[Tribute] Nurbrak: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() Reaping the benefits of the Moltenflumes comes with its own cost.
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Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
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Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.) ![]() ![]() ![]() A gleaming machine of well-ordered stone gears encases him.
2/1
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Enchant creature
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Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
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Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm. |
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
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Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
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When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2. Equip ![]() Even without touching its handle, you can feel it radiating power.
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![]() ![]() Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
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Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
![]() ![]() ![]() "Time to show 'em a friendly Yeemien welcome."
1/3
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As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
![]() Everyone sees a different creature, but all stand in awe of it.
2/2
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Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
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![]() 1/2
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When Mine Raider enters the battlefield or dies, create a 1/1 red Goblin creature token.
The bounties of the mines are so plentiful, they attract large raiding parties, that nevertheless are only able to carry away a pittance.
1/2
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3/3
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Keep of Kantin
(rare)
Infernal Knowledge
(uncommon)
Flint-Suit Armorer
(uncommon)
Unbound Growth
(uncommon)
Glow with Vitality
(common)
Trench Tactics
(common)
Badland Skelesaur
(common)
Caldera Camel
(common)
Wellspring Hammer
(common)
Grove Guardian
(common)
Blastwave Engineer
(common)
Radiant Plasma
(common)
Kantin Kraken
(common)
Flintblade Fencer
(common)
Mine Raider
(common)
Golem
(token)