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WHITE


COMMON

creature
 C 
Creature – Camel
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
 C 
Creature – Kor Soldier
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
"May my mace be as a ray of fiery light and my shield as a beautiful mirror."
– From an Uya-Zatik military prayer
1/2
 C 
Artifact Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3
 C 
Artifact Creature – Wall
Defender (This creature can't attack.)
When Luxurious Citadel enters the battlefield, create a 2/2 Citizen creature token that’s all colors.
Safe spaces are created for the mine owners, who don't pay much heed to the blisters of the miners.
0/5
 C 
Creature – Kor Citizen
When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
 C 
Creature – Cat
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand.
Its white fur hides it against the steam jets in its hunting grounds.
2/2

noncreature
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn.
 C 
Sorcery
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.

UNCOMMON

creature
 U 
Creature – Human Artificer
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{2}{w}, {t}: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1

noncreature
 U 
Artifact – Vehicle
Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors.
Crew 2
Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4

BLUE


COMMON

creature
 C 
Creature – Merfolk Scout
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
 C 
Creature – Octopus
Reflood blue (Whenever another blue creature or a Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost {2} more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2
 C 
Creature – Kraken
Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
 C 
Creature – Merfolk Wizard
Storm Sculptor can’t be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand.
Thermal updrafts over lava vents keep the Sootwall in constant turmoil. Nowhere better to travel if you want to stay unseen.
3/2
 C 
Creature – Merfolk Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Skyfin Pioneer enters the battlefield, put a flying counter on target creature.
In the citadels overflowing with the wonders the charged aether provides, avant-garde designers are pleased to share their handiwork.
2/1
 C 
Artifact Creature – Drone
Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact.
2/2

noncreature
{u}{u}
 
 C 
Instant
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell.
The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Tap up to three target creatures. If this spell caused a cataclysm, those creatures don't untap during their controllers' next untap steps.

UNCOMMON

noncreature
 U 
Artifact
{t}: Add {c}{c}. Spend this mana only to cast spells with cataclysm. When you spend this mana in this way, return that spell card to its owner's hand as it resolves if it caused a cataclysm.
{t}: Until end of turn, artifacts you control are lands in addition to their other types and vice-versa.
Connecting city to factory to mineral vein via the Moltenflumes.
 U 
Sorcery
Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand.
Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.

BLACK


COMMON

creature
 C 
Creature – Bat
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
 C 
Creature – Dinosaur Skeleton
{1}, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones"
-Yeemien expression meaning "consistently unlucky"
3/2
 C 
Creature – Dinosaur Skeleton
Ancient Skelesaur can't block.
{3}, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn.
"Death finds a way."
6/5
 C 
Creature – Goblin Warrior
When Mine Raider enters the battlefield or dies, create a 1/1 red Goblin creature token.
The bounties of the mines are so plentiful, they attract large raiding parties, that nevertheless are only able to carry away a pittance.
1/2
 C 
Creature – Aetherborn Warlock
When Sootbreather dies, put a +1/+1 counter on target creature you control.
1/1
 C 
Creature – Insect
Scarab Swarm can't block.
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.)
Minutes after the disaster no survivors could be retrieved as the incident site was flooded by chitinous black bodies.
3/2
 C 
Creature – Dinosaur Skeleton
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
 C 
Creature – Elemental Horror
Menace
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
Going into the mines by herself was her first mistake. When a black shape approached Azin from the deeper sections, she resorted to pyromancy. That was her last mistake.
3/3

noncreature
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm.
 C 
Sorcery
Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.

UNCOMMON

creature
 U 
Creature – Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
"If they don't like it, why don't they leave?"
2/3

noncreature
 U 
Instant
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.

RED


COMMON

creature
 C 
Creature – Lizard
{1}{g}: Caldera Chameleon becomes colorless or the colors of your choice until end of turn.
4/2
 C 
Creature – Elemental Knight
Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony"
4/2
 C 
Creature – Elemental Warrior
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{r}: Crimson Hell Duelist gains haste until end of turn.
"The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
 C 
Creature – Hellion
Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
 C 
Creature – Dwarf Wizard
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{1}{r}, {t}: Blastwave Engineer deals 1 damage to any target.
"Time to show 'em a friendly Yeemien welcome."
1/3
 C 
Creature – Elemental Warrior
{r}: Flintblade Fencer gets +1/-1 until end of turn.
1/2
 C 
Creature – Elemental Shaman
{7}, {t}, Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.
Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2

