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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add {c}.
{t}: Put two Treasure tokens into play. Keep of Kantin deals 3 damage to you.
Reaping the benefits of the Moltenflumes comes with its own cost.
 U 
Sorcery
Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand.
Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
 U 
Artifact
{t}: Add {c}{c}. Spend this mana only to cast spells with cataclysm. When you spend this mana in this way, return that spell card to its owner's hand as it resolves if it caused a cataclysm.
{t}: Until end of turn, artifacts you control are lands in addition to their other types and vice-versa.
Connecting city to factory to mineral vein via the Moltenflumes.
 U 
Creature – Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
"If they don't like it, why don't they leave?"
2/3
 C 
Creature – Elemental Horror
Menace
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
Going into the mines by herself was her first mistake. When a black shape approached Azin from the deeper sections, she resorted to pyromancy. That was her last mistake.
3/3
 C 
Land
{t}: Add {u}. Hot Spring deals 1 damage to you.
When Hot Spring is put into a graveyard from anywhere, scry 1.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn.
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm.
 C 
Creature – Merfolk Scout
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
 C 
Creature – Cat
{1}{w}: Grove Guardian gains first strike until end of turn. Activate only during your turn.
Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
 C 
Enchantment – Aura
Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it.
Enchanted creature gets +1/+0 and has haste.
Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.
{r}
 
 C 
Instant
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage
 C 
Creature – Elemental Warrior
{r}: Flintblade Fencer gets +1/-1 until end of turn.
1/2
 C 
Creature – Goat
Trample
Reflood green (Whenever another green creature or a Forest you control leaves the battlefield, put a +1/+1 counter on this creature.)
When disaster strikes, it is only a matter of time before new wildlife fills in the vacated fissure.
2/1
 T 
Token Artifact – Treasure
{t}, Sacrifice this artifact: Add one mana of any color.

Keep of Kantin (rare)
Routine Maintenance (uncommon)
Igneous Circuit (uncommon)
Mire Gorgon (uncommon)
Coal Horror (common)
Hot Spring (common)
Lost in the Mines (common)
Trench Tactics (common)
Insatiate Tunneling (common)
Kantinid Springswimmer (common)
Grove Guardian (common)
Aether Charge (common)
Crush (common)
Flintblade Fencer (common)
Ruin Ibex (common)
Treasure (token)