[ANAGRAM] Carl Sagan
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Flash
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
When Solipsistic Glitch enters the battlefield, everything phases out. Then, skip your turn. Each other player does the same. When it's your turn again, skip all phases until the one where you cast Solipsistic Glitch and sacrifice it. Continue the game.
0/1
Humans and Horrors get -2/-2
Whenever a creature dies, it's controller gains life equal to either it's power, toughness or converted mana cost.
Whenever a creature dies, it's controller gains life equal to either it's power, toughness or converted mana cost.
7/7




Clerics you control have "



2/3
Crew 4
Vigilance and whenever it attacks you may untap target creature that crewed it.
Vigilance and whenever it attacks you may untap target creature that crewed it.
4/4
First Strike

: Galan Knight gains Lifelink until end of turn.


2/2
When Galan Stable Boy enters the battlefield, create two 2/2 white Horse creature tokens with Vigilance and 'Whenever Galan Stable Boy crews a Vehicle, that permanent gains Vigilance until end of turn'
1/1
When Algae Narcon enters the battlefield, counter target creature spell or return a land to it's owners hand.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Evoke


1/1
When Canal Bell enters the battlefield, return target creature or land to it's owners hand.

,
: Return target creature to it's owners hand. Then, you may pay 
to untap this artifact.
Whenever Canal Bell becomes untapped, return up to one target land that entered the battlefield this turn to it's owners hand.





Whenever Canal Bell becomes untapped, return up to one target land that entered the battlefield this turn to it's owners hand.
When Canal Garfish enters the battlefield, return up to one target creature to it's owners hand.
2/2



1/2
Reveal the top card of your library. If it's a Fish creature you may put it into your hand. Repeat this process as many times as you want by paying
each time.

(X cannot be 0)
When Garfish School enters the battlefield, put X target creatures on top of their owners libraries.
When Garfish School enters the battlefield, put X target creatures on top of their owners libraries.
4/4
Whenever an artifact enters the battlefield under your control, draw a card.

,
: Return target artifact to it's owners hand. They cannot play that spell this turn.



Flash
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
When Narcoleptic Glitch enters the battlefield, phase out the top ten cards of target player's library. Return them at the beginning of the end step.
Evoke

1/1
When Seafloor Garfish enters the battlefield, if you cast it for
, create a 0/4 blue Sand creature token with Defender that doesn't heal.

1/1
Creatures opponents control enter the battlefield with an additional -1/-1 counter on them.
Azgar's Dementia cannot be blocked by creatures with -1/-1 counters on them.
Azgar's Dementia cannot be blocked by creatures with -1/-1 counters on them.
His pain, his creation and his lover.
3/3
Flash
When Carnal Hag enters the battlefield, you draw a card and lose 1 life.
When Carnal Hag enters the battlefield, you draw a card and lose 1 life.
2/1
When Cleaver-Armed Demon enters the battlefield sacrifice it unless you sacrifice another creature. Then, destroy target creature.
5/5
As an additional cost to cast Decoy Theft, sacrifice another Rogue permanent.
Target player discards a card of your choice. You lose 2 life.
Target player discards a card of your choice. You lose 2 life.

1/1
Kult Mob costs
less to cast for each creature that died this turn.
Kult Mob's power and toughness are each equal to one plus the number of creature cards in graveyards.
Other players may not exile cards from graveyards.

Kult Mob's power and toughness are each equal to one plus the number of creature cards in graveyards.
Other players may not exile cards from graveyards.
*/*
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Each other player sacrifices all permanents they control, discards their hands and loses 5 life.
Each other player sacrifices all permanents they control, discards their hands and loses 5 life.
Kicker 
When Mistress of the Damned enters the battlefield, if it was kicked, create an X/X artifact Vehicle token with Crew X and "Whenever this token attacks, create X 2/2 black Zombie creatures tokens tapped and attacking"
Whenever you cast another Hag spell, you may pay
to create a 2/2 black Zombie creature token.


