[FEATURE] Zones: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you draw a card besides the first card drawn each turn, create a 3/3 green Elephant creature token with Trample and Vigilance.
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Look at the top five cards of your library. You may put a Soldier or Knight from among them into your hand. Put the rest on the bottom in a random order.
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Exile cards from the top of your library until you exile a nonland card with converted mana cost 4 or greater, then put that card into your hand.
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Search your library for an artifact card with converted mana cost X or less. Put it into your hand, then shuffle.
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Target player mills three cards.
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Draw a card.
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Creatures you control get +1/+1 until end of turn.
Addendum – If you cast this spell during your main phase, draw a card. |
Exile target creature card from a graveyard. You gain 2 life.
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Draw a card. You lose 2 life.
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As an additional cost to cast Rummage through Loot, discard a card.
Draw a card. |
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Undergrowth – You gain 1 life for each creature card in your graveyard.
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Cast Graveburn only if a creature died this turn
Graveburn deals 4 damage to target player. |
Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
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As an additional cost to cast Natural Gain, tap an untapped creature you control.
Draw a card. |
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Pristine Prosperity
(rare)
Commune with Duty
(uncommon)
Ruled by the Diabolical
(uncommon)
Taxes Tutor
(uncommon)
Induced Insanity
(common)
Insightful Practice
(common)
Tactical Charge
(common)
Absolution of the Damned
(common)
Sacrifice for Strength
(common)
Rummage through Loot
(common)
Temple Grapevines
(common)
Graveburn
(common)
Raise Flesh and Bones
(common)
Natural Gain
(common)
Swamp
(basic)






