[Tribute] Ahrox: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it. 5/7
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Vigilance
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield. Crew 2 Since the day Ozka was brought in, her mind was focussed on the day one of the same carriages would deliver her to freedom again.
3/5
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Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card. Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink. In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1
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As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation. |
Draw three cards then discard two cards at random.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)They go mad sooner or later...or just get madder.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature. 2/2
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: Cobra-Gang Flunkies gains intimidate until end of turn.3/2
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As long as you have cast a noncreature spell this turn, Runescrivened Saboteur gets +1/+1.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn. The magical markings help her to stay undetected or, failing that, to fend of any unaccounted for guards.
2/3
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Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn. The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
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When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
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Defer
![]() (Rather than cast this card from your hand, you may pay ![]() and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead. |
Defender, first strike
3/2
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Menace (This creature can't be blocked except by two or more creatures.)
2/2
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Death Penalty
(rare)
Excavating Molewurm
(uncommon)
Prison Transport
(uncommon)
Giant Cave Swallow
(uncommon)
Sun-Cult Preacher
(common)
Gang Initiation
(common)
Maddened Ramblings
(common)
Jailmage of Subdual
(common)
Cobra-Gang Flunkies
(common)
Runescrivened Saboteur
(common)
Puma-Gang Muscle
(common)
Indentured Runescribe
(common)
Guard Transfer
(common)
Arvic Guard
(common)
Island
(basic)
Rogue
(token)


(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)


