[FEATURE] Zones: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Addendum – If you cast this spell during your main phase, draw a card.
 
 R 
Enchantment
If you drawing a card besides the first card drawn each turn causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
 U 
Sorcery
Exile cards from the top of your library until you exile a nonland card with converted mana cost 4 or greater, then put that card into your hand.
 U 
Instant
Untap target permanent you control
Academia – If you own three or more instant and/or sorcery cards in exile, instead untap all permanents you control.
Exile Academic Expulsion.
 U 
Sorcery
Shuffle your graveyard into your library.
Draw a card
 C 
Instant
Return target creature card with converted mana cost 2 or less from your graveyard to your hand.
 C 
Instant
Cast Graveburn only if a creature died this turn
Graveburn deals 4 damage to target player.
 C 
Instant
Target player mills three cards.
 C 
Sorcery
As an additional cost to cast Rummage through Loot, discard a card.
Draw a card.
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Addendum – If you cast this spell during your main phase, draw a card.
 C 
Sorcery
Draw a card. You lose 2 life.
 C 
Instant
Undergrowth – You gain 1 life for each creature card in your graveyard.
 C 
Instant
Exile target creature card from a graveyard. You gain 2 life.
 C 
Sorcery
As an additional cost to cast Natural Gain, tap an untapped creature you control.
Draw a card.
Mountain
 
 B 
Basic Land – Mountain

Tactical Charge (common, foil)
Controlled Capital (rare)
Ruled by the Diabolical (uncommon)
Academic Expulsion (uncommon)
Revitalizing Cantrip (uncommon)
Raise Flesh and Bones (common)
Graveburn (common)
Induced Insanity (common)
Rummage through Loot (common)
Tactical Charge (common)
Sacrifice for Strength (common)
Temple Grapevines (common)
Absolution of the Damned (common)
Natural Gain (common)
Mountain (basic)