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Reaping the benefits of the Moltenflumes comes with its own cost.
Caldera Camel has first strike as long as you control a Mountain or there is a Mountain card in your graveyard.
3/3
When Citadel Scribe enters the battlefield, you gain 1 life and draw a card.
3/2
Vigilance
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)

,
: Another target attacking or blocking creature gets +X/+X until end of turn, where X is the number of artifacts you control.
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)



A gleaming machine of well-ordered stone gears encases him.
2/1
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
Enchant creature
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn.
Enchanted creature can't attack or block unless its controller caused a cataclysm this turn.
Defender (This creature can't attack.)
When Luxurious Citadel enters the battlefield, create a 2/2 Citizen creature token that’s all colors.
When Luxurious Citadel enters the battlefield, create a 2/2 Citizen creature token that’s all colors.
Safe spaces are created for the mine owners, who don't pay much heed to the blisters of the miners.
0/5
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
"May my mace be as a ray of fiery light and my shield as a beautiful mirror."
– From an Uya-Zatik military prayer
– From an Uya-Zatik military prayer
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
Reflood white (Whenever another white creature or a Plains you control leaves the battlefield, put a +1/+1 counter on this creature.)
3/3
Flying, lifelink
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors.
Crew 2
When Sky Barge enters the battlefield, create a 2/2 Citizen creature token that is all colors.
Crew 2
Affluent citizens don't travel the same unstable ground routes as the Moltenflume workforce.
4/4
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
Prevent all combat damage that would be dealt to target creature this turn. Put Trench Tactics to your hand as it resolves if it caused a cataclysm.
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand.
When Whitemane Lion enters the battlefield, return a creature you control to its owner’s hand.
Its white fur hides it against the steam jets in its hunting grounds.
2/2
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Counter target spell.
Counter target spell.
The Moltenflumes and the Grand Circuit are the blood vessels and nerve system of Nurbrak. And the Grand Engineer controls who has access to both – and who doesn't.
Reflood blue (Whenever another blue creature or a Island you control leaves the battlefield, put a +1/+1 counter on this creature.)
Spells that target Guardian of Kantin cost
more to cast.
Spells that target Guardian of Kantin cost

"Monsters suddenly bursting out of geysers?" Andlak sputtered. "What's next, can they strangle you from afar?"
2/2




Connecting city to factory to mineral vein via the Moltenflumes.
Kantin Kraken has hexproof as long as you control a Forest or there is a Forest card in your graveyard.
5/5
When Kantinid Springswimmer dies, scry 2.
It's small wonder that the Keep of Kantin is so wealthy when the Moltenflumes line the bottom of its hot springs with gold.
2/1
Flying
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact.
When Maintenance Drone enters the battlefield, draw a card. Then discard a card unless you control another artifact.
2/2
Exile up to one target artifact you control and up to one target artifact card from your graveyard.
Put one of the exiled cards onto the battlefield and the other card into your hand.
Put one of the exiled cards onto the battlefield and the other card into your hand.
Thermal pumps that have to endure the heat of the Moltenflumes need regular replacement.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Skyfin Pioneer enters the battlefield, put a flying counter on target creature.
When Skyfin Pioneer enters the battlefield, put a flying counter on target creature.
In the citadels overflowing with the wonders the charged aether provides, avant-garde designers are pleased to share their handiwork.
2/1
Storm Sculptor can’t be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand.
When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand.
Thermal updrafts over lava vents keep the Sootwall in constant turmoil. Nowhere better to travel if you want to stay unseen.
3/2
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Tap up to three target creatures. If this spell caused a cataclysm, those creatures don't untap during their controllers' next untap steps.
Tap up to three target creatures. If this spell caused a cataclysm, those creatures don't untap during their controllers' next untap steps.
Ancient Skelesaur can't block.
, Sacrifice another creature: Tap Ancient Skelesaur. It gains indestructible until end of turn.