When Mistress of the Damned enters the battlefield, if it was kicked, create an X/X artifact Vehicle token with Crew X and "Whenever this token attacks, create X 2/2 black Zombie creatures tokens tapped and attacking"
Whenever you cast another Hag spell, you may pay


2/2






She kidnaps babies from their cradles and sings them lullabies. Once their bloody cries have ceased, she puts them in her cauldron.
3/3
Eyes off the Road deals 2 damage to up to one target non-Vehicle creature and 2 damage to up to one target Vehicle creature.
Lightning Snag deals 2 damage to target creature and 1 damage to it's controller.
When Rage Clans enters the battlefield, choose one:
– Destroy target land or artifact
– It deals 4 damage to target creature or player.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
– Destroy target land or artifact
– It deals 4 damage to target creature or player.
Evoke


3/1
When Agar Clans enters the battlefield, put an Agar counter on up to two target noncreature nonenchantment permanents.

,
: Destroy target permanent with an Agar counter on it.



4/3




The very forces of nature and vitality
2/2
Target artifact becomes colorless, loses all abilities and has converted mana cost 1 or less for as long as it remains on the battlefield. If it would die, phase it out instead.
Reach

: Ahn-Woods Huntress gains Shroud until end of turn.


4/3
Creatures you control enter the battlefield with an additional +1/+1 counter on them.
3/3
Reveal the top six cards of your library. You may put any number of Scarecrow permanents from among them onto the battlefield with an additional +1/+1 counter on them. Put the rest into your graveyard.
Whenever a player casts an artifact spell or activates a non-mana ability on an artifact, put a +1/+1 counter on Slagscalodon and it gains Trample until end of turn.
4/5
When Thin-Branch Dryad dies, reveal the top three cards of your library and put all basic Forests among them onto the battlefield tapped and the rest on the bottom in a random order.
1/1
During your postcombat main phase each turn, choose a creature that attacked this turn that you don't control and pay
, where X is a number less than or equal to the creature's power. That creature becomes a 0/1 Foo token and it's controller phases out the top X cards of their library face-down.

2/2
Whenever Pseudoprincess doesn't have a race type, sacrifice it.
: Pseudoprincess becomes a Human or Horror until end of turn. When it does, you may pay 
to exile a nonland permanent. If you do, return it to it's owners control tapped after their next untap step.



1/3
Indestructible and Protection from spells without exactly one target.
Spells with exactly one target can only target Gasla, the Always Ordinary. When they do, that spell's controller exiles the top card of their library. You may cast that card this turn, and may spend mana as though it were mana of any color to do so. The spell gains "Draw a card".
Spells with exactly one target can only target Gasla, the Always Ordinary. When they do, that spell's controller exiles the top card of their library. You may cast that card this turn, and may spend mana as though it were mana of any color to do so. The spell gains "Draw a card".
0/13
Sandbag Elemental enters the battlefield with X +1/+1 counters, where X is twice the amount of damage you have prevented this turn.


, Reveal Sandbag Elemental from your hand: Prevent the next X damage that would be dealt to target creature. Activate this ability only once per turn.



It's expression of self is to let itself feel.
0/0




She stalks men on the beach, hoping to find her lost love. She forgets that her spirit inhabited the sands when she drowned herself after learning her love took his own life.
2/2
Defender

: Bellrobyn gains Flying and loses Defender until end of turn.


Ahn's personal pet whom she uses to keep an eye on the outside world while her people mature
4/4



Lost Witch-Queen of the Woods gets +X/+X, where X is the difference between the number of Swamps and Forests you control. If X is two or more, Lost Witch-Queen of the Woods has Trample.
2/2
When Gala Narcon enters the battlefield, exile target creature with converted mana cost 3 or less until it's controller loses life or pays
.

