[Tribute] Nurbrak: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Dinosaur Skeleton
{1}, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones"
-Yeemien expression meaning "consistently unlucky"
3/2
 
 R 
Creature – Elemental Shaman
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2
 U 
Creature – Human Artificer
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
{2}{w}, {t}: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
A gleaming machine of well-ordered stone gears encases him.
2/1
 U 
Instant
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
 U 
Creature – Dwarf Wizard
Other creatures with power 2 or less you control have haste.
{1}{r}, {t}: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.
"Size, I can give you. Smarts? Consult a professor."
0/2
 C 
Land
{t}: Add {g}. Wellspring Grove deals 1 damage to you.
When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control.
{r}
 
 C 
Instant
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage
 C 
Creature – Merfolk Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Skyfin Pioneer enters the battlefield, put a flying counter on target creature.
In the citadels overflowing with the wonders the charged aether provides, avant-garde designers are pleased to share their handiwork.
2/1
 C 
Creature – Cat
{1}{w}: Grove Guardian gains first strike until end of turn. Activate only during your turn.
Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3
 C 
Creature – Elemental Shaman
{7}, {t}, Sacrifice Fire Vent Keeper, Sacrifice a land: Fire Vent Keeper deals 2 damage to each creature your opponents control.
Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2
 C 
Creature – Camel
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
 C 
Creature – Dinosaur Skeleton
{1}, Sacrifice another creature: Marauding Skelesaur gains deathtouch until end of turn.
"Hunted by empty bones"
-Yeemien expression meaning "consistently unlucky"
3/2
 C 
Instant
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
 C 
Enchantment – Aura
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "{t}: Add two mana of any color."
 C 
Sorcery
Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
 T 
Token Creature – Hellion
Haste (This creature can attack and {t} as soon as it comes under your control.)
4/4

Marauding Skelesaur (common, foil)
Vengeful Flamekin (rare)
Flint-Suit Armorer (uncommon)
Infernal Knowledge (uncommon)
Magnifier Task Mage (uncommon)
Wellspring Grove (common)
Crush (common)
Skyfin Pioneer (common)
Grove Guardian (common)
Fire Vent Keeper (common)
Caldera Camel (common)
Marauding Skelesaur (common)
Trench Tactics (common)
Land's Bounty (common)
Draw from the Rubble (common)
Hellion (token)