[Tribute] Nurbrak: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand. Its white fur hides it against the steam jets in its hunting grounds.
2/2
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Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
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Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact. 2/2
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Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
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: Add .
: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you. Reaping the benefits of the Moltenflumes comes with its own cost.
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Create a 4/4 red Hellion creature token with haste. Sacrifice it at the beginning of the next end step unless this spell caused a cataclysm. "You can't spell disaster without 'hellion'."
–Turk, Goblin Poet |
When Restoration Golem enters the battlefield, choose up to two target land card from your graveyard. Return one of them to your hand and the other one to the battlefield.
"Unstable aether can devastate tracts of lands, but the things we create with its power can bring them back better."
–Esforn of the Menders 6/4
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Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it. Enchanted creature gets +1/+0 and has haste. Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.
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As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell. The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land. "This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'"
–Lerent Rockpalm, task mage |
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
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Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
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Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
, : Blastwave Engineer deals 1 damage to any target. "Time to show 'em a friendly Yeemien welcome."
1/3
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When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1
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3/3
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Whitemane Lion
(common)
Kantin Kraken
(common)
Maintenance Drone
(common)
Highland Hellion
(common)
Keep of Kantin
(rare)
Hellion Burst
(common)
Restoration Golem
(common)
Aether Charge
(common)
Deprive
(common)
Explosives Bazaar
(uncommon)
Kantinid Springswimmer
(common)
Shard of Obsidian
(common)
Badland Skelesaur
(common)
Blastwave Engineer
(common)
Crystal Cutter
(common)
Golem
(token)