noncreature
{r}
 
 C 
Instant
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage
 C 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Create a 4/4 red Hellion creature token with haste. Sacrifice it at the beginning of the next end step unless this spell caused a cataclysm.
"You can't spell disaster without 'hellion'."
–Turk, Goblin Poet
 C 
Sorcery
Choose one –
• Target creature can't block this turn.
• Target creature gets +1/+0 and gains haste until end of turn.
• Create a 1/1 red Goblin creature token.
No one knows if the smears are a warning, an invitation, or something worse.
 C 
Enchantment – Aura
Enchant creature
When Earthen Chains enters or leaves the battlefield, it deals 1 damage to enchanted creature's controller.
Enchanted creature loses flying and can't block.
"Good mages pull weapons from the Moltenflumes. Great ones can get all kinds of other tools."
–Lerent Rockpalm, task mage
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Smoke Hammer deals 4 damage to target creature. Then it deals 3 damage to you unless it caused a cataclysm.
"Depending on the tack of the wind, this might be easy or it might not be pleasant."
–Lerent Rockpalm, task mage
 C 
Enchantment – Aura
Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it.
Enchanted creature gets +1/+0 and has haste.
Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.

UNCOMMON

creature
 U 
Creature – Dwarf Wizard
Other creatures with power 2 or less you control have haste.
{1}{r}, {t}: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2

noncreature
 U 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land.
"This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'"
–Lerent Rockpalm, task mage

RARE

creature
 R 
Creature – Elemental Shaman
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2

GREEN


COMMON

creature
 C 
Creature – Insect
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
 C 
Creature – Cat
{1}{w}: Grove Guardian gains first strike until end of turn. Activate only during your turn.
Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
 C 
Creature – Goat
Trample
Reflood green (Whenever another green creature or a Forest you control leaves the battlefield, put a +1/+1 counter on this creature.)
When disaster strikes, it is only a matter of time before new wildlife fills in the vacated fissure.
2/1
 C 
Creature – Hydra
{3}{g}: Put a +1/+1 counter on Hydra Yearling.
4/4
 C 
Creature – Elf Artificer
When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1
 C 
Artifact Creature – Golem
When Restoration Golem enters the battlefield, choose up to two target land card from your graveyard. Return one of them to your hand and the other one to the battlefield.
"Unstable aether can devastate tracts of lands, but the things we create with its power can bring them back better."
–Esforn of the Menders
6/4

noncreature
 C 
Enchantment – Aura
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "{t}: Add two mana of any color."
 C 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead.
 C 
Artifact – Equipment
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2.
Equip {4}
Even without touching its handle, you can feel it radiating power.

UNCOMMON

noncreature
 U 
Enchantment – Aura
Enchant creature
{1}{g}: Put a +1/+1 counter on enchanted creature.

COLORLESS


COMMON

creature
 C 
Artifact Creature – Elemental
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
{2}: Radiant Plasma becomes all colors until end of turn. You may return it to its owner's hand.
Everyone sees a different creature, but all stand in awe of it.
2/2

noncreature
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

GOLD


RARE

creature
 R 
Creature – Lhurgoyf
Cataclysm
Calamitous Terravore’s power and toughness are each equal to the number of land cards in all graveyards.
When Calamitous Terravore enters the battlefield, if it caused a cataclysm, it fights up to one target creature an opponent controls.
Scavengers rushing to disaster sites come in all sizes. Terravores are part scavenger and part disaster themselves.
*/*

LAND


COMMON

noncreature
 C 
Land
{t}: Add {r}. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you."
-Lerent Rockpalm, task mage
 C 
Land
{t}: Add {u}. Hot Spring deals 1 damage to you.
When Hot Spring is put into a graveyard from anywhere, scry 1.
 C 
Land
{t}: Add {g}. Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control.

RARE

noncreature
 R 
Legendary Land
{t}: Add {c}.
{t}: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.
Reaping the benefits of the Moltenflumes comes with its own cost.

BASIC

noncreature
 
 B 
Basic Land – Plains
 
 B 
Basic Land – Island
 
 B 
Basic Land – Swamp
 B 
Basic Land – Mountain
 
 B 
Basic Land – Forest

TOKEN


TOKEN

creature
 T 
Token Creature – Citizen
(This creature is all colors.)
2/2
 T 
Token Artifact Creature – Golem
3/3
 T 
Token Creature – Goblin
1/1
 T 
Token Creature – Hellion
Haste (This creature can attack and {t} as soon as it comes under your control.)
4/4

noncreature
 T 
Token Artifact – Treasure
{t}, Sacrifice this artifact: Add one mana of any color.

Updated on 20 Mar 2023 by SecretInfiltrator