[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
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Cataclysm
Calamitous Terravore’s power and toughness are each equal to the number of land cards in all graveyards. When Calamitous Terravore enters the battlefield, if it caused a cataclysm, it fights up to one target creature an opponent controls. Scavengers rushing to disaster sites come in all sizes. Terravores are part scavenger and part disaster themselves.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn. "If they don't like it, why don't they leave?"
2/3
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.) ![]() , : Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.A gleaming machine of well-ordered stone gears encases him.
2/1
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Tap up to three target creatures. If this spell caused a cataclysm, those creatures don't untap during their controllers' next untap steps. |
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
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When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
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When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
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Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony" 4/2
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: Add . Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control. |
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm. |
![]() : Caldera Chameleon becomes colorless or the colors of your choice until end of turn.4/2
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Enchant creature
When Earthen Chains enters or leaves the battlefield, it deals 1 damage to enchanted creature's controller. Enchanted creature loses flying and can't block. "Good mages pull weapons from the Moltenflumes. Great ones can get all kinds of other tools."
–Lerent Rockpalm, task mage |
Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
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1/1
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Citadel Scribe
(common, foil)
Calamitous Terravore
(rare)
Mire Gorgon
(uncommon)
Infernal Knowledge
(uncommon)
Flint-Suit Armorer
(uncommon)
Vent Blast
(common)
Wingfeaster
(common)
Wellspring Hammer
(common)
Citadel Scribe
(common)
Pahlavan of Crimson Hell
(common)
Wellspring Grove
(common)
Trench Tactics
(common)
Caldera Chameleon
(common)
Earthen Chains
(common)
Kantin Kraken
(common)
Goblin
(token)





: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.

