[FEATURE] Zones: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you draw a card besides the first card drawn each turn, creatures you control gain Indestructible until end of turn.
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Look at the top five cards of your library. You may put a Soldier or Knight from among them into your hand. Put the rest on the bottom in a random order.
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Exile target creature. It's controller creates a 4/4 green Beast creature token
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Shuffle your graveyard into your library.
Draw a card |
Undergrowth – You gain 1 life for each creature card in your graveyard.
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As an additional cost to cast Natural Gain, tap an untapped creature you control.
Draw a card. |
Creatures you control get +1/+1 until end of turn.
Addendum – If you cast this spell during your main phase, draw a card. |
As an additional cost to cast Rummage through Loot, discard a card.
Draw a card. |
Draw a card.
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Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
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Draw a card. You lose 2 life.
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Target player mills three cards.
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Cast Graveburn only if a creature died this turn
Graveburn deals 4 damage to target player. |
Exile target creature card from a graveyard. You gain 2 life.
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White Wealth
(rare)
Commune with Duty
(uncommon)
Nature's Forgotten
(uncommon)
Revitalizing Cantrip
(uncommon)
Temple Grapevines
(common)
Natural Gain
(common)
Tactical Charge
(common)
Rummage through Loot
(common)
Insightful Practice
(common)
Raise Flesh and Bones
(common)
Sacrifice for Strength
(common)
Induced Insanity
(common)
Graveburn
(common)
Absolution of the Damned
(common)
Swamp
(basic)


