[FEATURE] Zones: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you draw a card besides the first card drawn each turn, creatures you control gain Indestructible until end of turn.
 U 
Sorcery
Look at the top five cards of your library. You may put a Soldier or Knight from among them into your hand. Put the rest on the bottom in a random order.
 U 
Instant
Exile target creature. It's controller creates a 4/4 green Beast creature token
 U 
Sorcery
Shuffle your graveyard into your library.
Draw a card
 C 
Instant
Undergrowth – You gain 1 life for each creature card in your graveyard.
 C 
Sorcery
As an additional cost to cast Natural Gain, tap an untapped creature you control.
Draw a card.
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Addendum – If you cast this spell during your main phase, draw a card.
 C 
Sorcery
As an additional cost to cast Rummage through Loot, discard a card.
Draw a card.
 C 
Sorcery
Draw a card.
 C 
Instant
Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
 C 
Sorcery
Draw a card. You lose 2 life.
 C 
Instant
Target player mills three cards.
 C 
Instant
Cast Graveburn only if a creature died this turn
Graveburn deals 4 damage to target player.
 C 
Instant
Exile target creature card from a graveyard. You gain 2 life.
Swamp
 
 B 
Basic Land – Swamp

White Wealth (rare)
Commune with Duty (uncommon)
Nature's Forgotten (uncommon)
Revitalizing Cantrip (uncommon)
Temple Grapevines (common)
Natural Gain (common)
Tactical Charge (common)
Rummage through Loot (common)
Insightful Practice (common)
Raise Flesh and Bones (common)
Sacrifice for Strength (common)
Induced Insanity (common)
Graveburn (common)
Absolution of the Damned (common)
Swamp (basic)