[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Flying ![]() : Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.3/5
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Trample
![]() : Notorious Rhox gains hexproof and indestructible until end of turn. Tap it."Inmates naturally form gangs around the physically strong, craving protection from those that are as vile as they are."
–Kaprika, jailmage instructor 4/4
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Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
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Detain each creature that entered the battlefield since your last turn ended.
Draw a card. |
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Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
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Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
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Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink. In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1
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Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn. The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature. 2/2
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Dune Behemoth costs
less for each Desert you control.
Trample 6/6
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As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation. |
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Defer
![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead. |
Defender (This creature can't attack.)
When Bramblebrush Barricade enters the battlefield, draw a card and you gain 4 life. Any convict is free to harvest the berries. Hence many will jealously protect the bulwark that bars the way to potential freedom.
0/4
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Defender (This creature can't attack.)
0/3
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Archangel of Punishment
(mythic)
Notorious Rhox
(uncommon)
Detention Outbreak
(uncommon)
Quick Eviction
(uncommon)
Shakedown
(common)
Frenzied Digging
(common)
Cowardly Snitch
(common)
Sun-Cult Preacher
(common)
Puma-Gang Muscle
(common)
Jailmage of Subdual
(common)
Dune Behemoth
(common)
Gang Initiation
(common)
Guard Transfer
(common)
Bramblebrush Barricade
(common)
Plains
(basic)
Wall
(token)



: Archangel of Punishment deals 2 damage to each creature that has dealt damage to you this turn.

: Notorious Rhox gains hexproof and indestructible until end of turn. Tap it.

