[FEATURE] Zones: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you draw a card besides the first card drawn each turn, create a 3/3 green Elephant creature token with Trample and Vigilance.
 U 
Sorcery
Search your library for an artifact card with converted mana cost X or less. Put it into your hand, then shuffle.
 U 
Instant
Exile target creature. It's controller creates a 4/4 green Beast creature token
 U 
Sorcery
Look at the top five cards of your library. You may put a Soldier or Knight from among them into your hand. Put the rest on the bottom in a random order.
 C 
Sorcery
Draw a card. You lose 2 life.
 C 
Instant
Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
 C 
Sorcery
As an additional cost to cast Rummage through Loot, discard a card.
Draw a card.
 C 
Sorcery
Draw a card.
 C 
Instant
Exile target creature card from a graveyard. You gain 2 life.
 C 
Instant
Target player mills three cards.
 C 
Sorcery
As an additional cost to cast Natural Gain, tap an untapped creature you control.
Draw a card.
 C 
Instant
Cast Graveburn only if a creature died this turn
Graveburn deals 4 damage to target player.
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Addendum – If you cast this spell during your main phase, draw a card.
 C 
Instant
Undergrowth – You gain 1 life for each creature card in your graveyard.
Island
 
 B 
Basic Land – Island

Pristine Prosperity (rare)
Taxes Tutor (uncommon)
Nature's Forgotten (uncommon)
Commune with Duty (uncommon)
Sacrifice for Strength (common)
Raise Flesh and Bones (common)
Rummage through Loot (common)
Insightful Practice (common)
Absolution of the Damned (common)
Induced Insanity (common)
Natural Gain (common)
Graveburn (common)
Tactical Charge (common)
Temple Grapevines (common)
Island (basic)