[Tribute] Nurbrak: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Merfolk Scout
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
 
 R 
Creature – Elemental Shaman
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2
 U 
Creature – Dwarf Wizard
Other creatures with power 2 or less you control have haste.
{1}{r}, {t}: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2
 U 
Creature – Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
"If they don't like it, why don't they leave?"
2/3
 U 
Creature – Human Artificer
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{2}{w}, {t}: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1
 C 
Creature – Dinosaur Skeleton
{1}, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones"
-Yeemien expression meaning "consistently unlucky"
3/2
 C 
Creature – Insect
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
 C 
Artifact Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3
 C 
Creature – Merfolk Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Skyfin Pioneer enters the battlefield, put a flying counter on target creature.
In the citadels overflowing with the wonders the charged aether provides, avant-garde designers are pleased to share their handiwork.
2/1
 C 
Sorcery
Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
{r}
 
 C 
Instant
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage
 C 
Creature – Elemental Shaman
{7}, {t}, Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.
Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2
 C 
Land
{t}: Add {r}. Smoke Hearth deals 1 damage to you.
When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you."
-Lerent Rockpalm, task mage
 C 
Sorcery
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead.
 C 
Sorcery
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
 T 
Token Creature – Hellion
Haste (This creature can attack and {t} as soon as it comes under your control.)
4/4

Kantinid Springswimmer (common, foil)
Vengeful Flamekin (rare)
Magnifier Task Mage (uncommon)
Mire Gorgon (uncommon)
Flint-Suit Armorer (uncommon)
Marauding Skelesaur (common)
Bayou Beetle (common)
Radiant Roc (common)
Skyfin Pioneer (common)
Draw from the Rubble (common)
Crush (common)
Fire Vent Keeper (common)
Smoke Hearth (common)
Might to Break the Earth (common)
Glow with Vitality (common)
Hellion (token)