[Tribute] Nurbrak: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn. Whenever a source would deal damage to its controller, it deals double that damage to that player instead. 2/2
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: Add ![]() . Spend this mana only to cast spells with cataclysm. When you spend this mana in this way, return that spell card to its owner's hand as it resolves if it caused a cataclysm.
: Until end of turn, artifacts you control are lands in addition to their other types and vice-versa.Connecting city to factory to mineral vein via the Moltenflumes.
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Enchant creature
![]() : Put a +1/+1 counter on enchanted creature. |
Other creatures with power 2 or less you control have haste.
![]() , : Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn."Size, I can give you. Smarts? Consult a professor."
0/2
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Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
![]() : Grove Guardian gains first strike until end of turn. Activate only during your turn.Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
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Storm Sculptor can’t be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand. Thermal updrafts over lava vents keep the Sootwall in constant turmoil. Nowhere better to travel if you want to stay unseen.
3/2
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Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
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Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
"May my mace be as a ray of fiery light and my shield as a beautiful mirror."
– From an Uya-Zatik military prayer 1/2
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When Sootbreather dies, put a +1/+1 counter on target creature you control.
1/1
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, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn."Hunted by empty bones"
-Yeemien expression meaning "consistently unlucky" 3/2
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When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
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Enchant creature
When Earthen Chains enters or leaves the battlefield, it deals 1 damage to enchanted creature's controller. Enchanted creature loses flying and can't block. "Good mages pull weapons from the Moltenflumes. Great ones can get all kinds of other tools."
–Lerent Rockpalm, task mage |
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead. |
Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
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, Sacrifice this artifact: Add one mana of any color. |
Vengeful Flamekin
(rare)
Igneous Circuit
(uncommon)
Unbound Growth
(uncommon)
Magnifier Task Mage
(uncommon)
Shard of Obsidian
(common)
Grove Guardian
(common)
Storm Sculptor
(common)
Caldera Camel
(common)
Obsidian Home Guard
(common)
Sootbreather
(common)
Marauding Skelesaur
(common)
Kantinid Springswimmer
(common)
Earthen Chains
(common)
Might to Break the Earth
(common)
Highland Hellion
(common)
Treasure
(token)




: Add 

: Grove Guardian gains first strike until end of turn. Activate only during your turn.