[Tribute] Nurbrak: Virtual Booster
| [Tribute] Nurbrak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
|
Enchant creature
![]() : Put a +1/+1 counter on enchanted creature. |
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.) ![]() , : Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.A gleaming machine of well-ordered stone gears encases him.
2/1
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn. "If they don't like it, why don't they leave?"
2/3
|
|
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
|
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage |
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.) 3/3
|
Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
|
|
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
|
When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
|
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
|
Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
|
|
Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1
|
Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony" 4/2
|
Haste (This creature can attack and
as soon as it comes under your control.)4/4
|
Vengeful Flamekin
(rare)
Unbound Growth
(uncommon)
Flint-Suit Armorer
(uncommon)
Mire Gorgon
(uncommon)
Wingfeaster
(common)
Crush
(common)
Radiant Roc
(common)
Draw from the Rubble
(common)
Wellspring Hammer
(common)
Citadel Scribe
(common)
Badland Skelesaur
(common)
Kantin Kraken
(common)
Shard of Obsidian
(common)
Crystal Cutter
(common)
Pahlavan of Crimson Hell
(common)
Hellion
(token)



: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.


