[FEATURE] Zones: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
{5}{g}, {t}: Untap all creatures you control, they get +X/+X until end of turn, where X is the number of creatures you control. They gain Haste, Trample and Indestructible until end of turn.
 U 
Tribal Instant – Viashino
Screeching of Lizard-Males deals twice X damage to target creature. If it would die this turn, exile it instead.
Exile Screeching of Lizard-Males.
 U 
Sorcery
Shuffle your graveyard into your library.
Draw a card
 U 
Sorcery
Look at the top five cards of your library. You may put a Soldier or Knight from among them into your hand. Put the rest on the bottom in a random order.
 C 
Instant
Cast Graveburn only if a creature died this turn
Graveburn deals 4 damage to target player.
 C 
Sorcery
Draw a card.
 C 
Sorcery
As an additional cost to cast Rummage through Loot, discard a card.
Draw a card.
 C 
Instant
Exile target creature card from a graveyard. You gain 2 life.
 C 
Instant
Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Addendum – If you cast this spell during your main phase, draw a card.
 C 
Instant
Target player mills three cards.
 C 
Instant
Undergrowth – You gain 1 life for each creature card in your graveyard.
 C 
Sorcery
Draw a card. You lose 2 life.
 C 
Sorcery
As an additional cost to cast Natural Gain, tap an untapped creature you control.
Draw a card.
Swamp
 
 B 
Basic Land – Swamp

Hydra's Head (mythic)
Screeching of Lizard-Males (uncommon)
Revitalizing Cantrip (uncommon)
Commune with Duty (uncommon)
Graveburn (common)
Insightful Practice (common)
Rummage through Loot (common)
Absolution of the Damned (common)
Raise Flesh and Bones (common)
Tactical Charge (common)
Induced Insanity (common)
Temple Grapevines (common)
Sacrifice for Strength (common)
Natural Gain (common)
Swamp (basic)