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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() Reaping the benefits of the Moltenflumes comes with its own cost.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn. "If they don't like it, why don't they leave?"
2/3
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Enchant creature
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land. "This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'"
–Lerent Rockpalm, task mage |
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
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Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control. Equip ![]() ![]() |
Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
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When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
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Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand. Its white fur hides it against the steam jets in its hunting grounds.
2/2
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Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
![]() ![]() ![]() "Time to show 'em a friendly Yeemien welcome."
1/3
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Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
![]() "The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Tap up to three target creatures. If this spell caused a cataclysm, those creatures don't untap during their controllers' next untap steps. |
When Mine Raider enters the battlefield or dies, create a 1/1 red Goblin creature token.
The bounties of the mines are so plentiful, they attract large raiding parties, that nevertheless are only able to carry away a pittance.
1/2
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![]() ![]() Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
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When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
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Haste (This creature can attack and
![]() 4/4
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Keep of Kantin
(rare)
Mire Gorgon
(uncommon)
Unbound Growth
(uncommon)
Explosives Bazaar
(uncommon)
Kantinid Springswimmer
(common)
Shard of Obsidian
(common)
Highland Hellion
(common)
Wellspring Hammer
(common)
Whitemane Lion
(common)
Blastwave Engineer
(common)
Crimson Hell Duelist
(common)
Vent Blast
(common)
Mine Raider
(common)
Grove Guardian
(common)
Citadel Scribe
(common)
Hellion
(token)