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Tap target creature.
Draw a card.
Draw a card.
When Griffin Gang Protector enters the battlefield, draw a card.
The White Griffin gathers those that will allow compassion to rule there heart over fear. They will stand with their head held high, who bowed them in shame in their old life.
2/3
Defer 
(Rather than cast this card from your hand, you may pay 
and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead.




Create a 2/2 white Soldier creature token with vigilance. If Guard Transfer's mana cost was paid, create two of those tokens instead.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature.
Whenever Jail Warden blocks or becomes blocked by a creature, detain that creature.
No greed to bribe, no needs to appeal, no will to be manipulated... Where do they get these guys ?
-Gwafa Hazid, Profiteer
-Gwafa Hazid, Profiteer
2/4
Sacrifice Jailer of Block B: Detain target creature an opponent controls.
1/2
When Perimeter Warden enters the battlefield, create a 0/3 white Wall artifact creature token with defender.
To keep the prison population under control, the convicts are separated into cell blocks with strictly guarded borders.
2/1
Vigilance
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield.
Crew 2
When Prison Transport enters the battlefield, exile target creature an opponent controls until Prison Transport leaves the battlefield.
Crew 2
Since the day Ozka was brought in, her mind was focussed on the day one of the same carriages would deliver her to freedom again.
3/5
Detain each creature that entered the battlefield since your last turn ended.
Draw a card.
Draw a card.
Enchant permanent
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
: Remove all counters from enchanted permanent.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink.
When Sun-Cult Preacher dies, create a 1/1 white Warrior creature token with lifelink.
In the pits a new religion formed around the sun crossing the distant sky above, ultimate symbol of freedom from the eternal dusk below.
1/1

The wardens reside on the prison ground and put some consideration into their own safety. Hence the fiercest breeds are guarding their home quarters.
2/2
Draw two cards
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness


"Everyone ponders escape when they first come here. You either abandon that notion or succumb to obsession."
–Caspar, pit mage
–Caspar, pit mage
Enchant creature
Enchanted creature gets -2/-0.
: Target creature you control fights enchanted creature.
Enchanted creature gets -2/-0.

The prisoners are united in their hatred of the guards. Those that would collaborate with the wardens would find themselves worse than ostracized.
Defer 
(Rather than cast this card from your hand, you may pay 
and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.




Return target creature to its owner's hand. Then, if Escape Attempt's mana cost was paid, you may return another target creature to its owner's hand.
Flying
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
At the beginning of your end step, if you have cast no spells from your hand this turn and Giant Cave Swallow has attacked this turn, draw a card.
Inmates pressed into mining service encounter all kinds of expected dangers – and some unexpected.
3/3
When Indentured Runescribe enters the battlefield, mill three cards, then you may return an Aura card from your graveyard to your hand.
Arcane knowledge can buy certain comforts in exchange for work at a relic manufacture. This is not optional.
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature.
When Jailmage of Subdual enters the battlefield, mill three cards. When you mill a land card this way, detain up to one target creature.
2/2
As long as you have cast a noncreature spell this turn, Runescrivened Saboteur gets +1/+1.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn.
Whenever you cast a noncreature spell, target creature can't block Runescrivened Saboteur this turn.
The magical markings help her to stay undetected or, failing that, to fend of any unaccounted for guards.
2/3
Destroy target creature.
Defer
(Rather than cast this card from your hand, you may pay 
and exile it. At the beginning of your next upkeep, if this card is exiled, you may cast it without paying its mana cost.)
Defer




"Kill him now, kill him by dawn. It makes no difference to me."
–Warden Sheroq
–Warden Sheroq
Sacrifice Cowardly Snitch: Target player discards a card at random.
2/1
Mill four cards, then return up to two creature cards from your graveyard to your hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness

