)
Jailmage of Subdual (common)
Magespike Shackles (common)
Frenzied Digging (common)
Forced into Battle (common)
Addled Plans (common)
Perimeter Warden (common)
Distract the Guards (common)
Cobra-Gang Flunkies (common)
Moonshadow Burglar (common)
Mountain (basic)
Rogue (token)