[FEATURE] Zones: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Untap target permanent you control
Academia – If you own three or more instant and/or sorcery cards in exile, instead untap all permanents you control.
Exile Academic Expulsion.
 
 R 
Enchantment
If you drawing a card besides the first card drawn each turn causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
 U 
Sorcery
Look at the top five cards of your library. You may put a Soldier or Knight from among them into your hand. Put the rest on the bottom in a random order.
 U 
Instant
Exile target creature. It's controller creates a 4/4 green Beast creature token
 U 
Instant
Exile cards from the top of your library until you exile a nonland card. You may cast that card this turn. When you do, Impulsive Inferno deals 1 damage to each creature controlled by a player with cards in hand.
 C 
Instant
Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
 C 
Sorcery
As an additional cost to cast Natural Gain, tap an untapped creature you control.
Draw a card.
 C 
Instant
Target player mills three cards.
 C 
Instant
Cast Graveburn only if a creature died this turn
Graveburn deals 4 damage to target player.
 C 
Instant
Exile target creature card from a graveyard. You gain 2 life.
 C 
Sorcery
As an additional cost to cast Rummage through Loot, discard a card.
Draw a card.
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Addendum – If you cast this spell during your main phase, draw a card.
 C 
Sorcery
Draw a card.
 C 
Sorcery
Draw a card. You lose 2 life.
Plains
 
 B 
Basic Land – Plains

Academic Expulsion (uncommon, foil)
Controlled Capital (rare)
Commune with Duty (uncommon)
Nature's Forgotten (uncommon)
Impulsive Inferno (uncommon)
Raise Flesh and Bones (common)
Natural Gain (common)
Induced Insanity (common)
Graveburn (common)
Absolution of the Damned (common)
Rummage through Loot (common)
Tactical Charge (common)
Insightful Practice (common)
Sacrifice for Strength (common)
Plains (basic)