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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {c}.
{t}: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.
Reaping the benefits of the Moltenflumes comes with its own cost.
 U 
Sorcery
Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand.
Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
 U 
Creature – Human Artificer
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{2}{w}, {t}: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1
 U 
Artifact – Vehicle
Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors.
Crew 2
Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
 C 
Creature – Kor Citizen
When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
 C 
Sorcery
Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
 C 
Artifact Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3
 C 
Artifact – Equipment
When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2.
Equip {4}
Even without touching its handle, you can feel it radiating power.
 C 
Creature – Insect
Scarab Swarm can't block.
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.)
Minutes after the disaster no survivors could be retrieved as the incident site was flooded by chitinous black bodies.
3/2
 C 
Creature – Kraken
Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
 C 
Creature – Dinosaur Skeleton
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
{r}
 
 C 
Instant
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage
 C 
Creature – Cat
{1}{w}: Grove Guardian gains first strike until end of turn. Activate only during your turn.
Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
 C 
Creature – Elemental Warrior
{r}: Flintblade Fencer gets +1/-1 until end of turn.
1/2
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 T 
Token Creature – Goblin
1/1

Keep of Kantin (rare)
Routine Maintenance (uncommon)
Flint-Suit Armorer (uncommon)
Sky Barge (uncommon)
Citadel Scribe (common)
Draw from the Rubble (common)
Radiant Roc (common)
Wellspring Hammer (common)
Scarab Swarm (common)
Kantin Kraken (common)
Badland Skelesaur (common)
Crush (common)
Grove Guardian (common)
Flintblade Fencer (common)
Shard of Obsidian (common)
Goblin (token)