"Death finds a way."
6/5
Badland Skelesaur has lifelink as long as you control a Plains or there is a Plains card in your graveyard.
2/5
Menace
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
Burning point 2 (If a source would deal exactly 2 damage to this creature, that source deals that damage to its controller instead.)
Going into the mines by herself was her first mistake. When a black shape approached Azin from the deeper sections, she resorted to pyromancy. That was her last mistake.
3/3
Return target creature card from your graveyard to your hand. Create a tapped Treasure token.
Salvage teams will focus on retrieving wounded first and foremost, but won't turn away from securing lost aether crystals they find in the process.
Draw a card. You lose life equal to the number of cards you've drawn this turn. You may repeat this process any number of times.
Some truths are like a suitcase without a handle. Too uncomfortable to bear, too valuable to drop.
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Draw two cards. You lose 2 life unless this spell has caused a cataclysm.
Draw two cards. You lose 2 life unless this spell has caused a cataclysm.

"Hunted by empty bones"
-Yeemien expression meaning "consistently unlucky"
-Yeemien expression meaning "consistently unlucky"
3/2
When Mine Raider enters the battlefield or dies, create a 1/1 red Goblin creature token.
The bounties of the mines are so plentiful, they attract large raiding parties, that nevertheless are only able to carry away a pittance.
1/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
Whenever you sacrifice a land, creatures your opponents control get -1/-1 until end of turn.
"If they don't like it, why don't they leave?"
2/3
Scarab Swarm can't block.
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.)
Reflood black (Whenever another black creature or a Swamp you control leaves the battlefield, put a +1/+1 counter on this creature.)
Minutes after the disaster no survivors could be retrieved as the incident site was flooded by chitinous black bodies.
3/2
When Sootbreather dies, put a +1/+1 counter on target creature you control.
1/1
Flying, menace
The ash-covered skies of Nurbrak are ideal for its bats, who've grown to hunt birds and livestock.
4/2
Enchant creature
Whenever a creature enters the battlefield, you may attach Aether Charge to it.
Enchanted creature gets +1/+0 and has haste.
Whenever a creature enters the battlefield, you may attach Aether Charge to it.
Enchanted creature gets +1/+0 and has haste.
Moving through lava-infused aether leaves summoned creatures a bit 'fired up'.
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)

,
: Blastwave Engineer deals 1 damage to any target.



"Time to show 'em a friendly Yeemien welcome."
1/3


4/2
Burning point 1 (If a source would deal exactly 1 damage to this creature, that source deals that damage to its controller instead.)
: Crimson Hell Duelist gains haste until end of turn.

"The Crimson Hell" is only one of Yeemi's nicknames. The highland fort is also called "Bastard Child of the Sun" and "Cravenhome."
3/1
Destroy target noncreature artifact.
"Smashing your enemy's burrowship will take a fee but I'll do weapons and jewelry for no charge."
–Lerent Rockpalm, task mage
–Lerent Rockpalm, task mage
Enchant creature
When Earthen Chains enters or leaves the battlefield, it deals 1 damage to enchanted creature's controller.
Enchanted creature loses flying and can't block.
When Earthen Chains enters or leaves the battlefield, it deals 1 damage to enchanted creature's controller.
Enchanted creature loses flying and can't block.
"Good mages pull weapons from the Moltenflumes. Great ones can get all kinds of other tools."
–Lerent Rockpalm, task mage
–Lerent Rockpalm, task mage
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land.
Destroy target artifact or land. If this spell caused a cataclysm, that permanent's controller sacrifices another artifact or land.
"This is dangerous business. Not something to make light of. So not one word about a 'blowout sale.'"
–Lerent Rockpalm, task mage
–Lerent Rockpalm, task mage


Some feel the funneling of the aether is a violation of Nurbrak's own will and are willing to give their lives to undo the crime.
2/2

1/2
Choose one –
• Target creature can't block this turn.
• Target creature gets +1/+0 and gains haste until end of turn.
• Create a 1/1 red Goblin creature token.
• Target creature can't block this turn.
• Target creature gets +1/+0 and gains haste until end of turn.
• Create a 1/1 red Goblin creature token.
No one knows if the smears are a warning, an invitation, or something worse.
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Create a 4/4 red Hellion creature token with haste. Sacrifice it at the beginning of the next end step unless this spell caused a cataclysm.
Create a 4/4 red Hellion creature token with haste. Sacrifice it at the beginning of the next end step unless this spell caused a cataclysm.
"You can't spell disaster without 'hellion'."
–Turk, Goblin Poet
–Turk, Goblin Poet
Highland Hellion has flying as long as you control a Island or there is a Island card in your graveyard.
From the cliffs they protect, it looks like they could fly when they jump into the ocean below.
5/4
Other creatures with power 2 or less you control have haste.