The Witless act erratically, but are put to use by the more ruthless gangs like the Death Farmers.
As an additional cost to play Gang Initiation, tap a creature you control.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
Destroy target creature. If a creature was destroyed this way, you may put a +1/+1 counter on a creature that was tapped to play Gang Initiation.
Menace (This creature can't be blocked except by two or more creatures.)
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace.
When Leech-Gang Squad enters the battlefield, you may discard a card. If you do, create a 2/2 black Rogue creature token with menace.
"The strong prey on the weak, so the weak find each other and project strength, so they can prey on others."
–Qashyk, Lady of Bones
–Qashyk, Lady of Bones
3/3
Whenever you cast a spell that targets Moonshadow Burglar, Moonshadow Burglar gets +1/+1 and gains flying until end of turn.
She was talented, but obviously no match for local law enforcement.
2/1
Choose target creature. When that creature deals combat damage to an opponent this turn, that player discards a card and you may return a Sabotage card from your graveyard to your hand.
Forcing criminals together does reinforce their criminal behavior.
Choose target creature you control. When it deals combat damage to a player this turn, create two tapped 2/2 black Rogue creature tokens with menace and you may return a Sabotage card from your graveyard to your hand.
When Frenzied Ainok enters the battlefield, you may discard a card. If you do, draw a card.
Ainok were meant to roam the vast wilderness. Captivity erodes their sanity even more quickly than other prisoners'.
2/1
Haste
Whenever Interdiction Trooper attacks, you may pay
. If you do, tap and detain target creature.
Whenever Interdiction Trooper attacks, you may pay


Prison riots are answered swiftly and with extreme prejudice.
3/2
Draw three cards then discard two cards at random.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness

They go mad sooner or later...or just get madder.
Whenever enchanted creature becomes tapped, Magespike Shackles deals 2 damage to it.
: Tap enchanted creature.

"On your knees, wretch!"
—Viros Tejanen, Ahroxite enforcer
—Viros Tejanen, Ahroxite enforcer
Menace
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn.
When Puma-Gang Muscle enters the battlefield, another target creature you control gets +2/+0 until end of turn.
The Pumas have giants amongst their ranks, but you quickly learn to keep a respectful distance from anyone sporting their face-tattoo, no matter the size.
2/3
Creatures you control get +1/+0 until end of turn.
Draw a card.
Draw a card.


2/2
Defender (This creature can't attack.)
When Bramblebrush Barricade enters the battlefield, draw a card and you gain 4 life.
When Bramblebrush Barricade enters the battlefield, draw a card and you gain 4 life.
Any convict is free to harvest the berries. Hence many will jealously protect the bulwark that bars the way to potential freedom.
0/4

3/2
Dune Behemoth costs
less for each Desert you control.
Trample

Trample
6/6
When Excavating Molewurm enters the battlefield, mill four cards. You may put a land card from your graveyard into your hand. If you can't, draw a card.
Madness
When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it.
Madness

When Excavating Molewurm enters the battlefield, if its madness cost was paid, sacrifice it.
5/7
Enchant creature
Enchanted creature must block each combat if able.

: When enchanted creature dies this turn, draw two cards.
Enchanted creature must block each combat if able.


Bloodsports are a favored pass time among the inmates, and not every contender enters the ring by choice.
Target creature you control fights target creature you don't control.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness

Trample

: Notorious Rhox gains hexproof and indestructible until end of turn. Tap it.


"Inmates naturally form gangs around the physically strong, craving protection from those that are as vile as they are."
–Kaprika, jailmage instructor
–Kaprika, jailmage instructor
4/4
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exile target creature.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Exile target creature.
Madness

Defender, first strike
3/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
When Eyes in the Skies comes into play, detain target creature you don't control.
When Eyes in the Skies dies, detain target creature you don't control.
1/3
Defender (This creature can't attack.)
0/3
Menace (This creature can't be blocked except by two or more creatures.)
2/2
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[Tribute] Ahrox: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
Flying
2020-11-24 16:05:54 by SecretInfiltrator