[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
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Other creatures with power 2 or less you control have haste.
![]() , : Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn."Size, I can give you. Smarts? Consult a professor."
0/2
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: Add ![]() . Spend this mana only to cast spells with cataclysm. When you spend this mana in this way, return that spell card to its owner's hand as it resolves if it caused a cataclysm.
: Until end of turn, artifacts you control are lands in addition to their other types and vice-versa.Connecting city to factory to mineral vein via the Moltenflumes.
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Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors. Crew 2 Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
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As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell. The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
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Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony" 4/2
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Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
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, , Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2
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: Add . Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control. |
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
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Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn. |
: Flintblade Fencer gets +1/-1 until end of turn.1/2
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Menace
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.) Going into the mines by herself was her first mistake. When a black shape approached Azin from the deeper sections, she resorted to pyromancy. That was her last mistake.
3/3
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When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1
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When Sootbreather dies, put a +1/+1 counter on target creature you control.
1/1
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Haste (This creature can attack and
as soon as it comes under your control.)4/4
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Vengeful Flamekin
(rare)
Magnifier Task Mage
(uncommon)
Igneous Circuit
(uncommon)
Sky Barge
(uncommon)
Deprive
(common)
Pahlavan of Crimson Hell
(common)
Kantin Kraken
(common)
Fire Vent Keeper
(common)
Wellspring Grove
(common)
Wellspring Hammer
(common)
Lost in the Mines
(common)
Flintblade Fencer
(common)
Coal Horror
(common)
Crystal Cutter
(common)
Sootbreather
(common)
Hellion
(token)



: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.




,
. Wellspring Grove deals 1 damage to you.
