[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender (This creature can't attack.)
When Luxurious Citadel enters the battlefield, create a 2/2 Citizen creature token that’s all colors. Safe spaces are created for the mine owners, who don't pay much heed to the blisters of the miners.
0/5
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Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
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Enchant creature
![]() : Put a +1/+1 counter on enchanted creature. |
Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors. Crew 2 Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
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Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.) ![]() , : Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.A gleaming machine of well-ordered stone gears encases him.
2/1
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When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
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Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it. Enchanted creature gets +1/+0 and has haste. Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.
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Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell. The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
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Enchant creature
When Earthen Chains enters or leaves the battlefield, it deals 1 damage to enchanted creature's controller. Enchanted creature loses flying and can't block. "Good mages pull weapons from the Moltenflumes. Great ones can get all kinds of other tools."
–Lerent Rockpalm, task mage |
Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact. 2/2
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![]() : Grove Guardian gains first strike until end of turn. Activate only during your turn.Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
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Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
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, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn."Hunted by empty bones"
-Yeemien expression meaning "consistently unlucky" 3/2
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Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library. Enchanted land has " : Add two mana of any color." |
(This creature is all colors.)
2/2
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Luxurious Citadel
(common, foil)
Vengeful Flamekin
(rare)
Unbound Growth
(uncommon)
Sky Barge
(uncommon)
Flint-Suit Armorer
(uncommon)
Citadel Scribe
(common)
Aether Charge
(common)
Shard of Obsidian
(common)
Deprive
(common)
Earthen Chains
(common)
Maintenance Drone
(common)
Grove Guardian
(common)
Badland Skelesaur
(common)
Marauding Skelesaur
(common)
Land's Bounty
(common)
Citizen
(token)




: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.