[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn. "If they don't like it, why don't they leave?"
2/3
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Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors. Crew 2 Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Reflood blue (Whenever another blue creature or a Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost more to cast."Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2
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Trample
Reflood green (Whenever another green creature or a Forest you control leaves the battlefield, put a +1/+1 counter on this creature.) When disaster strikes, it is only a matter of time before new wildlife fills in the vacated fissure.
2/1
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Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
"May my mace be as a ray of fiery light and my shield as a beautiful mirror."
– From an Uya-Zatik military prayer 1/2
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, , Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2
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: Add . Hot Spring deals 1 damage to you.
When Hot Spring is put into a graveyard from anywhere, scry 1. |
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
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Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
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Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
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When Sootbreather dies, put a +1/+1 counter on target creature you control.
1/1
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Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony" 4/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Skyfin Pioneer enters the battlefield, put a flying counter on target creature. In the citadels overflowing with the wonders the charged aether provides, avant-garde designers are pleased to share their handiwork.
2/1
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Haste (This creature can attack and
as soon as it comes under your control.)4/4
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Vengeful Flamekin
(rare)
Mire Gorgon
(uncommon)
Sky Barge
(uncommon)
Infernal Knowledge
(uncommon)
Guardian of Kantin
(common)
Ruin Ibex
(common)
Obsidian Home Guard
(common)
Fire Vent Keeper
(common)
Hot Spring
(common)
Bayou Beetle
(common)
Draw from the Rubble
(common)
Caldera Camel
(common)
Sootbreather
(common)
Pahlavan of Crimson Hell
(common)
Skyfin Pioneer
(common)
Hellion
(token)






,
, Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.