[Tribute] Nurbrak: Virtual Booster
| [Tribute] Nurbrak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn. "If they don't like it, why don't they leave?"
2/3
|
Other creatures with power 2 or less you control have haste.
![]() , : Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn."Size, I can give you. Smarts? Consult a professor."
0/2
|
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
|
|
When Mine Raider enters the battlefield or dies, create a 1/1 red Goblin creature token.
The bounties of the mines are so plentiful, they attract large raiding parties, that nevertheless are only able to carry away a pittance.
1/2
|
Reflood blue (Whenever another blue creature or a Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost more to cast."Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2
|
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead. |
: Add . Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control. |
|
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.) 3/3
|
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
: Crimson Hell Duelist gains haste until end of turn."The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
|
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
|
: Flintblade Fencer gets +1/-1 until end of turn.1/2
|
![]() : Put a +1/+1 counter on Hydra Yearling.4/4
|
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
![]() , : Blastwave Engineer deals 1 damage to any target."Time to show 'em a friendly Yeemien welcome."
1/3
|
1/1
|
Vengeful Flamekin
(rare)
Mire Gorgon
(uncommon)
Magnifier Task Mage
(uncommon)
Infernal Knowledge
(uncommon)
Mine Raider
(common)
Guardian of Kantin
(common)
Might to Break the Earth
(common)
Wellspring Grove
(common)
Caldera Camel
(common)
Radiant Roc
(common)
Crimson Hell Duelist
(common)
Badland Skelesaur
(common)
Flintblade Fencer
(common)
Hydra Yearling
(common)
Blastwave Engineer
(common)
Goblin
(token)




: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