The Narcons have used their sleep inducement to sneak their way into Galan parliament.
3/2
Put two -1/-1 counters on target creature that has been dealt damage this turn.
Cannot be countered, Flash
If
was spent to cast Nagging Rascal, it gets +2/+0. Otherwise, it gets +0/+2.
If

0/1
Vigilance
Whenever you cast a spell, you may pay
to create an X/X Sand creature token with Hexproof and power and toughness each equal to the number of spells you've cast this turn plus one.
Whenever you cast your fourth spell each turn, you may sacrifice any number of Sand permanents. For each permanent sacrificed this way, target player exiles the top six cards of their library unless they pay 6 life.
Whenever you cast a spell, you may pay

Whenever you cast your fourth spell each turn, you may sacrifice any number of Sand permanents. For each permanent sacrificed this way, target player exiles the top six cards of their library unless they pay 6 life.
3/4
Put X -1/-1 counters on target creature with Flying or that dealt combat damage to you this turn, where X is it's power.
Whenever you put a land card from your hand onto the battlefield without playing it, target creature gets -2/-0 or -0/-2 until end of turn.
1/3
When Sluggish Narcon enters the battlefield, choose one:
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine
(Choose both if you pay the entwine cost.)
– Target creature gets -1/-0 and cannot attack this turn.
– Target creature gets -0/-1 and cannot block this turn.
Entwine


1/1
Enchant creature
Whenever enchanted creature is dealt noncombat damage, put a -1/-1 counter on it.
Whenever enchanted creature is dealt noncombat damage, put a -1/-1 counter on it.
Enchant creature
Whenever enchanted creature is dealt combat damage, put a +1/+1 counter on it if it survives.
Whenever enchanted creature is dealt combat damage, put a +1/+1 counter on it if it survives.
Kicker –
Draw a card. If Cliffside Analysis was kicked, draw two cards instead.
Discard a card.

Draw a card. If Cliffside Analysis was kicked, draw two cards instead.
Discard a card.
Crew 6
Whenever Glitched-Engine Sandrail is crewed, search your library for a card and put it into your hand, then discard a card at random and don't forget to shuffle.
Whenever Glitched-Engine Sandrail deals combat damage to a player, flip a coin. If it lands on tails, Glitched-Engine Sandrail deals 4 damage to you.
Whenever Glitched-Engine Sandrail is crewed, search your library for a card and put it into your hand, then discard a card at random and don't forget to shuffle.
Whenever Glitched-Engine Sandrail deals combat damage to a player, flip a coin. If it lands on tails, Glitched-Engine Sandrail deals 4 damage to you.
5/4
Fortify
Fortified land has "
,
: Untap target attacking creature"

Fortified land has "




At the beginning of your upkeep, create a Treasure token for each Fish you control.
Lost underwater for ages.
Caves of Azgar enters the battlefield tapped
: Add
.
: Add
only if a player lost life or cards this turn.
,
: Target player loses 1 life for each creature card they've discarded this turn.






Cradle of Ahn enters the battlefield tapped
: Add
.
: Add
only if you control a creature.
,
: You gain 1 life for each creature that entered the battlefield under your control this turn.






Galan Castle enters the battlefield tapped
: Add
.
: Add
only if you've gained life this turn.
,
: You gain 1 life and/or put a +1/+1 counter on a creature you control.






Sandy Crags enters the battlefield tapped
: Add
: Add
. Sandy Crags deals 1 damage to you.
,
: Create a 2/1 red Sand creature token with First Strike and Haste.






Seafumes enters the battlefield tapped if any player pays
.
: Add
.
: Add
only if a player has had a card put into their hand from somewhere other than their library.
,
: Remove target attacking creature from combat and flip a coin. Then, if you won the flip, that creature deals damage to itself equal to it's power plus one.







The Pirates lost their way and the Fish got high.
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[ANAGRAM] Carl Sagan: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2019-06-06 15:10:39 by Froggychum