,
: Target creature with power 2 or less you control gets +2/+0 and can't be blocked until end of turn.



"Size, I can give you. Smarts? Consult a professor."
0/2
Haste
"Dance on hot embers"
–Yeemian expression meaning "death agony"
–Yeemian expression meaning "death agony"
4/2
Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Smoke Hammer deals 4 damage to target creature. Then it deals 3 damage to you unless it caused a cataclysm.
Smoke Hammer deals 4 damage to target creature. Then it deals 3 damage to you unless it caused a cataclysm.
"Depending on the tack of the wind, this might be easy or it might not be pleasant."
–Lerent Rockpalm, task mage
–Lerent Rockpalm, task mage
Burning point 0 (If a source would deal exactly 0 damage to this creature, that source deals that damage to its controller instead.)
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
Whenever a player casts a spell, increase Vengeful Flamekin's Burning Point value by 1 until end of turn.
Whenever a source would deal damage to its controller, it deals double that damage to that player instead.
2/2
Bayou Beetle has deathtouch as long as you control a Swamp or there is a Swamp card in your graveyard.
They lay their nests in their prey.
2/2
When Crystal Cutter enters the battlefield, create a tapped Treasure token.
Aether infused with magma eventually crystalizes and becomes a handy raw material for elven mana batteries.
2/1


Wellspring willows grow in small groups, protected by fearsome beasts energized by their invigorating emanations.
4/3


4/4
Enchant land
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "
: Add two mana of any color."
When Land's Bounty enters the battlefield, you may put target card from your graveyard on top of your library.
Enchanted land has "

Cataclysm (You may sacrifice a land in addition to paying this spell's mana cost.)
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead.
Target creature gets +3/+3 until end of turn. If this spell has caused a cataclysm, that creature gets +6/+6 until end of turn instead.
When Restoration Golem enters the battlefield, choose up to two target land card from your graveyard. Return one of them to your hand and the other one to the battlefield.
"Unstable aether can devastate tracts of lands, but the things we create with its power can bring them back better."
–Esforn of the Menders
–Esforn of the Menders
6/4
Trample
Reflood green (Whenever another green creature or a Forest you control leaves the battlefield, put a +1/+1 counter on this creature.)
Reflood green (Whenever another green creature or a Forest you control leaves the battlefield, put a +1/+1 counter on this creature.)
When disaster strikes, it is only a matter of time before new wildlife fills in the vacated fissure.
2/1
Enchant creature

: Put a +1/+1 counter on enchanted creature.


When Wellspring Hammer enters the battlefield, put two +1/+1 counters on target creature you control.
Equipped creature gets +2/+2.
Equip
Equipped creature gets +2/+2.
Equip

Even without touching its handle, you can feel it radiating power.
Cataclysm
Calamitous Terravore’s power and toughness are each equal to the number of land cards in all graveyards.
When Calamitous Terravore enters the battlefield, if it caused a cataclysm, it fights up to one target creature an opponent controls.
Calamitous Terravore’s power and toughness are each equal to the number of land cards in all graveyards.
When Calamitous Terravore enters the battlefield, if it caused a cataclysm, it fights up to one target creature an opponent controls.
Scavengers rushing to disaster sites come in all sizes. Terravores are part scavenger and part disaster themselves.
*/*
As Radiant Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
: Radiant Plasma becomes all colors until end of turn. You may return it to its owner's hand.

Everyone sees a different creature, but all stand in awe of it.
2/2
Equipped creature gets +2/+0.
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Whenever one or more land cards are put into your graveyard from anywhere, attach Shard of Obsidian to target creature you control.
Equip




When Hot Spring is put into a graveyard from anywhere, scry 1.


When Smoke Hearth is put into a graveyard from anywhere, it deals 1 damage to any target.
"I know of a fine inn up ahead if burnt meals are okay with you."
-Lerent Rockpalm, task mage
-Lerent Rockpalm, task mage


When Wellspring Grove is put into a graveyard from anywhere, put a vigilance counter on target creature you control.
(This creature is all colors.)
2/2
3/3
1/1
Haste (This creature can attack and
as soon as it comes under your control.)

4/4

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Show rarities: C U R B T
Or view by sections
[Tribute] Nurbrak: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Alternate Visual Spoiler |