[Tribute] Nurbrak: Virtual Booster

[Tribute] Nurbrak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental Shaman
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2
 U 
Creature – Human Artificer
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{2}{w}, {t}: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1
 U 
Sorcery
Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand.
Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
 U 
Creature – Dwarf Wizard
Other creatures with power 2 or less you control have haste.
{1}{r}, {t}: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2
 C 
Creature – Camel
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm.
 C 
Creature – Hellion
Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
 C 
Creature – Dinosaur Skeleton
Ancient Skelesaur can't block.
{3}, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn.
"Death finds a way."
6/5
 C 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead.
 C 
Creature – Octopus
Reflood blue (Whenever another blue creature or a Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost {2} more to cast.
"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2
 C 
Creature – Insect
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
 C 
Creature – Aetherborn Warlock
When Sootbreather dies, put a +1/+1 counter on target creature you control.
1/1
 C 
Creature – Elemental Warrior
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{r}: Crimson Hell Duelist gains haste until end of turn.
"The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 T 
Token Artifact Creature – Golem
3/3

Vengeful Flamekin (rare)
Flint-Suit Armorer (uncommon)
Routine Maintenance (uncommon)
Magnifier Task Mage (uncommon)
Caldera Camel (common)
Trench Tactics (common)
Insatiate Tunneling (common)
Highland Hellion (common)
Ancient Skelesaur (common)
Might to Break the Earth (common)
Guardian of Kantin (common)
Bayou Beetle (common)
Sootbreather (common)
Crimson Hell Duelist (common)
Shard of Obsidian (common)
Golem (token)